Skyrim Special Edition

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DoubtSuspended

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DoubtSuspended

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42 comments

  1. TorinCollector
    TorinCollector
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    Is it normal that, beside one dead big cat and the dead Assassin, also a living big cat is spawned next to Whiterun?
  2. reenigne1
    reenigne1
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    Having an issue where I've offed Irnsin Law-Skinner and upon returning to the solitude jail Radovar has the "...now about my reward?" dialogue option, but I click it and nothing happens.
    1. etiolated
      etiolated
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      Had the same issue. Never figured out how to fix it, but for anyone else that gets stuck, setstage xx0012c4 30 in the console will finish the quest.
  3. siempre
    siempre
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    Fredas Night Fashion and Fortune's Tradehouse are permanent in my load order which is rare for quest mods. They're both high quality with memorable characters and feel like they just belong in Skyrim 

    I played through Radovar's and Retirement once each and liked them, but found them more simple and straightforward and not as rewarding to replay.
  4. jwisser
    jwisser
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    PSA: one of the quest locations associated with Fredas Night Fashion collides with the CC Myrwatch location, and may render both quests incompletable without console commands.
    1. jwisser
      jwisser
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      Correction: only the Fredas Night Fashion quest will be incompletable. Myrwatch should be able to be completed as normal.
    2. Laptoprocker
      Laptoprocker
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      Shame, what is the nature of the conflict exactly?
    3. jwisser
      jwisser
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      You won't be able to enter a location required to complete Fredas Night Fashion because it is in exactly the same place as Myrwatch. The entry is not accessible.
    4. Laptoprocker
      Laptoprocker
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      Can it be tcl'd?
    5. jwisser
      jwisser
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      IIRC, yes. Hence with "without console commands" part of my post.
    6. Laptoprocker
      Laptoprocker
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      Hmm Wrye Bash also reports a deleted navmesh, I guess dropping this mod for now. Hopefully the author will return and update it!
    7. guitarfan01
      guitarfan01
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      Patch for both of these issues here

      https://www.nexusmods.com/skyrimspecialedition/mods/66157
  5. Jekyl
    Jekyl
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    Is there any way to end the Retirement quest by just warning Endryn and then walking away? When I decline his job offer the only remaining objective is the optional one to kill him.
    I don't want to do his dirty work but I also don't want that quest to sit in my Journal until I get to Solstheim which might well take over a hundred hours with my current mod setup...
  6. Zerahar
    Zerahar
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    The slave trader quest conflicts with Quaint Raven Rock, since the town overhaul places a house on top of the dead drop.
    1. Kulharin
      Kulharin
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      No patch?

      Moving the dead drop would likely be easy, is that all that is needed? If no other marker needs to be moved?  Try this

      https://cdn.discordapp.com/attachments/729736359824326683/998098753724612668/Quaint_Raven_Rock_-_Doubt_Suspended_Quest_Patch.7z
  7. SunshineBlind
    SunshineBlind
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    Honestly, your quest mods are some of the most underrated great work out there. Whenever a thread about "show me underrated mods" come up on Reddit I make sure to namedrop and link yours :D
  8. Kulharin
    Kulharin
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    I used zMerge to merge the ESPs and BSAs.  Which also handles the face gen data and dialogue SEQ

    Doubt Suspected Quests Merged

    I also cleaned it via xedit, and forward a few cell water flow fixes from Update.ESM, and flagged the merged plugin as an ESM.

    It should work and do the trick.  I sent a DM to DoubtSuspended and of course he's welcome to add this into his file section if he's still interested in merging the mods.

    edit: I heard back from DS, sounds like he'll be adding it to the files section!
    1. jwisser
      jwisser
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      Point of interest: why flag the merged plugin as an ESM? I'm looking at adding either the original ESPs or your merged version into my load order, but I'm hesitant to add another ESM for three quests unless there's a good reason.
    2. Kulharin
      Kulharin
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      I am confused by your concern/question?  You seem to think their is a negative to having it one ESM over 3 ESPs?
    3. jwisser
      jwisser
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      I'm just curious why it needs to be an ESM. In any case, thanks for posting the merged version. :-)
    4. Cecell
      Cecell
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      I'm going to assume because it has too many records to compact.  Originally all mods were intended to be esms.  Esp, the 'working file' format just became the bastardized norm because of how much more convenient they are.  Now, with tools like Creation Kit Fixes (and SSEEdit if you want to reach back before it even), working with esms sucks significantly less now than before.
    5. Kulharin
      Kulharin
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      Just more to do with reference cap.  ESMs do not contribute to the reference cap where as ESPs do.   Wasn't really needed in this case specifically, but just figured why not.  When I merge stuff I usually opt to go for an ESM unless it needs to load low in order.
    6. jwisser
      jwisser
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      I'll have to read up on ESMs and the reference cap. Thanks for taking the time to reply!
  9. Shardori
    Shardori
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    Wonderful!  Big thanks to Kulharin for sharing this new ESM file,  and thanks to Doubt for an awesome mod :)
  10. Gawad
    Gawad
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    Just played through these last night and wanted to say I thought they were excellent additions to the base game and DLCs. They fit right in like they are part of the base game (or Dragonborn DLC) quest-wise and the voice acting is so perfect both as far as quality and the dialogue delivered that you can't tell it's a mod. Loved the veiled reference to Moby Dick, nice touch. Really well done overall.