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  1. Shaderu
    Shaderu
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    Yeah I'm having the same issue as Minatoryah. Playing on GTS, and the body to start "Retirement" is nowhere to be found. Is there a fix for this?
    1. Markhenson99
      Markhenson99
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       Here's a workaround instruction which can help:

      1. Download Modex. Default it is Delete Key to open that up in-game.
      2. Go to NPC Section.
      3. There are 2 search bars one at the down is "Filter by Modlist" write DSQuest and choose the filtered DSQuest.esp
      4. There will be tabs of Information about every NPC, You'll see the Assassin, it has no Reference ID so it's shown as "Unknown" but it has a Base ID , for me it is 2002ddb1
      5. go to console type: player.placeatme 2002ddb1 1
      6. The Redoran assassin will appear as alive and non-hostile, kill him.
      7. take the key and 2 notes, read the "Instructions." Note.
      8. Start the quest, profit.

      Alternatively:

      Add the Notes and the Estate Key from Items Tab the 2nd note is the one that mentions Dredayn but it does not fire up the quest so Instructions note is what you need.
    2. DanaFanel
      DanaFanel
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      I did the player.placeatme thing with the code you gave but no dice. More help please?

      Edit: Nevermindddddd, figured out my mistake
    3. ElaborateGore
      ElaborateGore
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      For anyone else with GTS.
      As of V82, the BODY is not where the mod says it is; this is because GTS moves it.
      It now apparently is up by Morthal, SE up the hill from the Kjenstag Ruins, which are NE of Myrwatch (The house).
      There is a sabrecat munching the dude; so be warned about that.

      (Found the body, just out exploring, figured out this mod was creating the quest and yeh; its no where close to where the mod says).
  2. DanaFanel
    DanaFanel
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    I'm blind as a bat I'm sure, but where is the assassin at the Meadery?
  3. jwisser
    jwisser
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    PSA: one of the quest locations associated with Fredas Night Fashion collides with the CC Myrwatch location, and may render both quests incompletable without console commands.
    1. jwisser
      jwisser
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      Correction: only the Fredas Night Fashion quest will be incompletable. Myrwatch should be able to be completed as normal.
    2. Laptoprocker
      Laptoprocker
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      Shame, what is the nature of the conflict exactly?
    3. jwisser
      jwisser
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      You won't be able to enter a location required to complete Fredas Night Fashion because it is in exactly the same place as Myrwatch. The entry is not accessible.
    4. Laptoprocker
      Laptoprocker
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      Can it be tcl'd?
    5. jwisser
      jwisser
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      IIRC, yes. Hence with "without console commands" part of my post.
    6. Laptoprocker
      Laptoprocker
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      Hmm Wrye Bash also reports a deleted navmesh, I guess dropping this mod for now. Hopefully the author will return and update it!
    7. guitarfan01
      guitarfan01
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      Patch for both of these issues here

      https://www.nexusmods.com/skyrimspecialedition/mods/66157
    8. JaiGanesha
      JaiGanesha
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      • 6 kudos
      This patch doesn't work and author don't give answer.
    9. Bergwein
      Bergwein
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      • 0 kudos
      Cale's Patch has been updated and should now be working as intended. (Moving the cave entrance.)
  4. JaiGanesha
    JaiGanesha
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    • 6 kudos
    During the unification, a mistake was made somewhere, which is why Radovar remains silent after the murder of Irsin. In the split version 1.3 everything works.
    1. Kulharin
      Kulharin
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      • 715 kudos
      I just used zmerge, what did I do wrong?
    2. Kulharin
      Kulharin
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      I have no idea why it happened but it skipped renaming two of the lip files, it worked for the rest of them.

      But you need to extract the BSA and go to \sound\voice\dsquestpack.esp\rrca_radovar_voice\

      rrca01_rrca01_returntorado_0000332c_.lip1 and rrca01_rrca01_returntorado_0000332c_2.lip

      should be renamed to

      rrca01_rrca01_returntorado_00000804_1.lip and rrca01_rrca01_returntorado_00000804_2.lip

      let me know if that works, if not the .fuz may need to be deleted if it was borked in the merge.
    3. JaiGanesha
      JaiGanesha
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      Thank you. It works!
  5. Minatoryah
    Minatoryah
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    I tried starting the Retirement quest after googling how to get into the Dredayn Estate which key I couldn't (obviously now) locate. I am unable to locate the dead assassin that supposedly starts the quest.

    What I tried: re-installing the mod, walking from the Honeybrew meadery all the way to the western watchtower, tcl under the ground to make sure he wasn't clipped or bugged in the ground from environment mods.

    I read through the whole post section of the original Retirement mod page I found but no one seems to have any problem with it and from the description it is unclear if the body has been relocated like someone proposed.

    Any information or tips would be greatly appreciated ^^

    I am playing the "Gate to Sovengard" mod collection for the SE/AE edition for context.
    1. Nickolkiin
      Nickolkiin
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      +1
    2. Markhenson99
      Markhenson99
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      I posted a workaround for the user Shaderu.
  6. Linepro9
    Linepro9
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    • 2 kudos
    Sharper-Scales does not get enabled when you get the quest objective to kill him
  7. Aardvark1998
    Aardvark1998
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    • 8 kudos
    These were all good fun, with quite interesting characters and a good opportunity to collect bear hats.
  8. TorinCollector
    TorinCollector
    • supporter
    • 4 kudos
    Is it normal that, beside one dead big cat and the dead Assassin, also a living big cat is spawned next to Whiterun?
  9. reenigne1
    reenigne1
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    Having an issue where I've offed Irnsin Law-Skinner and upon returning to the solitude jail Radovar has the "...now about my reward?" dialogue option, but I click it and nothing happens.
    1. etiolated
      etiolated
      • supporter
      • 1 kudos
      Had the same issue. Never figured out how to fix it, but for anyone else that gets stuck, setstage xx0012c4 30 in the console will finish the quest.
  10. siempre
    siempre
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    Fredas Night Fashion and Fortune's Tradehouse are permanent in my load order which is rare for quest mods. They're both high quality with memorable characters and feel like they just belong in Skyrim 

    I played through Radovar's and Retirement once each and liked them, but found them more simple and straightforward and not as rewarding to replay.