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TheNizorro

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TheNizorro

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204 comments

  1. TheNizorro
    TheNizorro
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    Before reporting a bug, check to make sure you have the latest version installed, check that it isn't already reported or exists in the "Official bug list", it might already be known and being looked at and also check the changelog, most changes will be put there!

    Thank you!
    /Nizorro
  2. TheNizorro
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    Haven't had a computer in quite some time and have been unable to resolve bugs and issues. I will soon be able to get back into modding and will therefor be able to resolve said issues.

    Please report bugs in the bug section.

    One of the first things I will do is make 2 versions of this mod, one that is dependent on JK Skyrim AiO and one that is dependent on only JK Windhelm. This is so that people don't have to edit the JK Skyrim AiO esp themselves to remove the rest of the cities in that mod.
  3. uphillmage23
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    so should i be using the jk patch from the CWE mod page with this mod?
  4. uphillmage23
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    I love Jk's Skyrim and CWE. I have been trying to get this to work with Embers XD for literal years and always run into the same issues. Can anyone share which mods they're using to not have issues? The best solution I have found so far is: Jk's Skyrim, Capital Windhelm Expansion (Cutting Room Floor Version), CWE's jk patch, CWE's USSEP Patch, CWE's Clockwork Patch and the Embers XD Patch - JK's Skyrim + Capital Windhelm Expansion found in the FOMOD. I want to use this mod as it fixes several clipping issues and makes windhelm beautiful, however Embers XD always gives me floating fires in the entrance to the city. 

    I have tried removing the patch from Embers XD's FOMOD, combining patches from CWE's patches and the patches from this mod page but nothing seems to work. 

    To clarify, I use Clockwork, Cutting Room Floor, USSEP and Jk's Candlehearth Hall.

    If anyone can help me I'd be forever in your debt
  5. DozenthTurmoil
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    was anyone able to make a patch for this and skyrim sewers or Windhelm Walkway ?
  6. ParadoxPreventus
    ParadoxPreventus
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    EDIT: nevermind, Im just stupid and forgot to shunt some CWE patches that this mod didnt need.
  7. AngryChickenZ95
    AngryChickenZ95
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    Massive gap in the door to the docs
    1. Puttfire
      Puttfire
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      Have you been able to fix this?
    2. WalkerSorin
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      I remember some years ago i had this problem and i found someone on here who knew a fix, i think it was restarting your game with the mods active? Probably added the mods already having already started.
    3. andr3w1sh
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      has anyone confirmed this fix? I'm getting this exact issue and was about to start looking into manually moving that door object.

      UPDATE: Confirmed myself, starting a new game does fix the door position.
  8. ErikOlof
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    If you are using the lux orbis mod patch for this mod, do not install the EmbersXD patch provided by this mod. They will conflict and make floating firepit.
  9. CLCRX78
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    works like a charm
  10. nlmiller0064
    nlmiller0064
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    AI Overhaul Patch need work thats only thing I'm noticing wrong for me. At the entrance of Windhelm npcs are leaning on nothing not sure on going about how to fix that though 
    1. Adronikos
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      ^ Been getting that as well.
  11. ModranethPT
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    need a patch for JK's Palace of the Kings, the ceiling is missing.

    EDIT: same happen to the stairs going down on JK' Candlehearth Hall inn, stairs work, but void can be seen from above and from below 
    1. Avengersrule2002
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      I had these issues too
      if you are like me you use elfx, i use hardcore and shadows (dont know if would work the same for enhancer)
      In the palace i had to add the the elfx hardcore patch from the interiors (also have the shadows patch) (but i think this is a different issue then i had)
      In candlehearth the issue sounds the exact same as mine . . . i had to remove the hardcore elfx patch for jk candlehearth using only the elfx shadows patch
      I do remember seeing people in comment sections talking about a missing ceiling . . keep researching, its out there and has to do with your mods/patches/possibly order, start with jks palace of the kings comment section
  12. Shad0wAng3l09
    Shad0wAng3l09
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    anyone had issues with flickering textures in the cemetery and gray quarter? 
    1. PurlzBeforeSwine
      PurlzBeforeSwine
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      Which ones? Snow? Wood? Stone?
    2. Shad0wAng3l09
      Shad0wAng3l09
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      The coffins in the back, the main the graveyard main and flat meshes overlap is causing flickering