Okay, this was fun-- and FTR, the water area / pool was a great idea. I was trying to avoid it, in case it was set up to be lava or something, until I saw the draugr splashing around!
(There are some texture issues, but I use a LOT of mods, so there's a good chance it was one of those.)
The one I added shows the edges of the pool are white, but I haven't got a closer pic yet-- I got distracted by, you know, being shot at by zombies.
Seriously, it really was a lot of fun-- it didn't take hours to get through, and the final fight..! I don't know how much control modders have on which enemies attack first, but that was some super good stuff. I don't want to spoil it for any other players, so let's just say it's a good thing my PC stockpiles healing potions!
It seems that the texture issue is on your side, as far as I can tell. I checked everything and the texture paths are correct, I use a texture replacer, but the original is in the same location in the Skyrim BSA... I've changed a texture setting as the only thing I could think of to cause this, so if you can, test out the new version to see if it changed anything. If not, it's definitely not my mod.
On another note, I've also uploaded an update to the lighting script, if you had a weapon drawn and no torch out, it wouldn't play the animation, now it all works!
So I was getting the white texture around the pool too. Looking at it the esp, the texture set NorRidgedStone diffuse and normal were pointing to dungeons\nordic\ridgedstonefloor01.dds. I went through my data folder, mods, and then did a deep dive into my bsa files. In textures4.bsa I have a dungeons\ridgedstonefloor01.dds: My install doesn't have the nordic subpath. I ended up just editing the esp which fixed it for me. The other dude never got back to you so I thought I'd just let you know what happened to me.
11 comments
> what could go wrong?
Because really, doesn't that sum up pretty much every Elder Scroll game? ?
(There are some texture issues, but I use a LOT of mods, so there's a good chance it was one of those.)
Can you send me a photo of the texture issues? If it's on my end, I'll fix it quick.
Seriously, it really was a lot of fun-- it didn't take hours to get through, and the final fight..! I don't know how much control modders have on which enemies attack first, but that was some super good stuff. I don't want to spoil it for any other players, so let's just say it's a good thing my PC stockpiles healing potions!
On another note, I've also uploaded an update to the lighting script, if you had a weapon drawn and no torch out, it wouldn't play the animation, now it all works!
(FTR, I use pande4360 's Modern Ruins mod, which may be the culprit.)
Thanks for the dungeon!