Skyrim Special Edition

117 comments

  1. raiserfx
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    Greetings dear Nexus community,

    It's been a while, but now I am back with another mod.

    I've started to work on the project beginning of this year and since the Skyrim Anniversary Edition has been released,
    I had the time and motivation to finish the last pieces, so that I can finally share it with the community.

    I am also going to update my Ruins Clutter Improved mod in the next few days and provide an official port for console players
    by uploading it to Bethesda.net.

    Note: Some of the comparison screenshots use different normal maps for the vanilla Whiterun wall texture, which make the wall look a bit flat. The normal map is not part of the mod and will not affect the look in your game.

    Regards,
    raiserfx
  2. AndriasBartlett
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    Hey, can you tell me what changes were made to sbardscollege.nif, sbluepalaceentrance.nif and sbryling house.nif? I can't track them down for my patch
    1. raiserfx
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      I guess it's just some minor tweaks. You can use the nifs as base file or replace it with your own version.
  3. Ruper12345
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    solved.
  4. cmspence83
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    Would really appreciate these mesh fixes with optional parallax. There are a lot of fixes of yours on large meshes I unfortunately don't use simply because they aren't parallax enabled. Thank you for your work - it is very appreciated.
    1. BrotherShamus
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      Good to know... I'm early on putting my new LO together and will be using parallax... everything.
    2. PrincessRosaria
      PrincessRosaria
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      https://www.nexusmods.com/skyrimspecialedition/mods/95815
  5. PrincessRosaria
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    Would you allow me to post a parallaxified version of this?
    1. raiserfx
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      Sure. As long as you give proper credit.
    2. PrincessRosaria
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      Thanks!
    3. PrincessRosaria
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  6. DwemerRocks
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    Any chance that your latest mods could be released on LE as well ? Like this wonderful mod and your Dawnguard Fortress Improved ?
    1. raiserfx
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      Unless there is an overwhelming demand for a LE port, I think it's not worth the effort. LE seems to be pretty neglected by most modders.
      There are also tools available on the Nexus, which allow to convert SE mods to LE for those who still use LE version, without much knowledge or modding experience.
    2. DwemerRocks
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      It's a shame that it is neglected... It is the game that started it all. And it has Space Core ! Space. Core. Maybe I'm one of the rare weirdos still using both games... But it can be pretty convenient when the AE gets a new update and SKSE mods are broken for months !
    3. Pandoriux
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      Most people who play SE has downgraded to 1.9.57 and disable update for a long time, you pretty much get a stable game just like LE version
    4. Graek64thave
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      There are ports of Space Core you can download off the nexus.
  7. PranDe
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    Hallo raiserfx,

    wie auch andere hier versuche ich eine gute lod-order für Deine mod zu entwickeln.

    Dazu wäre es extrem hilfreich eine vollständige Auflistung aller Mods zu erhalten, welche Du in deiner Zusammenstellung zusammengefasst hast.
    Wenn möglich mit Versionsnummer der ursprünglichen Mods.

    Ich laufe in meinen Bemühungen ne gute lod-order zu finden, ständig auch in Mods die du nicht erwähnt hast, die aber schon enthalten zu sein scheinen.
    Beispiele hierfür sind: "Riften Trellis....56973",  "Whiterun Trellis....41801  usw.

    Sind meine Untersuchungen betreff der beiden genannten mods richtig?

    Beste Grüße
    Pran
    1. raiserfx
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      Hi Pran,

      in der Mod Beschreibung findest du eigentlich alle Antworten. Ich habe nur eine Mesh aus einer externen Mod verwendet (wrhouse02.nif aus Assorted mesh fixes). Die Mod Reihenfolge musst du nur beachten, wenn du die ESP-Version verwendest. Ansonsten kannst du meine Mod auch mit ähnlichen Mods kombinieren, bzw. überschreiben. Es gibt einfach zu viele Objekte, um die Mod zu 100% kompatibel zu gestalten.

      Gruß
      raiser
    2. PranDe
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      Hi raiser,

      sorry evtl. hat mich gerade deine Erwähnung des mesh aus "Assorted mesh fixes" in die Annahme geführt,
      es handele sich bei deiner mod um eine Zusammenstellung von meshes aus anderen mods.
      Die hier enthaltenen meshes sind aber wohl Deine ureigenen mesh-fixes.
      Sorry das hatte ich sooo garnicht verstanden.

      Grüße
      Pran
  8. CandlelightRogue
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    I love this mod, it's so useful in clearing up those issues I didn't even realise were there. That being said, could anybody help me out with a mod order situation??? I'm trying to figure out what the correct load order is for SMIM / Whiterun Mesh Fixes / Solitude Mesh Fixes / Major Cities Mesh Overhaul / Skyrim Landscape and Water Fixes / Assorted Mesh Fixes / Whiterun Objects SMIMed / Unofficial Material Fix / WM's Flora Fixes / Fixed Mesh Lighting and Flickering Meshes Fix. I'm trying to work out a good load order for them all but I'm really not sure. I'd appreciate any help!
    1. scean25
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      Yes to know what it should overwrite would be nice. Wish I could help but I also ran into issues with conflicts so I uninstalled it. Shame but after several attempts it was the better option. I like to spend more time playing than modding.
    2. dizzy
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      The only mods in that list that aren't covered by this mod description are the last 4 in your list. Since all of these are "mesh-only" mods it doesn't really break the game whichever way you go, except that obviously the "changes" provided by the overwritten meshes are being removed/overwritten by whichever mod mesh wins so it's a good idea to try to optimize the order to the best of your ability. This is my load order right now (for those mods):
      SMIM
      Unofficial Material Fix
      Major Cities Overhaul
      Assorted Mesh Fixes
      SMIM - Assorted Mesh Fixes Patch
      Unofficial Material Fix - Assorted Mesh Fixes Patch
      Fixed Mesh Lighting
      Whiterun Mesh Fixes
      Solitude Mesh Fixes
      Whiterun Objects SMIMed

      Reasoning:
      - this mod's description already says to overwrite SMIM and SMIM has been around for so long that pretty much every mesh fix mod starts off with SMIM as a based so overwriting it is not only safe but also gets you whatever SMIM fixes brought
      - Unofficial Material Fix - there's only one conflict between this and Major Cities Overhaul, the mesh that covers the area/mound around the Skyforge. It's very possible that by letting Major Cities Mesh Overhaul overwrite it, I lose the material type (and thus the correct step sounds) that Unofficial Material Fix addresses for that mesh but since it's only one mesh and we're talking _step sounds_ I really don't care. You could just move Major Cities Mesh Overhaul before Unofficial Material Fix if you care enough
      - Assorted Mesh Fixes, just followed this mod's description to let it overwrite (btw, it's only one mesh conflict, some temple tree mesh in Whiterun)
      - compatibility patches are fixing the conflicts between SMIM, Assorted Mesh Fixes and Unofficial Material Fix, unrelated to this mod
      - Fixed Mesh Lighting further overwrites that one tree mesh conflict between Assorted Mesh Fixes and Major Cities Mesh Overhaul, so I let it win. Plus, Fixed Mesh Lighting is generally necessary to be be after all those other mods because it provides compatibility patches for them (SMIM, Unofficial Material Fix, Assorted Mesh Fixes) and those patches have to win
      - Whiterun Mesh Fixes/Solitude Mesh Fixes: this was the hardest one to figure out. This mod's description says to overwrite them but I decided to let these overwrite this mod. Reasoning is because Whiterun Mesh Fixes/Solitude Mesh Fixes author says to let them overwrite Assorted Mesh Fixes (because they include those fixes and more) while at the same time Major Cities Mesh Overhaul description says to overwrite Whiterun/Solitude Mesh fixes but let Assorted Mesh Fixes overwrite this mod. Obviously those 2 recommendations are in direct contradiction and a decision has to be made. Since Whiterun/Solitude Mesh Fixes are more "specific" I let them win (I still get plenty of other mesh fixes for those cities from Major Cities Mesh Overhaul that these 2 mods haven't overwritten)
      - Whiterun Objects SMIMed: followed this mod's recommendation to let it win. It only conflicts with Major Cities Mesh Overhaul and SMIM, so it was an easy one
  9. gforgregarious
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    For some reason the wrwalltierdivide01.nif mesh reverts the textures to vanilla instead of using whatever mod textures I'm trying to use. These meshes are at the corner of city walls in Whiterun.
    1. raiserfx
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      The nif should have the standard texture path, so I can't explain why it's not using alternative textures. Please check, if the texture path is correct.
    2. gforgregarious
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      I'm sorry, I'm pretty good at using mods but don't know how to do this. 
    3. Pandoriux
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      Install nifskope and look into the .nif file
  10. mooit
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    I'm using Whiterun by Pfuscher's textures...

    This wall outside the gate at Whiterun where I placed two red x on, is where I see seam issues.
    It's also strange, that the edges on these walls on both sides, will also appear slightly translucent too, with a blue hue. Notice the wall on the left, with the red x at the top, there is a slight blue hue, and  it's more noticeable on the wall on the right. Where the arrow points on the right, you can see the edge at the top in blue also. The red x on the  bottom left wall, also shows a line/seam running the length of this edge.

    Then on the outer edge of these walls, there is still a few visible seams.
    So I tried your mod, but it's adding new rocks along the edges of the walls. Which look ok in some areas and out of place looking in others. I don't want to change the look of these textures I'm using, just something that corrects these issues is all.

    Can you just correct these issues without adding the rocks along the wall edges in Whiterun?


    THANKS
  11. Gdhvd
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    Optional files is esl ?