0 of 0

File information

Last updated

Original upload

Created by

trawzified

Uploaded by

trawzified

Virus scan

Safe to use

98 comments

  1. jesvin
    jesvin
    • premium
    • 0 kudos
    For anyone with more knowledge with these kinds of scripts. Would it take a lot of work to make a similar Synthesis patcher, or to adjust this one, for spells in the magic menu as well? It would help with sorting, and I really want to organize them by mod of origin.
    I absolutely love how well the settings are done for this by the way.
  2. gr0wlt1g3r
    gr0wlt1g3r
    • premium
    • 4 kudos
    I have .Net v9 & v8 versions installed.  Is their backward compatibility or do I need to find and install the last version of .Net 5?
  3. xCytho
    xCytho
    • premium
    • 4 kudos
    Is there any way this could be repurposed to take armor/weapon material type keywords ie., Iron/Ebony and patch them to show the material type in the inventory? My ultimate goal is to give required item levels to each material type with this mod then have the assigned level show up in the item's name. So, if Steel Armor requires level 5 to equip, it would be called [Lv.5] Steel Armor
  4. hoangdai94
    hoangdai94
    • member
    • 194 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      :D
    2. hoangdai94
      hoangdai94
      • member
      • 194 kudos
      @trawzified Hi, I don't know if you're interested in taking request, but it would be awesome if you make a Synthesis Patcher for this awesome mod : Action Based Projectiles - Dodgeable Range Attacks !!!
    3. trawzified
      trawzified
      • premium
      • 138 kudos
      I might be able to do something there, sounds pretty simple. I think Wrye Bash also has an option for it when creating a Bashed Patch.
    4. hoangdai94
      hoangdai94
      • member
      • 194 kudos
      @trawzified Yes, plz. That's a great mod but compatibility is a nightmare.... It already has a good amount of patches but they're all hand-made, that's why it's pretty tedious !
  5. varus
    varus
    • premium
    • 2 kudos
    Love the idea, but this mod flies WAY over my head. Spent some time trying to figure out what Synthesis is, how to even download it, finally did. Got that running. Updated .NET etc, loaded it up... couldn't figure out how that works. Did some googling, figured it out. Loaded up this mod into Synthesis, clicked Run Patchers and...

    Error. Generates a pile of error text that has no meaning to me, so I figure my adventure ends here.

    Great idea. Clunky execution.
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      You can always ask in the Synthesis discord if you're having trouble figuring it out. If you let me know the error here I'm also happy to help. It's a little tricky the first time and not as plug as play as most mods, but it shouldn't be too much of a hassle once you get over that initial hill :)
  6. Ignigknawt
    Ignigknawt
    • member
    • 3 kudos
    Forgive me for I am dumb, but I REALLY don't understand how I'm supposed to use this. There's just a synth file and nothing else, how do I run it? 
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      Sorry, I should update the mod description. You can use the patcher via Synthesis, start up Synthesis and after that you should be able to open the synth file (https://github.com/Mutagen-Modding/Synthesis/wiki/.synth-Files)
    2. Ignigknawt
      Ignigknawt
      • member
      • 3 kudos
      Thank you for the reply, I took a looooong break from modding/playing Skyrim so I had no idea what Synthesis was lol.
    3. varus
      varus
      • premium
      • 2 kudos
      All that happens when I download synthesis is an error that says "Config did not exist or was empty." If you click "attempt fix," nothing happens.

      Any ideas? Mods like this are very hard for dumb people like me to figure out. Hell, it took me 10 minutes just to figure out how to download synthesis, because all the links take you to a github main page with a thousand files on it that in no way makes it clear how you're supposed to actually get to the app.

      Sigh.
  7. MysticDaedra
    MysticDaedra
    • premium
    • 2 kudos
    I'm getting a blocking error in Synthesis, says:
    Program.cs(108,73): error CS1061:
    'IEnumerable<IModListing<ISkyrimModGetter>>' does not contain a definition for 'HasMod' and no accessible extension method 'HasMod' accepting a first argument of type 'IEnumerable<IModListing<ISkyrimModGetter>>' could be found (are you missing a using directive or an assembly reference?)
    This happened after I added another synthesis patcher... before it didn't have any blocking errors. How can I fix? Forgive me, I'm a noob when it comes to synthesis.
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      Try setting the Synthesis version of the patcher to 'Match' instead of Profile or Latest.
  8. MasterAskarus
    MasterAskarus
    • premium
    • 30 kudos
    This is great stuff.
    I did something like that for myself, but in a different way.

    What I do is to use the translation tool.
    I 'translated' the tomes and spells to have custom names.
    It was a bit of work at first, but now whenever a new mod version comes out, all I need to do is to load the database for the mod, add and hit 'translate'.

    Your solution is way better.
    Mine has the slight advantage, that for Triumvirate I could make a separate prefix for each individual school of magic.
    Like "Warlock's - ..." and "Clerical - ..."

    The only thing I am missing from your one is an option to do the same for spell names.
    Is there any chance you might add that in at some point?
    If not, I might have to check the code and see if it's something I can do myself.
    However I am not sure of that is as easy as books, as I am not sure if some internally used spells do require the exact name to work.

    Even without spell names, I am inclined to switch to your solution, as it is a 'fire and forget' solution which is more compatible.
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      That's awesome, I didn't even think of the possiblity to use the translation tool in that way, haha! I'll write it on my big to-do list, there was someone else asking too. Working on a bigger upcoming patcher project to transform player dialogue, to for example Khajiit Speak at the moment. I'll see what I can do after that
    2. MasterAskarus
      MasterAskarus
      • premium
      • 30 kudos
      Great to hear, thanks for noting.
  9. TT1122a
    TT1122a
    • member
    • 0 kudos
    plz do one for spell names
  10. timmi3131
    timmi3131
    • premium
    • 4 kudos
    Im a bit late to the party, but i made a fork of this that adds back some functionality i missed from the zedit version. Some mods add tomes named something else than "Spell Tome" like the Reformulated Tomes from arcanum. Needed like 2 lines of code :)

    https://github.com/MrNoobMan/DisplaySpellTomeLevelPatcherTest

    Happy modding!
    1. trawzified
      trawzified
      • premium
      • 138 kudos
      Awesome, the power of open source! If it doesn't break compatbility with other mods, feel free to open a PR!
    2. QueenOfAngmar
      QueenOfAngmar
      • member
      • 0 kudos
      Hello timmi3131 ! How to use your version of the mod ? I am realy a beginner so I don't know how to do it