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Hiro

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Tsaxaman

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21 comments

  1. Klonquad
    Klonquad
    • member
    • 2 kudos
    Just using the hkx without Dar, works fine and every dagger wielder is happy. :)
  2. neitherwang
    neitherwang
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    • 0 kudos
    really like this one. But each time I run Nemesis, this animation will be gone.  Did I do something wrong? or there is a way to make it work with Nenmesis as well? 
    1. neitherwang
      neitherwang
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      Tried to use FINS generated -  data\meshes\actors\character\behaviors\weapunequip file to replace that generated after running Nemesis. But does not work ...  
    2. Tsaxaman
      Tsaxaman
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      You shouldn't need to run nemesis to use the animation. 
      This one plays with a random factor which means that it doesn't replace any other animation. 

      What comes to mind is that you probably have an animation with a higher priority folder in your modlist.
      This mine has 999984. Check with your other mods and easy fix by setting a higher number on mine.
  3. deleted136622868
    deleted136622868
    • account closed
    • 2 kudos
    been trying to figure out why some ytbers had their dagger unsheathed in such  a dope way
    looks like my search is over 
    finally found the mod
    also noticed two of my most used mods are in the screenshots
    celtic katanas by insanity sorrow 
    compound bow collection
    the armor is sithis armor but ive gotten tired of the db now 
  4. DarkViper680
    DarkViper680
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    • 7 kudos
    Could you add support for users of XPMSSE who have daggers set to the back hip?
    1. Tsaxaman
      Tsaxaman
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      That would be a different kind of flip hehe.

      I still have a lot of projects going on, but I will eventually come back to this animation again, and I plan on redoing it from scratch. I 'll see what I can do for daggers on back hip.
    2. deleted69653428
      deleted69653428
      • account closed
      • 0 kudos
      Maybe sth Loki does would look good with dagger on back hip.
      Spinning them on air (or just one)-catch -than place it back.
      Also would be like a serie after Thor hammer animation 
    3. MyHouseatl
      MyHouseatl
      • member
      • 15 kudos
      Ditto.  Tried placing in an animation folder that FNIS would find but, still didn't work.  Would love to see this work with back hip DSR!
  5. minhdat
    minhdat
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    • 0 kudos
    i love this anim
    can you make it for one hand like trunk in dbz please?
  6. UltraGrim
    UltraGrim
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    I dont think Im gonna download this but I still think this is really cool.
    1. Tsaxaman
      Tsaxaman
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      • 444 kudos
      Thanks for the vote of confidence :)
  7. lastsonof
    lastsonof
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    • 4 kudos
    Sweet this is going in for sure. Keep em coming ;)
  8. EazyHarper
    EazyHarper
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    • 21 kudos
    That’s a cool lil animation, nice work! Any chance you can upload a video of how it looks with the character in motion?
    1. Tsaxaman
      Tsaxaman
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      It's not nice. Since the character is running and the dagger flies a specific path :)
  9. Rayden
    Rayden
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    looks pretty cool ngl. i've tested it out and the first part (when my character throws the dagger) is smooth and proper. but the second half of the animation seems too fast (from the point where the dagger is in the air to when it lands in the scabbard). also idk if its a bug with your animation or just an engine bug, but when im moving and sheath my dagger it stays stuck in my hand after the animation ends. this doesn't happen if im standing still while sheathing the dagger.
    1. Tsaxaman
      Tsaxaman
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      Yes I know. I mention it in the description too. I am looking into a way to fix it.
    2. Tsaxaman
      Tsaxaman
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      • 444 kudos
      Ok. I think I fixed it. 
    3. Rayden
      Rayden
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      • 72 kudos
      will try it out, thanks for the fix! :)
  10. Tangzao
    Tangzao
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    • 0 kudos
    Nice animation~
    1. Tsaxaman
      Tsaxaman
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      • 444 kudos
      Thank you. I 'm glad you liked it :)