About this mod
A simple solution to wimpy end of dungeon bosses when traveling with a party of four followers.
- Permissions and credits
- Changelogs
Multiplier Changes:
0.75x: Easy
1.25x: Normal
1.75x: Hard
2.25x: Very Hard (All Bosses Use This Multiplier)
Example: With changes enabled a Lvl. 5 party fights Lvl.11 boss/Lvl. 50 party fights Lvl. 112 boss (Don't worry without an enemy mod that removes scaling or includes high-level variants the highest leveled radiant enemy you'll fight is Lvl. 60)
Besides messing with the multiplier, I also uncapped all vanilla encounter zones. Still, I left all minimum levels the same because I like tackling challenges in any order. For those who want a less player-centric leveling system I included a version of Arena with my leveled actor multipliers.
Even if you don't download, please leave a comment about your favorite mod to add difficulty to the game when traveling with a full party of followers, and I may add it to the list below.
Great Mods To Pair With This One:
Nether's Follower Framework (NSFW Link) - For adding party roles such as healers and tanks
Difficulty Balance - So followers do the same damage as the player on higher difficulties
Special Edition Followers - Grants all vanilla followers decent perks, stats, classes, and abilities
Real Bosses - For harder unique named bosses (Harkon, Miraak, etc.)
Increased Enemy Spawns - For larger mobs to chew through (Don't install the 2x Bosses ESP as it's somewhat unimmersive)
Genesis - Another great spawn mod that uses duplicates enemies dynamically.
Credits:
Arena by SimonMagus616 - I wouldn't have been able to make this without his awesome description on leveled actor multipliers or completely open permissions.
Image Credit to Capcom and PushSquare.com