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Alessia-s love of horned boys

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4thUnknown

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172 comments

  1. Xtudo
    Xtudo
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    Hi friends! Awesome mod, isn't it?
    I did some little edits to it, here  (FIX V2):

    • Based on the Form44 version by TiltschMaster.
    • English translation.
    • Missing Minotaur Horn fix, and some other little fixes.
    • Added missing mipmaps to some textures.
    • Optimized textures without any quality loss.
    • Delete "Rename_this_ok_it_is_1Minotaurs_now.esp", it is the same file.
    1. usaid12345
      usaid12345
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      bro thank you so much
    2. Cailan33
      Cailan33
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      I 1000% agree thank you 
    3. DarthTyranus66
      DarthTyranus66
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      Nice and what armour is that your character is using?
    4. Mur4s4me
      Mur4s4me
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    5. DarthTyranus66
      DarthTyranus66
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      thx
    6. Jayombie
      Jayombie
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      Dam, some slick work there !
    7. CrimsonGlory76
      CrimsonGlory76
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      Did you added tempering recipes for the Hand of Morihaus Battleaxe and the Bow of Kyne?
    8. Shutsatt
      Shutsatt
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      edit: I'm stupid
    9. Modslave
      Modslave
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      Its very cool but the biggest disappointment is somehow the Dragonslayer bow has no model in IED when you equip any other weapon, and behaves like default skyrim and just auto-disables when you equip a sword.

      And its very odd because I do run IED Mesh Gen with my Synthesis patches and I don't have any custom rules that would be affecting the Dragonslayer Bow differently than any of my other bows.

      But now that I know that this is where the bow comes from....I'll definitely have a look at the record in the esp and see if theres something different there.
    10. eletrohero
      eletrohero
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      Do we still need the TiltschMaster with your fixes?
    11. eletrohero
      eletrohero
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      Do we still need the TiltschMaster .esp with your fixes?
    12. Xtudo
      Xtudo
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      Nope. There's no need.
    13. Xtudo
      Xtudo
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      Oops, double post.
    14. thatwasluck
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      Were you able to find anything causing the bow to disappear? I'm using AllGud and cannot get the bow to show when I equip it and even turn off visible weapons with the hotkey.
  2. Xtudo
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    TENSION
    The sisters, Sarah and Cybele, being ambushed by some fearsome creatures...



    I hope you liked the sisters adventure!
    - Xtudo
  3. thundr51
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    Loving this mod so far, but does anyone know where to find the Minotaur Lord?  I've wiped out every forsworn haven I can think of and haven't found him yet.
  4. Timo44magX
    Timo44magX
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    Dos this work with SOS?
    1. SrHavack
      SrHavack
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      unfortunately it seems there is no patch yet
  5. ryuszm
    ryuszm
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    Question: are they all hostile or are there peaceful ones? 
    1. 4thUnknown
      4thUnknown
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      They are all hostile
  6. Zulkiers
    Zulkiers
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    my one issue is it doesn't look like ESO's Minotaur, so how is it lore-friendly? Looks more like a half-breed of a Minotaur and a man/mer. I doubt that's possible to happen either. As in doubt they can make half-breeds. Now, could be a cursed person. What Deadric lord made the curse though? Then again, it is an old mod, but I thought ESO was out at that time with Minotaurs? The axe looks proper though.
    Primary Question is it's lore-friendliness. That's all it is.
    1. 4thUnknown
      4thUnknown
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      The minotaurs from teso don't look like the minotaurs from tes4, and the minotaurs from tes4 don't look like the minotaurs from tes1. And there are a million similar differences between the games, so don't bother your head with nonsense
    2. SternCrossX
      SternCrossX
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      Lore consistency and bethesda is like oil and water. Why should you care about such detail? 
    3. ryuszm
      ryuszm
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      There are lots of retcons from earlier games that are changed to later ones, don't bother with "Lore-friendly" as long as it's plausible enough 
  7. Slicevicious
    Slicevicious
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    MAN I thought FOR SURE since these used Human animations and presumably skeletons as well that I could use: "player.setrace MinotaurRace" and force equip the hands, feet head etc. from IDs gained by checking dead minotaurs' inventories.

    Almost worked, too. Torso was invisible but I had the hands, the hooves and the head.
    How has this not gotten more attention in 3 years as a mod? Playable versions and whatnot. I feel a tragic sense of loss that my scheme failed, I am not talented enough to make a Playable Minotaur edit.
    1. TiltschMaster
      TiltschMaster
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      I feel the same way, my dude. I want playable Minotaurs so badly, but the only option so far is Ungulate Race, and while those work they just look too ... "smooth" and goofy for my taste. THIS look is perfect, why no one has done the lords worked and made them playable yet is beyond me. 
  8. RobertOfFlanders
    RobertOfFlanders
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    Do they moo? 
    1. ThePrusa
      ThePrusa
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      https://www.nexusmods.com/skyrimspecialedition/mods/130971
  9. yabokuchinn
    yabokuchinn
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    is it safe to install midgame?
  10. Toxicsugar
    Toxicsugar
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    would be very good to see this as an .esl
    1. AsprosFabrey
      AsprosFabrey
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      I tried to change it to esp-fe but i can´t. 
    2. SirCadsimar
      SirCadsimar
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      The mod adds a few interiors so converting into a light plugin is not possible...
  11. Dovakina84
    Dovakina84
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    thank you it really a nice mod!!! though the minotaur's horn is invisible in the item slot ....does anyone know how to fix this? 
    1. 4thUnknown
      4thUnknown
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      first comment -_-
    2. Dovakina84
      Dovakina84
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      cant find that file for some reason :(
      am not that expert in pc but i use MO to install mods where can i find the mod file? 
    3. Dovakina84
      Dovakina84
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      Nvm!!
      i Found it!!! thanks ^_^
  12. gb75
    gb75
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    Can you give the permission for a porting xbox of this mod in bundle with forsworn minotar and option to patches?thanks for your reply