How do you edit the SPID config? I assume it's the DISTR.ini file but I edited it to remove
Spell = 0x800 - IndecentExposure.esp | ActorTypeNPC | NOT 0x10760A
and I'm still getting reported. The instructions also say to "wait for NPCs to respawn" What does that mean? I waited in breezehome with no other NPCs for 31 in game days to see if NPC behaviors would update but same as before I still get reported.
Very late reply, but in case this helps anyone looking here with this problem, delete the opposite line that they said to delete in the description to get the result you want.
Is there an easy way to change the fines? I play with Crime Overhaul and these values seem pretty small by comparison to everything else in the game now.
I have a weird problem. So I started a new Alternate Start - Opening Scene Overhaul game and ran through Riverwood, robbed Anise dead, took a nap, and ran straight off to Morthal, bludgeoning the Fort Greymoor exterior bandits to death on the way. So my first guard encounters were with the Morthal force which immediately force-greeted me ... but with normal greets. Repeated force-greeting after dialogue exits. Turns out, I forgot my custom player armor outfit didn't have the ArmorCuirass keyword as I depended on removing it to use the normal naked reaction comment quest, until I modified that quest with an addition to look for another keyword - SOS_Revealing.
BUT, now I'm wondering ... why was I not being fined in the first place? I briefly tested a bit before I exited the game with normal vanilla clothes (guards stopped force-greeting), and being fully naked (only force-greets of Hellos).
P.S.: Plus, I now realized I had to override the IndecentExposure spell condition of Subject.IsChild to take Subject.HasKeyword.IsChildRace because I use Immersive Children (which explains why Frodnar and Dorthe didn't run away in terror in Riverwood). [But I'm not too sure how it'll work with the script being akTarget.IsChild]
So I edited the IndecentExposure script (and-recompiled) to change from Subject.IsChild to Subject.HasKeyword.IsChildRace, and place in the property accordingly in the magic effect, and it now worked for Immersive Children SE! Poor Joric having to deal with my naked obscenity (queue Idgrod's FemaleOldGrumpy line)!
However, on the matter of fining, I came to a weird discovery. Although at one time, a morass of guards force-greeting me led to ONE instance of fining, it was only one time and no real reason why or how it could have happened, and wasn't reproduced. Until, I thought ... is the script being rushed? For I have Papyrus Tweaks NG, and early on decided to set to true bSpeedUpNativeCalls. Changing it to FALSE, I now get the detection/fining before the accosting. For this one, other than disabling SpeedUpNativeCalls (which I would prefer to have activated), I'm unsure of what to do.
Old post, but for anyone having issues with this mod while using bSpeedUpNativeCalls from Papyrus Tweaks NG, here's what you need to do. Open the PapyrusTweaks.ini, find sScriptMethodPrefixesToExclude, and add the terms GetCurrentPackage and IsChild to the end. Should fix everything.
This is a bit late, but much thanks for the help on the PapyrusTweaks.ini's sScriptMethodPrefixesToExclude = GetCurrentPackage. Solved the non-fining bit!
My character is not naked she's wearing a combination of Elle and DesertX armor mods, this didn't happen before the updated, but now I can't walk around whiterun without Neeshka or a guard stopping me and trying to fight or arrest my character over indecent exposure. Checked the tags, everything is fine and again... It only started happening after today's update.
Hi, sorry, what does a circular leveled list mean? And why would it be related to the problem above? This was during an OStim scene, and the popup just appeared from the mod Recursion Monitor. Does this mean that the warning is false? Or?
your game is broken and might crash soon. Check the npcs in xedit and see if their outfits contain circular leveled lists. I think xedit has a script that checks automatically. But the leveled list could've been made circular via script, in which case you might be screwed.
I added a recursion depth checker and warning to the mod, so you'll get a different warning instead of the one given by Recursion Monitor. (This does not remedy your circular leveled list situation)
Hi wSkeever, xEdit didn't find any Circular Leveled Lists on my game, is there a way that I can look for them further? Or it simply doesn't have it and I'm overthinking it?
The underwear distributed by the mod N.U.D.E doesn't seem to be detected as clothes. Can someone tell me if this is just checking the chest slot? If so, anybody familiar with how to add a spid exclusion for slot 53?
155 comments
and I'm still getting reported.Spell = 0x800 - IndecentExposure.esp | ActorTypeNPC | NOT 0x10760A
The instructions also say to "wait for NPCs to respawn" What does that mean? I waited in breezehome with no other NPCs for 31 in game days to see if NPC behaviors would update but same as before I still get reported.
So my first guard encounters were with the Morthal force which immediately force-greeted me ... but with normal greets. Repeated force-greeting after dialogue exits. Turns out, I forgot my custom player armor outfit didn't have the ArmorCuirass keyword as I depended on removing it to use the normal naked reaction comment quest, until I modified that quest with an addition to look for another keyword - SOS_Revealing.
BUT, now I'm wondering ... why was I not being fined in the first place?
I briefly tested a bit before I exited the game with normal vanilla clothes (guards stopped force-greeting), and being fully naked (only force-greets of Hellos).
P.S.: Plus, I now realized I had to override the IndecentExposure spell condition of Subject.IsChild to take Subject.HasKeyword.IsChildRace because I use Immersive Children (which explains why Frodnar and Dorthe didn't run away in terror in Riverwood). [But I'm not too sure how it'll work with the script being akTarget.IsChild]
However, on the matter of fining, I came to a weird discovery. Although at one time, a morass of guards force-greeting me led to ONE instance of fining, it was only one time and no real reason why or how it could have happened, and wasn't reproduced. Until, I thought ... is the script being rushed?
For I have Papyrus Tweaks NG, and early on decided to set to true bSpeedUpNativeCalls. Changing it to FALSE, I now get the detection/fining before the accosting. For this one, other than disabling SpeedUpNativeCalls (which I would prefer to have activated), I'm unsure of what to do.
Also doesn't happen to me, so the problem is definitely on your end.
If you do have a circular leveled list, your game will probably crash
I added a recursion depth checker and warning to the mod, so you'll get a different warning instead of the one given by Recursion Monitor. (This does not remedy your circular leveled list situation)