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namida1126

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ff7legend

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  1. ff7legend
    ff7legend
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  2. Greenthumbscaper
    Greenthumbscaper
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    It would be awesome to see an Irileth replacer that is compatible with this mod. Tried using both and there were 21 conflicting files, was forced to choose. Nice work on this one though, it works flawlessly. 
    1. ff7legend
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      The files are IDENTICAL, meaning they will not harm each other in any way.  This is intentional & helps boost in-game performance via the sharing of the same modder's resources between mods.
  3. Elh123
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    one question: what your recommend enb for special edition and I don't know unko enb work for SSE
    1. ff7legend
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      Touch of Natural Tamriel (TNT) ENB for Obsidian Weathers

      Read the Description page.  It has a very detailed tutorial on how to install ENB into your game...
    2. Elh123
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      thanks for the quicks reply but the preset gone wrong at what step
      the preset is normal for nord but other race had dark face bug 
      The first yesterday is pretty good and now the second one it had a dark face bug 
    3. ff7legend
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      Sounds like you're running out of VRAM.  Either that or you have a major mod conflict somewhere...
    4. Elh123
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      I don't know what it cause but at the face part change it make it a dark face bug maybe that the problem
    5. Elh123
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      I know what wrong now
      It need to update the shader via weight in racemenu if no then it had a dark face 
      this was the hi poly mod problem
      Sorry for bother you for this problem @@!
    6. ff7legend
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      That is a common issue with High Poly Head & yes, the solution is to adjust the weight slider so the data is properly updated in Racemenu...
  4. JackManiac
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    Look I am not trying to be a pest here but:
    • The requirements listed is from LE.
    • The screenshots is all from the original mod (LE).
    • The character looks way different in SE than in LE.
    • This just seems a bit miss leading....

    Skyrim-SE-2021-04-30-13-18-33.png
    1. ff7legend
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      In response to post #93852248.


      Spoiler:  
      Show

      JackManiac wrote: Look I am not trying to be a pest here but:
      • The requirements listed is from LE.
      • The screenshots is all from the original mod (LE).
      • The character looks way different in SE than in LE.
      • This just seems a bit miss leading....

      Skyrim-SE-2021-04-30-13-18-33.png

      First off, the screens were taken from Skyrim LE Nexus.  Second, don't use profanity on my mod pages.  Third, results will vary depending upon any ENB/Reshade/lighting mods used in-game.  Try disabling TAA/SSAO in the Launcher settings to get rid of that nasty black shadowing in the neck area.  ENB does a much better job vs BUGthesda's half-baked settings anyway.
    2. JackManiac
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      ENB can not diss align eyes. Nor can It change the face shape. Merely pointing out my AMBIENT OCCLUSION, only proves my point. This mod was ported, but never tested.
    3. ff7legend
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      Yes it was tested.  All my ports are rigorously tested & the plugin checked in xEdit for bugs/glitches where applicable.  I'm not going to sit here & argue with you.  You need to make sure you have ALL THE REQUIRED MODS installed under Requirements.  This is a face preset & as such, REQUIRES certain mods in order to look similar to what's shown in the screens.  The screens were taken from Skyrim LE Nexus & as such, there will likely be differences since the screens utilize an ENB that isn't compatible with Skyrim SE.  Skyrim SE is completely different from Skyrim LE since it uses DX11 vs Skyrim LE's OUTDATED DX9.0c.  If you're having issues. it's likely due to user error/missing dependencies.  No one is complaining except for you.  Being belligerent isn't going to get you anywhere with me.
    4. IcemanSR
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      You shouldn't use caps to prove something while scolding him for profanities
    5. ff7legend
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      Why shouldn't I?  The OP was being rude & accusing me of uploading a buggy port when clearly the issue(s) lie on their end somewhere.  I don't have time to deal with such nonsense & the caps are added emphasis to the point I'm making.
  5. djkms
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    Thank you so much for this preset!  Would it be possible to get her as a Breton?
    1. ff7legend
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      The preset should work with any humanoid race sans elves/beast races without issues.  Select Breton in Racemenu & load the preset.  Make sure to load the head data using Sculpt.
    2. darkness37
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      I use other races then The face becomes a triangle,example breton
    3. ff7legend
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      Could be the way High Poly Head is set up...
  6. saintpeter
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    I clicked the link for the high poly face , but i didnt see a download button anywhere .  Do i need a spell to DL it ??? lol and also just wondering why her follower mod looks just like the images without the high poly head mod . But i need the high polly mod to get her looks some what close as a playable character in SE  ??   confused .
    1. ff7legend
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      You must have a VectorPlexus account in order to download High Poly Head.
    2. saintpeter
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       ok thanks anyway  :)
    3. ff7legend
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      You're welcome.
  7. turtleneckninja
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    Very beautiful preset, too bad I cant get it to work even though I have every pre requisite :( 
    I mean it looks kind of similar to the screenshots but still a bit wierd and angular, strange eyelashes as well
    Any advice?
    1. ff7legend
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      You have to be sure to load the High Poly Head asset in Racemenu (Head slider) & import the head data using the Sculpt function...
  8. perfectioncat
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    I have a question for you.
    I see "Expressive Facegen Morphs.esp" listed in the Esp list, but it seems that only .esl is available for SSE. (At least the one published by Nexus).
    Is it a converted version for LE?
    1. ff7legend
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      I have Expressive Facegen Morphs installed & it has the .esp suffix.  However, it may be an esl-flagged .esp which has all the benefits of a .esl but will behave like a .esp...
    2. perfectioncat
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      The link to "Expressive Facegen Morphs" listed as a required mod is for the LE version, so I thought you were converting the LE version and using it.
      The SSE version of "Expressive Facegen Morphs" does not contain ESPFE format files, only ESL format files.
      Did you create this preset in OldRim and then convert it to SSE?
      I tried the save file you posted on Twitter, but the eye area doesn't look like the image you uploaded, so I thought I'd ask you.
      The only difference in the mod you requested was the format of the "Expressive Facegen Morphs" mod.
    3. ff7legend
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      Garb the SSE version of Expressive Facegen Morphs for obvious reasons...  They are the same mod except for the plugin format.  For the record, is is 100% safe to change the suffix from .esl to .esp.  Placing the .esp suffix will turn the plugin into an esl-flagged .esp & allow it to behave like a .esp while still having all the benefits of a .esl plugin.
    4. perfectioncat
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      Thank you for responding so many times.
      I will do some more research here.
    5. ff7legend
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      I've changed the .esl suffix to a .esp suffix several times with no issues whatsoever...
    6. perfectioncat
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      The official CK website states that conversion between .esl and .esp files cannot be done by just changing the extension.
      Creation Kit (Light Master)
      Does that mean you've tested the conversion using the method described in the official site?
    7. perfectioncat
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      I checked and found that this plugin is empty, made only to import resources into RaceMenu.
      So it doesn't matter if it's .esl or .esp.
      Thank you very much for your help.
    8. ff7legend
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      I've changed the .esl suffix to .esp suffix several times without issue.  However, I've only done this with armor/weapon mods.
    9. perfectioncat
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      I renewed the environment for CharGen and it now looks like the image you uploaded.
      It seems that there was a problem with my original environment.
      Thanks for all your help and advice.
    10. ff7legend
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      You're welcome & have fun.
  9. perfectioncat
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    The Mod version is listed as 1.0, but this page lists it as 2.2.
    MO2 will show that there is a newer version.
    1. ff7legend
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      Ignore it.  The version number matches the version uploaded over there on Skyrim LE Nexus.  I do not use mod management software due to far too many issues with broken/incomplete mod installs which in turn cause issues with broken/missing textures &/or random CTDs/freezes in-game.  Version is clearly listed as 2.2 at the top of this very page...
    2. perfectioncat
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      So you're trying to match the version of the mod released in the LE version, I understand.
    3. ff7legend
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      That is correct.  This way I know things are up to date...  Only time version numbers between each format may diverge is whenever I spot a bug & fix it prior to upload here on SSE Nexus, then report said bug to the author of the original Skyrim LE version so it can be fixed over there...
  10. FishSmall
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    Chinese?this is the LE?I admire it so much, can you share same one on SE ? By the way  I am Chinese,any way ,thank you
    1. ff7legend
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      This is the SSE version.  The LE version is linked above.  This mod should work fine in the Chinese language version of the game.
  11. ShaoRixia
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    Thank you so much!
    1. ff7legend
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      Have fun & you're welcome.  Make sure to check the Requirements...