Hint to play: check always, if in "Quests" the entry in case is marked as active. Some dialogues may not start well, it this is not done and it does not mark it automatically for all.
I now have LC BJoI installed together with Majestetic Mountains, last version, and its LoD and DynDoLod, and there is no conflict and also the snow fields are fine. look HERE
Hoewver, such as JK's Skyrim Ivarstead and Artmoor's Ivarstead do overlapp a lot of buildings and make some invisible and/or not accessable. So this is not recommended. Ivarstead gets a lot of expansions by LC BJoI, so no need for more.
see what locations are new by LC BJoI HERE and HERE and HERE
Hi there, I would like to try this and dub the voices to Spanish with AI Elevenlabs and translate to Spanish, also would like to add some clouds to make the wall of the mountain more mysterious. It's ok? Also, maybe make an SFW version to be able to play it with daughters in the future. What do you think?
I love this mod, but I have a problem, after I checked the corpse of Barramut Jarl, the quest won't update, I don't know why... please help I'm kinda' stuck right now
Does not work. What happens? Regardless of whether I install it manually or through Vortex, it doesn't work. My version is from GOG, and all the mods I installed worked correctly, except this one.
after you ordered also the additional patrols there are less red skulls, and so far I see, their fort is not repopulated, It's same like spawning bandits in Skyrim. If you use CK and remove the spawn flag from all red skulls, you need to do this AFTER you played the mod to it's end, otherwise stages may stop as thed depend from exisitng and killing red skulls. Better is, you also install mods like "immersive patrols", as they also kill them. Red skulls are enemies for all other NPCs, except some bandits.
I play on PC, I'm good with console commands to fix quests and add items but I don't know how to "use CK and remove the spawn flag from all red skulls". what is CK? Can you give some more indepth instructions? I love this mod and have used it for years.
You've been playing for years and do not recognize CK as CREATION KIT? Download it, open it set this mod as active, from there it should be pretty straightforward
mod worked well for me, only issue was starting the questline (dialogue wasnt available) i just reloaded the last save & interacted with the front gate again, and it worked from there. thanks :)
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check always, if in "Quests" the entry in case is marked as active. Some dialogues may not start well, it this is not done and it does not mark it automatically for all.
Hoewver, such as JK's Skyrim Ivarstead and Artmoor's Ivarstead do overlapp a lot of buildings and make some invisible and/or not accessable. So this is not recommended. Ivarstead gets a lot of expansions by LC BJoI, so no need for more.
see what locations are new by LC BJoI HERE and HERE and HERE
It's same like spawning bandits in Skyrim.
If you use CK and remove the spawn flag from all red skulls, you need to do this AFTER you played the mod to it's end, otherwise stages may stop as thed depend from exisitng and killing red skulls.
Better is, you also install mods like "immersive patrols", as they also kill them. Red skulls are enemies for all other NPCs, except some bandits.
https://www.nexusmods.com/skyrimspecialedition/mods/48645?tab=files