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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
Released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
You can reuse assets in this mod provided that: - Release your mod under the same license - Give me credit
File credits
SkyUILib (https://www.nexusmods.com/skyrim/mods/57308) - SkyUILib Team - SkyUI Team - schlangster - MrJack - mrpwn powerofthree's Papyrus Extender (https://www.nexusmods.com/skyrimspecialedition/mods/22854) - powerofthree Spellcraft Functions SKSE (https://www.nexusmods.com/skyrimspecialedition/mods/37493) - yeeb - SKSE team
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.7
Default multipliers to maximum
Multiplier cap now applies to magnitude x duration together instead of magnitude or duration individually
Multiplier cap now applies to base cost instead of being a flat number
You now name your spell first
Fix cancelling
Version 0.6
Multithreaded initialization during game load for improved performance
Version 0.5
Put Spellcraft Functions papyrus source in the right folder
Block menus during spell initialization (a few seconds on game load) to prevent crashing at this point
Version 0.4
Add dummy mgefs to prevent crashing when accessing spell menu immediately after game load
Include Spellcraft functions v1.0 due to bug in v1.1
Version 0.3
Fixed cost multiplier
Remove a debug dialog
Version 0.2
Fixed issue where the slot dialog is shown on non-spell tomes
Donations
No donations accepted
Description
Create stronger (or weaker) versions of existing spells
Start spell crafting by activating spell tomes of known spells
With higher magical skills, you can create better spells
Spell cost scales with magnitude and duration
Craft up to 50 custom spells
Configurable scaling
ESL-flagged
Mod-added spells supported, but I make no guarantees about how they would turn out
Upgrading
v0.6 to v0.7 changes multiplier cap formula.
Make sure no player or NPCs are under the effect of any crafted spells when upgrading.
There is now skill-based cap on the base magicka cost of your craft spell.
The mod will walk you through the upgrade process:
It will prompt you to set a skill-based cap multiplier based on the new formula.
It will make you remake all your crafted spells based on the new formula.
Uninstalling
Make sure no player or NPCs are under the effect of any crafted spells.
Disable the esp.
Load your save (1).
Make a new save (2).
Disable the mod.
Load the save (2) you just made.
Make a new save (3).
Use Fallrim Tools to clean the save (3) you just made.
Continue playing on the save (3) you just cleaned.
Known Issues
Spells that buffs or debuffs actor values (health, skill, speed, etc), if applied to the player or an NPC, will disappear if you save, quit Skyrim, and reload that save, leaving the actor value change permanent. To fix this, reload that save after spells have loaded.
Requirements
powerofthree's Papyrus Extender(make sure nothing is overwriting anything from this, and make sure you get v4.3.5 or higher)