Skyrim Special Edition

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Ramonfg95

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ramonfg95

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43 comments

  1. SalvoFerr
    SalvoFerr
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    • 0 kudos
    Does it work with perkus maximus?
  2. HailOVERLORD
    HailOVERLORD
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    Is it safe to switch from the realistic version to the vanilla version mid-playthrough? Or do I need to start a new game? (I wouldn't mind, as I still haven't got out of Riverwood)
    1. ramonfg95
      ramonfg95
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      • 69 kudos
      start anew
  3. joaolampiao
    joaolampiao
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    • 1 kudos
    works with se 1.6.640? compatible with alternative start? I made a translation into Brazilian Portuguese, if you allow me to upload it
    1. ramonfg95
      ramonfg95
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      • 69 kudos
      Yes, you can do it
  4. reinyn
    reinyn
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    • 37 kudos
    Hi there, i have something else for you. And this probably goes for your other mod (better-ultimate vanilla as well). About follower carrying capacity. It is way to low. You start at 100 carrying capacity and your followers as well. Problem is where you can raise your capacity your followers can't. That is right, in your entire save from 1 to 100 your followers capacity does not raise a single point. So would it not be better to at least raise NPC capacity to 150-200. Reason for this is if you want them to wear a decent weapon and armor and a bow of course they need a higher capacity then 100. Forget about just decent armor, i don't see how they will be moving around if you make them part of the blades, because the armor alone weighs 87. (That is without a blade or bow). So please take this into consideration for your next update alright.

    With high regards,

    Reinyn
    1. ramonfg95
      ramonfg95
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      • 69 kudos
      Thanks for the reply i will look into it later
    2. Rodderick90
      Rodderick90
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      • 5 kudos
      Hey is there a work around for this?
      I love this mod but didn't know about this bug until now, don't really want to start over but I will if needed to avoid having pansy followers for life.
    3. HailOVERLORD
      HailOVERLORD
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      Did this ever get resolved? I am having this problem now.
  5. Rodderick90
    Rodderick90
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    • 5 kudos
    So on the XB1 SE, The stat drop to 5 is the only thing that triggered.
    What kind of mods would conflict with this?
  6. yerahmeel
    yerahmeel
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    Hello. I honestly love the Race Matters - Realistic version, but if I use CC survival mode will my carry weight hit rock bottom?...

    Thank you for the mod.
    Edit:
    It seems like you cancel the weight modifier when survival mode is active? In any case, I tried it in a new game, and I have 150 carry weight. (default for survival CC)
  7. ToaMataNui
    ToaMataNui
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    • 2 kudos
    Can you please give Argonians the Claws trait? They're literally lizard reptiles who have claws but don't have the trait.
  8. LyriumStash
    LyriumStash
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    Thanks for this mod, I can't play without it :) Honestly the best racial passives out there. Although, is it possible to add -75% fall damage for Khajiits ? so you know, they would be even more like... cats ? :)

    Thanks again for you mods

  9. Atardecer
    Atardecer
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    • 86 kudos
    Hey, this is a nice overhaul - right up my alley. Just a heads up, there seems to be crapton of ITMs in the mod though. Actor Value Inforrmation and Spriggan Faction?
    1. ramonfg95
      ramonfg95
      • supporter
      • 69 kudos
      This is a old project made with arcaic techniques, i don't know what i did and im working in another things atm maybe i will take a look on it later
  10. reinyn
    reinyn
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    • 37 kudos
    So wait, does this means that other npc's regenerate health in combat too?
    1. ramonfg95
      ramonfg95
      • supporter
      • 69 kudos
      All npcs are affected by its racial passives listed on the description
    2. reinyn
      reinyn
      • member
      • 37 kudos
      That is pretty amazing. Will be testingthis out for sure.

      EDIT: One more question, do npc's keep their 5 health per level bonus?

      EDIT: It seems this mod will conflict with the mod smaller women made by migal130. It is a choice of either this one or his. The mod higher in the load order does not work.