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Kacemus - GreyMtnFox

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GreyMtnFox

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61 comments

  1. GreyMtnFox
    GreyMtnFox
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    * For clarity, this is an ESL flagged .esp that is not included in your 254 .esp count.
       It is part of another category with its own (theoretically 4096) limit.

    * Update 2.51 replaces the popup message with more relevant text.

    Kace Auto-Loot served us very well in Oldrim, and it's now ported to SE.
    You can specify a wide variety of items to be looted. 

    Also configurable is the distance at which looting will operate.  
    There is a lot of interest in having ESL flagged mods, so I've handled that for you.

    Enjoy this wonderful gift from original author Kacemus!
    ~GMF~
  2. oldmanwhistler2
    oldmanwhistler2
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    I haven't full debugged this myself yet, but it isn't working for mobs killed by the Flames spell you get as a new character. If I switch to sword it works fine, just an issue with spells.

    I saw in a 2022 comment talking about an issue if spells are missing the hostile tag.
  3. gatonado
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    idk if im only the one who get this issue: When i change between Dynamic to open animations replacer, the autoloot does not work anymore.

    Apart, its a great mod. Im using a high grass texture, so i lose the corpses location, and this helps me to identify where they are, or just grab whan its essential. So thanks, thanks to make this to SE 
    1. oldmanwhistler2
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      That was the entire reason I installed it, to find the bodies.
  4. MeroRebellious
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    Thanks for making this mod. It works perfectly. 
  5. CourierSixOG
    CourierSixOG
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    I get the MCM and can set options but for me it is not picking anything up, loaded last. I don't see any requirements or  ini files, is there something I am missing?
  6. Sergg
    Sergg
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    Friend, please tell me why my Papyrus.0.log is constantly spammed with messages like this.
    They go on and on, an endless wall of text with similar, repeating messages.

    Spoiler:  
    Show

    [12/25/2024 - 04:04:25PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
    stack:
    [None].KaceMAGefect.GetTargetActor() - "<native>" Line ?
    [None].KaceMAGefect.Victim1() - "KaceMAGefect.psc" Line 47
    [None].KaceMAGefect.onBeginState() - "KaceMAGefect.psc" Line 164
    [None].KaceMAGefect.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].KaceMAGefect.OnItemRemoved() - "KaceMAGefect.psc" Line 124
    [12/25/2024 - 04:04:25PM] Error: Cannot call GetItemCount() on a None object, aborting function call
    stack:
    [None].KaceMAGefect.onBeginState() - "KaceMAGefect.psc" Line 164
    [None].KaceMAGefect.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].KaceMAGefect.OnItemRemoved() - "KaceMAGefect.psc" Line 124
    [12/25/2024 - 04:04:25PM] WARNING: Assigning None to a non-object variable named "::temp27"
    stack:
    [None].KaceMAGefect.onBeginState() - "KaceMAGefect.psc" Line 164
    [None].KaceMAGefect.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].KaceMAGefect.OnItemRemoved() - "KaceMAGefect.psc" Line 124
  7. Echoflux64
    Echoflux64
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    I keep collecting junk/clutter, like mugs,  plates, and the like. which setting do i need to disable to stop that?
  8. Dodara
    Dodara
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    I don't get an MCM menu for some reason?
  9. Kirysaki
    Kirysaki
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    Do you add more items to the categories by editing the FormID lists?
    1. ftwranger
      ftwranger
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      yes that's what I did with modded potions and dlc ingredients
  10. CBWPowder
    CBWPowder
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    Not working with the current SKSE release. Doesn't show up in MCM or in items.
    1. ftwranger
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      this mod does not have anything to do with skse.
  11. ftwranger
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    smart harvest ng breaks static skill leveling mod. I hope this one doesn't
    I only set smart harvest ng to loot containers and bodies so might as well use this one that is simpler and less prone to conflict

    btw is it ok to use the no pop up script for non VR? if so it should be default in the mod, imagine if my other 70 mods with mcm showed a useless pop on game start

    edit: worked perfectly alongside static skill leveling mod unlike smart harvest ng. simple yet elegant mod, does what it supposed to do without going overboard