Skyrim Special Edition

390 comments

  1. miketheguy
    miketheguy
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    Could you make an all in one for all your npc mods? Im having issues with your mods overwriting each other
    1. justcallmedots
      justcallmedots
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      it would be hell when updating them so I'm happy its not all in one yet
    2. ArgentCareFacility
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      I'm having the same issue.

      Update: After hours of playing around with it, I think I figured out the problem - at some point in my mod shuffling, the Northbourne Resources mod had gotten unticked and separated from the pack of other NPC overhauls. Once I reactivated it and put it in an appropriate slot in the load order, the mods started working with each other just fine.
  2. Wind0902
    Wind0902
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    I love everything about all of your Northbourne NPC series, except for the fact you made Tullius bald, which i have to replace him with something else. xD Its cool that you have unique ideas and vision for each NPCs but somehow original Tullius turns from a cold looking and sharp wit general into a sad office worker.
    1. Southpawe
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      The idea with General Tullius was to model him after his voice actor Michael Hogan, much like what most modern games do.

      This is what Michael Hogan looks like. (he played Colonel Saul Tigh in Battlestar Galactica if you have ever seen that)

      https://variety.com/wp-content/uploads/2020/09/michael-hogan.jpg
    2. Wind0902
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      That makes a lot more sense context-wise actually. xD I really just thought the new look doesnt suit him at all, but it might just be because his old look suits him more. You did also make a replacer for Serana modeled after Laura Bailey which was her VA i believe.
    3. Southpawe
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      Yeah, for anyone that has a unique voice actor I thought it would be cool to model them after their VA so long as they kinda still look like their original character.

      Yes, Laura Bailey was Serana's VA. Modeling my replacer after Bailey makes it at least somewhat more unique in a sea of Serana replacers.
  3. Regalita
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    Love your npcs, thank you. 
  4. Moyse06
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    I tried to find a fix for this everywhere and I found the reason :
    Vampires glowing eye meshes are not showing properly in VR. The only way around this would be nifscope and I got experience with it.
    Would it be hard for you to make a VR version of this wonderful mod ?  Would do it myself by got no clue of to do this right now.

    Big thanks from me and all the VR community of Mad God's Overhaul wabbajack's list 
    1. Southpawe
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      I actually had a conversation with another user about this. I do remember that the VR version needs specially prepared meshes in order for the glow to appear correctly and not be invisible. I don't remember the exact process but I know it is fairly simple.

      I'll try to see what I can do.
    2. Southpawe
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      Done. I would seem there are just a few flags to remove to make it compatible with Skyrim VR. I uploaded the edited vampire facegens in the Misc file section.

      I don't have Skyrim VR, so you'll have to report back if it works or not.

      Here is the guide I followed if you or anyone else needs to patch any other vampire mods you may have to work with VR.

      https://imgur.com/a/2uoJOuY

    3. Moyse06
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      YOU ARE FANTASTIC ! ! WE LOVE YOU !
  5. Weebism
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    i know this is a total long shot but could it be possible to make a non USSEP version of this? i love your mods and this is the only one that i can't use in VR (USSEP dev is kinda an ass and won't make a vr version or leave archives of versions that work with vr up) if not that's fine i'lll just go without this one :)
    1. Southpawe
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      It won't be be right away, but yeah, I'm planning on having a non USSEP version at some point.

      As I am going through and updating each Hold I previously released I am adding a non-USSEP variant.
    2. Weebism
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      awesome! thank you so much, i'll be sure to install as soon as it's done!
  6. hadifelani
    hadifelani
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    Say, if I only wanted all of your replacers to just fill out any NPCs that Bijin, Pandorable's and Kalilie's didn't cover, how do I do this? Is letting your replacer to be overwritten be ok with that?
    1. Southpawe
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      That should work fine. Just make sure you load the esps in the same order that you install the mods.
    2. hadifelani
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      Ok thanks for the confirmation, I had that question because I saw "Make sure to put after mods it conflicts with to avoid black face bug until a patch can be made." in your download file's notes.
    3. white31
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      I use Bijin warmaidens and Wifes with all Northbourne and have just overwritten with Bijin (if you want to replace some Northbourne with Bijin). If you get glitched heads on Bijin, there is a patch for that but I use without patch and everything is normall.
  7. TheHunter513
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    hey im getting a few bald characters such as vivienne onis and erik in rorikstead from the whiterun pack. I am using EasyNPC. any idea as to why?
    1. Southpawe
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      I have heard of Easy NPC but I don't know how it works on a technical level, so I can't really give good advice specific to problems surrounding the use of that mod.

      However, most issues with the appearance of NPCs like that arise from mod conflicts. So in your case most likely you have another mod that is trying to edit those NPCs. (it wouldn't necessarily have to be an NPC mod conflicting, anything that edits NPC location, AI data, stats, inventory, etc will conflict with appearance mods)
  8. xScullyx
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    Your NPC Overhauls are insanely good!! I'm especially a fan of Haafingar and Hjaalmarch. While offering unique features, they still retain some of their vanilla origins. They are so good that I've had to collect them all (except Whiterun).
  9. white31
    white31
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    My npcs look differenlty, for example Elisif the fair
    I installed all the recommended mods, except Tampered skin I use BnP.
    1. Southpawe
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      That looks like the vanilla appearance of Elisif.

      The "Face Discoloration Fix" mod can cause this. If you have another mod editing NPC data and the last loaded NPC data is vanilla faceparts the regenerated NPCs will have vanilla appearance.

      This mod and any other NPC mods that were created with Racemenu are not compatible with Face Discoloration Fix.
    2. white31
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      I don't have other npc replacer mods, I have Ai Overhaul and Citizens of Tamtiel but disabled that in Vortex. I have fixed the issue by
      completely removing all Northbourne mods and then installing only
      Haafingar (overwrited with Resources) and I got Elisif's face as on
      screenshots but this time with dark red hair. I think its because of your different enb light. Don't know what caused the vanilla face.
    3. Southpawe
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      More than likely you had some mod overwritting Northbourne NPC and when you reinstalled that placed the Northbourne NPC mod closer to the bottom of your load order and let it's changes "win".

      It doesn't have to be an NPC appearance mod to conflict, all NPC data is stored in a single record so any other mod editing an NPC record will cause a conflict. Like AI overhauls, changes to an NPC's inventory, default outfit, changes to an NPC's physical location such as a town overhaul that require NPCs to be moved. Any mods like those will need patched to work together.

      Sometimes you can just get away with loading Northbourne last though. Like with AI Overhaul if you load Northbourne after it you lose AI Overhaul changes to affected NPCs, but you won't get blackface.
    4. white31
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      I use this third person made patch for AI Overhaul - https://www.nexusmods.com/skyrimspecialedition/mods/85749  As I am building from vanilla now, not sure if it works or not because never used AI Overhaul before.
    5. Southpawe
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      That patch will work for older releases, but keep in mind that it won't work with the Whiterun release if you use that because the patch is not updated.
    6. white31
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      Understood, thanks.
  10. Roadhouse699
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    You should have put a mustache on General Tullius and just made him look like Doc Mitchell.