I am not an english native speaker, and somehow, when i see "BS Bruma", i immediately think "Bullshit Bruma". Since i have a huge respect for this mod, i wish people would not use the acronym and write "Beyond Skyrim" instead :).
Anyway, thanks for this, i will have to test and see if it works with Lux. I plan on using many of your mods. What you call your obsession with performance is relief for potatoes.
i 'love' the 'detailed' descriptions... "compatible with some interior lighting mods" - and these mods are... which ones? are we going to figure out ourselves?
If you are unsure, you can compare against luminosity - for example, if it overwrites all of the changes made by luminosity, then it will be compatible.
It seems as if this mod should be placed after Luminosity in the load order, but LOOT placed it for me before. Is this an error of LOOT? How should be the load order regarding Luminosity?
The position of this mod does not really matter as long as it is loaded after BS:Bruma. It changes Bruma's custom lighting templates to vanilla ones, which are changed by many simple lighting mods such as Luminosity, ELE and Lux.
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Anyway, thanks for this, i will have to test and see if it works with Lux. I plan on using many of your mods. What you call your obsession with performance is relief for potatoes.
"compatible with some interior lighting mods" - and these mods are... which ones? are we going to figure out ourselves?
[04:20] Checking for Errors in [FE 031] Bruma Lighting Compatibility Patch.esp
[04:20] CYRAleswellMathiasEndieriHouse "Mathias Endieri's House" [CELL:12062131]
[04:20] CELL \ XILL - Lock List -> [120D2606] < Error: Could not be resolved >
Can you please update your mod to the latest Bruma? And doa patch for LOTD?