Ok sorry, I kind of read that wrong. What I meant was the Immersive Armors version looks a bit different on the lowest part of the mantle. So if I try to switch between with hood and without hood it looks a bit off.
Gotcha. In that case I won't making an IA version, as I don't use Immersive Armours or this mod anymore. Permissions are open however so anybody is free to do so.
if its incompatible with AllGUD it means this mod's hoods use a bodyslot which conflicts with AllGUD. Shouldn't these hoods use head/headgear bodyslot by default?
I see. Is there a way for example I could change the bodyslot if I lets say don't want to use the hoods with other helmets. Basically a compatibility patch for AllGUD.
Hmm, i've tried changing the bodyslot but it just results in the hood disappearing. One potential workaround would be changing the bodyslot in AllGUDs MCM.
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I won't be porting it myself as I don't have LE but permissions are open for anyone to port it themselves.
sorry for using translator
Edit: uploaded a version that uses the circlet slot in optional files.