1389 comments

  1. Dovahkiinathay
    Dovahkiinathay
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    Seems that users of older versions of the game will need this mod Backported Extended ESL Support to be able to use newer plugins. I haven't tested it yet tho, because my SE game is AE now, but try the update with this mod (if you are using older version of the game) and let me know.
    1. CommanderBarzane
      CommanderBarzane
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      I installed the new version with the update and it is working great I am on 1.6.640.0
    2. BoozySwilltub
      BoozySwilltub
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      Not sure why people are using later versions now that every utility to run the game and most mods are updated to the current version 1.6.1170
    3. Selfishmonkey
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      Lots and lots of people use 1.5.97 (especially people who upgraded from LE to SE when it first came out).
    4. Jisal
      Jisal
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      i cant get this to stay enabled, im new to this so not sure what to do
    5. Dovahkiinathay
      Dovahkiinathay
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      what exactly is happening?
    6. ElliotKeaton
      ElliotKeaton
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      Not sure why people are using later versions now that every utility to run the game and most mods are updated to the current version 1.6.1170
      I'd imagine it's the word 'most'.
    7. AGMagyar
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      A direct link to your Dragonborn's Banner
      https://i.ibb.co/K0bBzqb/Screen-Shot1176.png" alt="Screen-Shot1176" border="0"></a>
  2. Dovahkiinathay
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    Getting Married at Hjertesten:

    The wedding quest allows the player to get married in the chapel located on the property. It functions separately from the original game quest but requires the initial steps to be done together with the original quest.
    Instructions:



    • Equip the Amulet of Mara and speak to the NPC you want to marry. Use the vanilla dialogue option, "interested in me, are you?" to have the NPC recognized as the groom/bride. Keep the Amulet of Mara equipped for steps 2 and 3.
    • After the NPC asks you to speak to Maramal, talk to the NPC again and say, "about the wedding... - I want to have our wedding at the chapel." This will initiate the wedding quest at the chapel.
    • Speak to any priest (it can be the one you hire to take care of the chapel, if you hire one) and say, "about the wedding > priest I'd like to perform..."
    • Save the game and load that save (VERY IMPORTANT). This will ensure that the script recognizes the chapel as the wedding location.
    • Let enough in-game time pass for the wedding quest to start. Ignore the first notification to attend the wedding ceremony. The quest will begin the next day, just like the initial quest.
    • Go to the chapel. The wedding scene will start when you get close enough to the priest.
    • After the ceremony, talk to your spouse and let them know they will be living in Hjertesten. This will activate scripts to add custom packages to the property and the wedding banquet inside the hall.
    • The wedding banquet will begin at 1 pm and last until 12 am.
    • Enjoy your married life! :D

    To move out from Hjertesten:


    • Talk to your spouse and go to "about Hjertesten..." > "my love, time to leave." This will make them stop using the mod's packages.
    • Use the standard dialogue in the game to express your desire to move out.
  3. Heydemonsitsyaboi
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    love this mod! i think i may have done something wrong cause i can't hire a Steward, i am unsure why!
    1. Dovahkiinathay
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      seems some users had to hire other jobs befor being able to hire a steward. I updated so hiring a steward is the only option you have if you haven't hired any other and then you will be able to hire other npcs.
    2. Heydemonsitsyaboi
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      that's awesome thank you so much for responding!
  4. russkiejedi
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    My spouse (Tocatta) won't leave the chapel after the wedding, even though I spoke to her and she said "I'll make arrangements and meet you at Hjertesten Hall." Is there a different dialogue option I'm supposed to use with her?
  5. Lawcode
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    It was asked back in '21, but does the Shrine options also work with the Wintersun mod?

    I.E. Daedric Shrines, Elven God Pantheon, Yokudan Deities, etc.
  6. WanderingGroo
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    my only dislike (if you could call it thet) I have a lot of smoke or fog inside the main hall. is this supposed to be there or is there a patch I need to remove smoke. its the only building to have smoke in it
  7. bones8608
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    What armor is used in the screen shot of the wedding in chapel? 
    1. Dovahkiinathay
      Dovahkiinathay
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      This one https://www.nexusmods.com/skyrim/mods/85299
  8. MarcosAriel98
    MarcosAriel98
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    This mod is compatible with "Become High King of Skyrim TNG" ? :O
    1. Dovahkiinathay
      Dovahkiinathay
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      Mmm it's not incompatible I think... 
  9. WallRockTree
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    Thanks for the continued updates! I love that there is a mine now!

    One issue I have seen: After the last update (v.14) every time (or almost every time) I have a load screen, it is from this mod. It is an image of a flyer looking for mercenaries to work on the Hjertesten property. 

    Edit: There was another of a flyer that said Property for Sale. I think that was from this mod, too. Somehow I have loading screens from this mod replacing, not in addition to, the other loading screens.
    1. WallRockTree
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      Thanks for addressing this!
    2. Dovahkiinathay
      Dovahkiinathay
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      no problem ;)
  10. Kaorizee
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    hello, I have a question, do you have any patches or anything that can make the exterior lights to function? I love this mod so much, but I kinda am troubled by how the exterior lights just doesn't emit lights or bounce any lights, so its kinda dark :(
    1. Kaorizee
      Kaorizee
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      wait nevermind XD I got it. Lux made a patch for it.
    2. MrKa09
      MrKa09
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      Could you please elaborate on this?
      I too am having trouble with the darkness outside my house.
    3. Dovahkiinathay
      Dovahkiinathay
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      I kinda had to use less light sources because they were affecting the fps that is already affected by my mod lol 
  11. Legionll7
    Legionll7
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    Hello @Dovahkiinathay,
    first of all this mod looks amazing, exactly what i was looking for.

    Now i have two questions:
    1. Since i didn't find it in the discription, is it save to install mid playtrough or is a new game required to use the mod?
    2. You wrote "In general, any mod that adjusts or occupies the worldspace shown in the image below will conflict with
    Hjertesten Hall
    ". Is this also true for environmental mods like Fabled Forests & Freak's Floral Fields? (Of course i ask specifically for the ones that i use)
    1. Dovahkiinathay
      Dovahkiinathay
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      hey!! hope you like it ^^
      about your questions:
      1 - safe to add midgame. 
      2 - I haven't tried these mods yet, but you can place hjertesten at the bottom of your load order and see what happens. Let me know how it looks so I can make a patch if needed ;)
  12. sniperonice
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    So ive got a custom follower that always refuses to work at the hall. Is there anyway to bypass this? They dont have a quest or a special script that i know of. This doesn't happen for my other followers lol.
    1. Dovahkiinathay
      Dovahkiinathay
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      I had to block them cause some custom followers can break their ai if hired. If you want to risk it, you can open the mod on SSEedit and find the topic to invite to work in the property and remove the condition that allows only npcs with the voicetype formlist :)
    2. sniperonice
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      Thanks!