an FYI, this tweak mod is not compatible with the Lux Via - Skyrim Bridges patch, as they make some overlapping edits that will cause a lot of clipping objects.
I do, and so far I've not noticed any issues. I use Vortex, and Vortex has Skyrim BridgesTweaks loaded pretty high up, with Hold Borders Fixed and Hold Banners far beneath it, so whatever conflicts they might have, the Borders mods should be overwriting them.
But like I said, I've seen no such warning nor have I noticed any issues.
That skinny bridge that Skyrim Bridges uses near Darkwater Crossing is particularily problematic when used together with Immersive Hold Borders. I'm hoping to see if this mod changes that brdge.
so i dont think its this mod becuase it show ups in the normal mod, but the light in the braziers flicker. none of my other lights anywere else do this does anyone have an idea?
Hello. Just to report the bridge between Old Hroldan and Markarth. Both vanilla and Skyrim Bridges are visible and overlapped, NPCs use it anyway. I also use Blended Roads in case it helps.
Mm, don't really know, maybe it's a load order problem, because this patch changes some things back to vanilla, but that's intentional for it to work. Try loading it late in your load order or look for conflicts in SSEEdit if you know how to do that. The truth is that this mod is far from ideal, the best thing would have been to make it its own esp, but the author of Skyrim bridges was against it, because the original file didn't require meshes it would make Skyrim Bridges obsolete. Maybe some day I make my own Bridge mod.
I have this issue too, with the bridge mentioned above. You can clearly see the vanilla bridge embedded inside the 'new' bridge.
It's also an issue with the bridge near Windhelm, too. You can see the vanilla bridge inside the new bridge. Definitely not a load order issue, because it's also part of your screen shots for that bridge. The pathway over the bridge is vanilla. The issue is especially noticeable on the ends, where there is bridge inside the bridge (not shown in the screen shots).
Any screen shots of the overlapping bridge issue or fixes? (I think I read blended roads has a non-bridge install option, so I wonder if that helps). I'm debating whether to install this mod and whether it's worth it. And is the lighting bad on ELFX?
All that said, I like that this mod removes the hanging bodies and skeletons from the cities as that looked a bit much for my tastes.
Could someone make a patch for this and ELFX ? I know there's a patch for Skyrim Bridges original version in mod WiZkiD Patches Compendium, but it's incompatible with this version. https://imgbox.com/LNrk422g https://imgbox.com/FDn7ymJ7
Should be fine, because Better Roads has a file with his Bridge changes, I think. You could read the comment to Nippur1967. I think it would be a load order conflict, maybe. You could try it and report back, and maybe I can do something about it if it is indeed an error I made. But ideally I would make my own Bridges mod, but that's hard to do.
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But like I said, I've seen no such warning nor have I noticed any issues.
That skinny bridge that Skyrim Bridges uses near Darkwater Crossing is particularily problematic when used together with Immersive Hold Borders. I'm hoping to see if this mod changes that brdge.
Regards,
dan.
It's also an issue with the bridge near Windhelm, too. You can see the vanilla bridge inside the new bridge. Definitely not a load order issue, because it's also part of your screen shots for that bridge. The pathway over the bridge is vanilla. The issue is especially noticeable on the ends, where there is bridge inside the bridge (not shown in the screen shots).
All that said, I like that this mod removes the hanging bodies and skeletons from the cities as that looked a bit much for my tastes.
I know there's a patch for Skyrim Bridges original version in mod WiZkiD Patches Compendium,
but it's incompatible with this version.
https://imgbox.com/LNrk422g
https://imgbox.com/FDn7ymJ7
Is this compatible with City Entrances? And I'm going to guess it will conflict with Better Roads since it touches upon bridges?
(and hope you fix the bug Nippur1967 reported)
But ideally I would make my own Bridges mod, but that's hard to do.