Skyrim Special Edition

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LordKhaox123

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LordKhaox123

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33 comments

  1. TobesMods
    TobesMods
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    an FYI, this tweak mod is not compatible with the Lux Via - Skyrim Bridges patch, as they make some overlapping edits that will cause a lot of clipping objects.
    1. deleted69465838
      deleted69465838
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      Thank you for the info!
  2. pytheian
    pytheian
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    Did you use this simultaneously with Immersive Holds Borders SSE Fixed? If so, can you recommend a load order between the two? thanks!
    1. OgamiGoro
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      I do, and so far I've not noticed any issues.  I use Vortex, and Vortex has Skyrim BridgesTweaks loaded pretty high up, with Hold Borders Fixed and Hold Banners far beneath it, so whatever conflicts they might have, the Borders mods should be overwriting them.  

      But like I said, I've seen no such warning nor have I noticed any issues.  
    2. tanzplagen
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      Hi,

      That skinny bridge that Skyrim Bridges uses near Darkwater Crossing is particularily problematic when used together with Immersive Hold Borders.  I'm hoping to see if this mod changes that brdge.



      Regards,

      dan.
  3. VampireXLord
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    check the new update?
  4. deleted11430125
    deleted11430125
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    so i dont think its this mod becuase it show ups in the normal mod, but the light in the braziers flicker. none of my other lights anywere else do this does anyone have an idea?
  5. Beastzol235
    Beastzol235
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    This isn't a bug or anything, but just in case anyone else experiences pop in issues like I did, this mod does not appear to be compatible with efps.
  6. Nippur1967
    Nippur1967
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    Hello. Just to report the bridge between Old Hroldan and Markarth. Both vanilla and Skyrim Bridges are visible and overlapped, NPCs use it anyway. I also use Blended Roads in case it helps.
    1. LordKhaox123
      LordKhaox123
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      Mm, don't really know, maybe it's a load order problem, because this patch changes some things back to vanilla, but that's intentional for it to work. Try loading it late in your load order or look for conflicts in SSEEdit if you know how to do that. The truth is that this mod is far from ideal, the best thing would have been to make it its own esp, but the author of Skyrim bridges was against it, because the original file didn't require meshes it would make Skyrim Bridges obsolete. Maybe some day I make my own Bridge mod.
    2. xcal68
      xcal68
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      I have this issue too, with the bridge mentioned above.  You can clearly see the vanilla bridge embedded inside the 'new' bridge.

      It's also an issue with the bridge near Windhelm, too.  You can see the vanilla bridge inside the new bridge.  Definitely not a load order issue, because it's also part of your screen shots for that bridge.  The pathway over the bridge is vanilla.  The issue is especially noticeable on the ends, where there is bridge inside the bridge (not shown in the screen shots).
    3. purplis
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      -
    4. brentw89
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      Any screen shots of the overlapping bridge issue or fixes? (I think I read blended roads has a non-bridge install option, so I wonder if that helps).  I'm debating whether to install this mod and whether it's worth it. And is the lighting bad on ELFX?

      All that said, I like that this mod removes the hanging bodies and skeletons from the cities as that looked a bit much for my tastes.
  7. purplis
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    Could someone make a patch for this and ELFX ?
    I know there's a patch for Skyrim Bridges original version in mod WiZkiD Patches Compendium,
    but it's incompatible with this version.
    https://imgbox.com/LNrk422g
    https://imgbox.com/FDn7ymJ7
    1. babix
      babix
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      its a very simple tweak, here 
    2. purplis
      purplis
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      Thanks a lot man !
    3. brentw89
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      Can you keep the ELFX fix on there? Seems to be missing.
  8. nate1232
    nate1232
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    Does the ESP from this replace the original, or do I run them both? I use Holds the City Overhaul, is it compatible?
  9. brentw89
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    Thank you for the tweaks!

    Is this compatible with City Entrances? And I'm going to guess it will conflict with Better Roads since it touches upon bridges?

    (and hope you fix the bug Nippur1967 reported)
    1. LordKhaox123
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      Should be fine, because Better Roads has a file with his Bridge changes, I think. You could read the comment  to Nippur1967. I think it would be a load order conflict, maybe. You could try it and report back, and maybe I can do something about it if it is indeed an error I made.
      But ideally I would make my own Bridges mod, but that's hard to do.
  10. CosmicSloth0
    CosmicSloth0
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    Great job. Thank you for this mod. More compatibility tweaks are a great addition to The Nexus.