This page was last updated on 21 December 2021, 9:24AM
Changelogs
Version 3.0
For now the sharpness is ideal so it will most likely not be changed for the foreseeable future.
The previous version that is sharpness only will instead be called "Lite" and the new version with the LUT will be the full version. It doesn't mean it's necessarily much heavier, it's just slightly out of scope for a sharpening-focused shader.
Version 2.1
Removed Fast Sharpen due to excessive sharpening. Stay with your existing version if you don't notice it being too sharp.
Version 2.0
This is somewhere between the previous Medium preset and Strong preset. It should also have slightly better performance than 1.0, but that shouldn't be a noticeable bump.
Using a new, more configurable, sharpening shader we can have strong sharpening without haloing at long distances.
Moved the shader preset in the reshade folder to clean up the skyrim folder.
Removed the haze shader (no longer needed since there isn't any more haloing at long distance)