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thematthan Enodoc marob307

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hunterrock

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41 comments

  1. grayshadow12
    grayshadow12
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  2. Enodoc
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    Just came across this - what sort of individual patrols did you add? If you're not working on this anymore, I'm very happy to consider including something like that (and cold area fires) in the next update of Hold Border Guards - Definitive Edition, which supersedes the Hold Borders Consistency Patch that this is based on. (If that was something you wanted to see, you should have said something - I'm always happy to consider feature requests!)
    1. xadris666
      xadris666
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      Still compatible with your new Holder Borders bro?
  3. xadris666
    xadris666
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    Does anyone have a patch for Northern Roads ?
  4. deleted59382671
    deleted59382671
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    delet
  5. SaintDiablo
    SaintDiablo
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    Safe to assume this is redundant and unnecessary if I use Hold Border Guards - Definitive Edition?  https://www.nexusmods.com/skyrimspecialedition/mods/61170?tab=posts&BH=1 
    1. hunterrock
      hunterrock
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      Honestly, I've only very briefly looked at that mod but I don't believe the guards move at all. Correct me if I am wrong.

      This was the same problem as the original this mod was based on, I find it very immersion breaking that the guards just stand there forever in the same spot.
  6. Felipegl
    Felipegl
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    Hello. I wanted to say thanks for this great mod, but I wanted to report a bug.
    Consistency Patch introduced a new gate near Fort Amol, and this happens on my end:

    imgur link

    Its name is "Eastmarch - White River Border", I tested it in a profile without saves, typing "COC Fortamolexterior03" in the console, and then reaching the bridge (a 5-second sprint from the spawn). Initially, I thought it was a mod conflict, but then I loaded the game with just USSEP and Hold Border Banner as plugins, and that still happened.

    If that picture is not clear enough, here's another angle: the river was cut in half. There are still dragonflies and fish in there, but the whole section can be walked (wildlife roam freely there)


    This keep going until the waterfall, but there's a missing body of water between the waterfall and the river, as shown below:


    Luckily, there are no CTDs involved, but the bug is still off-putting, at least for me.
    1. hunterrock
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      Missing water in cell is usually an issue with water level

      Can be easily fixed in tes5edit - just google missing water in cell water level skyrim se

    2. Zira1251
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      I've been trying to patch this issue as well. Made a patch but haven't had a chance to test it yet.
    3. deleted59382671
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    4. tmacster1
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      Any success? I did a brand new game disabled all my other mods went through the Intro and Helgen till I got out of the cave. Then fast traveled to Hillgrunds Tomb that overlooks Eastmarch - White River Border where the problem is. This was indeed reported as bug on Immersive Hold Borders SSE and Hold Borders Consistency Patch on July 1st 2020. However, it was considered not a bug and doesn't seem like it was fixed. 

      1st Test: I did testing with SSE Unofficial Patch, Hold Border Banners, Immersive Hold Borders SSE and Hold Borders Consistency Patch, Hold Guard SSE, Immersive Hold Borders Fixed, and Hold Borders Compatibility Patch SSE. 

      2nd Test: Did it with just SSE Unofficial Patch, Hold Border Banners, Immersive Borders SSE and Hold Borders Consistency Patch, and Hold Guard SSE

      From what I can tell this mesh error/cell error is coming from Immersive Borders SSE and Hold Borders Consistency Patch itself. So, I ruled out any mod conflicts and tried just to isolate the specific mod itself and it's required master. The only other thing I could do is a fresh install and see if that does anything... But I don't think it will - not a new problem from what I gathered. 
    5. tmacster1
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      @Felipegl Seems to be an unresolved bug that was reported back in July 2020 - but was listed as not a bug. But if Hunterrock is right and it's a simple Tes5edit could resolve it. Just did testing and I'm doing a fresh install and seeing if that does anything I kinda doubt it. Marob307 might need to take another look at some point if he's still working on that mod? Otherwise it is a good mod just except for this one tiny water cell/mesh glitch. Don't think this happened on Oldrim when I use to play it before switching over to Special Edition. Might have to go back to Oldrim one of these days to play mods that never quite made it over to SSE. 
    6. r0tney
      r0tney
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      I got this same bug using the standalone version. Like people have said, I was able to resolve it in xEdit by updating the water level for that cell.
    7. Zira1251
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      Yep, as I said earlier, I made a patch before seeing this string of comments, but hadn't tested it yet. I can confirm it works now: 
    8. DanteTheOriginal
      DanteTheOriginal
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      To those who still find this problem, it's easily solved.
      In sseedit, open immersive hold borders fixed.esp, it will load all other borders mods with it. In the top left corner of sseedit you have a formid search box, just type 00009629 and press enter.
      On that record, just look down and you'll quickly notice a red line xclw - water height. Just drag and drop the value from USSEP column to hold borders consistency patch.esp column and you're done.
  7. ayoubg76
    ayoubg76
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    Hi guys,

    Quick question and apologies if it's a silly one...

    Does the standalone file contain all the patches that are listed on the original hold borders page? So if I have live another life mod installed, and hold border banners installed, can I just install the standalone file here and it will patch Live another life or do I still need the live another life patch from the original page?
    1. afroyuls
      afroyuls
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      Also want to know if still need the old patches with the standalone version, because it would be a pain to change/eliminate masters from the patches
  8. afroyuls
    afroyuls
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    With the Standalone version, do i still need the originalpath for Live another life or the navmeshes involved are corrected altogether? or just load this mod after LaL?
  9. Hamblepants
    Hamblepants
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    how many of the guards are supposed to sandbox / patrol? I've noticed that some of the guards at some posts do, but majority stay in place as before. Is this by design?
    1. hunterrock
      hunterrock
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      They all move for me. Perhaps a mod conflict. I don't work on this anymore as I don't really play Skyrim to be honest!
  10. pytheian
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    Thanks for making this. The original was really underrated imho, if maybe a bit confusing.