Simple mod that make NPCs never say "Huh?" and step back from you again.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
chinagreenelvis - Creator of No More Standing Too Close to NPCs in Classic Skyrim. I want to give credit to him/her because It is the original. It edit 2 variables(fBumpReactionSmallDelayTime and fBumpReactionSmallWaitTimer). I looked at this mod in Creation Kit and try an experiment. I found that fBumpReactionSmallDelayTime only is enough to get things done.
Donation Points system
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Changelogs
Version 1.0
Initial release.
No More Standing Too Close SSE
A simple mod that makes NPCs never say "Huh?" and step back from you again. Prevent you from breaking the dialogue.
How it works
It just change fBumpReactionSmallDelayTime from 1.0(default) to 10000.0.
Installation
Simply (install or uninstall) with your favorite mod manager.
Compatibility
Compatible with everything except mod that edit value of fBumpReactionSmallDelayTime.
It changes value of fBumpReactionSmallDelayTime and fBumpReactionSmallWaitTimer. I just tried some experiment and discover that fBumpReactionSmallDelayTime is enough to get things done.