Very little detail which improves alot the visual, but I usually play with dark color khajiits and the white line around the neck behind the furr textures its very visible sadly, I kinda wish It was a bit lower so cant be noticeable
No problem! I've had so many moments where I misreported an issue and died of embarrassment that I've become way too paranoid before actually saying anything about a problem I'm having, and even then I still get things wrong! 😅
It'd be super cool if you'd upload an LE version! Backporting textures is a pita since most programs won't open SE's format.
I couldn't get Cathedral or paint.net to export these properly, and Nifopt just says "lol yeah, these won't work" edit: I forgot I needed to port them as png from paint.net for it to work. Still, it would save others having to do it themselves, too.
Ehhh, I ran into some of their posts while trying to get it to work... Their replies were mostly "you're just doing it wrong", without ever explaining how to do it right. I'd rather not butt heads over nothing.
Too complicated and too many steps anyway, when I can just run them through paintNET and GIMP. A little tedious, but at least it works ¯\_(?)_/¯
Ooooo now I can finally try out the male textures which I absolutely love! Just hated that horrid neck seam! Will be adding this fix under the original mod in my guide, Katie's beast race aesthetics compendium
Thank you! I have used your guide before, it was helpful in finding things. I'm currently working on a few some stuff for beast races (completing the UBR Argonians, for one) so I do wonder if I'll show up on your guide again!
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also wanted to point out that the textures provided seem to be much darker than SC's original mod for some reason, not sure if that was intended
edit: textures aren't darker, im just a dummy
Backporting textures is a pita since most programs won't open SE's format.
I couldn't get Cathedral or paint.net to export these properly, and Nifopt just says "lol yeah, these won't work"edit: I forgot I needed to port them as png from paint.net for it to work. Still, it would save others having to do it themselves, too.
Too complicated and too many steps anyway, when I can just run them through paintNET and GIMP. A little tedious, but at least it works ¯\_(?)_/¯