Skyrim Special Edition
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Darkknight957

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darkknight957

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20 comments

  1. maumau955
    maumau955
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    Not working for me. Using mod manager 2. Removed all my mods and only activated this one and nothing. Same horse and buggy intro
  2. ncnsoa63458
    ncnsoa63458
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    Helgen isnt destroyed?
  3. Vudou
    Vudou
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    I'm glad I found this mod.  Though I ended up finding the one I use to use on regular Skyrim for SSE/AE, called Dimes Quickstart.  That one addresses the issues with using MQquickstart alone.

    I don't know if you care, but this mod would be better if you address those issues as well.

    I know this is just a mod using a console command, but by using the MQquickstart alone; it leaves Helgan untouched.  Meaning it is not burned down and all the NPC are still standing around in there from the carriage ride intro.  There is also a bug where if choosing Stormcloaks, Alduin doesn't spawn and fly overhead when you exit the cave, leaving Ralof in his crouching position at the rock.

    I hope you address those issues and update this mod.  Or don't... since there is already one that does it.  Up to you.  :)
  4. Vudou
    Vudou
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    Omg THIS!  I've been looking for this mod... for like only 20 minutes, but YAY!!!  Found it.  I'm so sick of Alternate Start and all of it's options that I don't care about.  Couldn't remember if this was a command console or a mod (I guess I could have just checked through all the commands).

    Anyway, I'm glad I found this command/mod.  I just want to make my player and GO!  None of that Alternate Start crap anymore.  I know it's only choosing a start, but I still rather skip that too XD.

    Thanks for uploading this to SSE.
  5. jaydawg55
    jaydawg55
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    Wouldn't using the console to set the 'Unbound' quest to its final stage solve the problem of it being broken for the rest of the game? 
    1. darkknight957
      darkknight957
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      This mod is a game setting made by Bethesda, when you exit the cave you complete the Unbound Quest. Bethesda made this Quick Start and the Game is not broken.
  6. hellbert
    hellbert
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    So this is basically "vanilla start short version"? Helgen is destroyed by Alduin and we play the game as "dovahkin to be"?
    Helgen Reborn will play nicely with this I assume. 
    No need for other mods to be patched for this as this is basically vanilla... It May come in handy, will test it next time.
    Do we build our character looks at the cave exit? Or does one need to use a console command?
    Sadly in Skyrim, there are no multiple "points of choice" as it was in Oblivion.
    1. darkknight957
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      You can use the console command "set MQquickstart to 3 " to start aknew game in the Helgen Cave Eixt, this is not really a mod just a game setting.
  7. Connoisseurship
    Connoisseurship
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    Aside from the pop-up option upon starting a new game being removed and the equipment being added, this seems like a straight re-upload of TDG's Skippable Intro Tutorial with no credit given. Even has the same bugs, including the Alduin flyby failing to initiate if you've chosen the Stormcloak route.

    Disappointing to say the least.
    1. darkknight957
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      To let you know this is not really a mod, I just set the game to the Helgen cave exit quick start.
      There are 5 Quick Starts in the Skyrim Game Files. You can use the Console command " set MQquickstart to 3 " to start in the Helgen Cave Exit and the console command " set MQquickstart to 4 " to start a new game in the Helgen Keep.
      I made the same mod for Skyrim about 8 years ago for Skyrim, I have never even seen or used TDG's Skippable Intro Tutorial I discovered the game setting without any knowledge of that mod.
  8. hellbert
    hellbert
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    Sadly - Helgen is NOT destroyed :( even Lokir is alive...
    1. jaydawg55
      jaydawg55
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      Sadly? 
    2. VladmirFFXI
      VladmirFFXI
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      While it served zero purpose, it was nice to finally go back and kill that captain who ordered your (unjust) execution.
  9. starszeus
    starszeus
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    Hello
    Thank for your mod
    just that there is no dragon in the sky that goes away and ralof does not come down it stays near the rock?
    this with no mod (game base)
    a correction ?
  10. Trazibol
    Trazibol
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    Thank you for this handy Mod to launch a revamped game.

    A cleaner solution than starting from a saved game loaded on the nexus which will pose a risk to the stability of the game.
    A simpler solution than the Alternate Starter Mods that break the thread of Vanillla quests

    Edit :
    i test .... big problem Helgen is not destroy ....
    and seem some first Vanilla quests are broken --> unbound main quest for example
    which does not start the associated quest chain