Skyrim Special Edition

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Last updated

Original upload

Created by

SpikeDragonLord and jboyd4 and RustyShackleford69 and AerynnRavanna and Tooneyman

Uploaded by

SpikeDragonLord

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Safe to use

About this mod

This mod turns the Sea of Ghosts (and the rest of the seas in Skyrim and Solstheim) into a lively Sea of Spirits by adding many new sea creatures, like whales, narwhals, sharks, dreugh, and many others. Essentially just a "sea creatures-only" version of our Beasts of Tamriel mod without any of the land creatures.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • German
Sea of Spirits
A real whale of a tale!
Description:
This mod turns the Sea of Ghosts (and the rest of the seas in Skyrim and Solstheim) into a lively Sea of Spirits by adding many new sea creatures, like whales, narwhals, several kinds of sharks, dreugh, and many others to the seas. Essentially this mod is just a "sea creatures-only" version of our Beasts of Tamriel mod (although it doesn't have all of the sea creatures in BoT).

Spoiler: Please do not post about these in the comments! At least not without adding the spoiler tag, seen below.
Spoiler:  
Show
Snow whales can be found flying in the mountains above high wrothgar. They are very rare so you won't see them often. If they are not your thing, please do not complain about it in the comments. They could easily be removed using the CK and delete their entry.


Requirements:
Requires the Dragonborn DLC.

Recommended Mods:
Skyrim Behavior Organizer by Zartar (adds underwater combat)
Snow Whale Bones by RustyShackleford
Script free ship sailing by ElstarTomas

Known Issues:
Don't use this mod if you're already using our Beasts of Tamriel mod. It shouldn't cause too much incompatibility, but you'll get
duplicates of almost everything. Also the mod may have issues if you use
it with mods that add ships to the seas, like Navies of Skyrim, which
add lots of ships to areas with sea creatures in them, effectively
causing collision issues which result in large sea creatures like the
whales being lifted over the ships. Since there are many mods that add
ships, the easiest fix for this would be to go into the CK with both SoS
and the ship mod you're using loaded and manually move the whales away
from the ships the mod adds.

Credits:
SpikeDragonLord - Textures, meshes and esp work
jboyd4 - Meshes, weighting and animation
RustyShackleford - Testing and info
AerynnRavanna for the Whales and Narwhals
Hannes821 - Textures
Tooneyman - Conversion for Special Edition (give him a big thanks everyone)

Resources:
Dogtown1 for the great white sharks
Vicn's resources
BRG The Gourmet's Food And Ingredients