Man, the Thanedom Assets are what the vanilla assets should have been in the first place for some of the locations/NPC homes. Small shacks/cottages [loaddoor-interior/no-loaddoor], rather than spacious interior stone houses with lots of stuff for arguably poor peasants/migrants.
I would love to see vanilla location overhauls using these assets/design philosophy, as it'll open more space for stuff, but that'll be hoping for too much (not to mention navmesh/patching hell).
I have a suggestion but i'm not sure how well it would work, but you should make these mods compatible with Organic Factions and also see if you can add them to the Civil War so they need to be conquered too before you can take the capital of each hold, also if possible could you make a patch for Conquest of Skyrim so the player's custom faction can take them over and change who leads each of the new towns that you've added
id be interested someday in making a patch for Conquest of Skyrim, however I wanna finish making all the Kingdoms of Skyrim, and ill be getting married next year so my life will be very busy
It wasn't necessary, and I think in the long run it would be good to reduce requirements, I worry about stuff like future updates to Skyrim, USSEP and such and figure setting up my mod so it works independently would be a good practice
Plus Console users used to ask me a ton that I remove this requirement.
I'm not sure if you've considered this before but would it be possible for you to merge all of the Kingdoms Of mods into 1 single esp, I really want to use all of them but with the rest of my mods that I've added to make Skyrim into a Fantasy Life Simulation I don't have much room left for more esps
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REQUIRED FOR BSA VERSIONS, WILL REQUIRE A NEW SAVE FILE THOUGH
I would love to see vanilla location overhauls using these assets/design philosophy, as it'll open more space for stuff, but that'll be hoping for too much (not to mention navmesh/patching hell).
I'm a xbox player.
Can we port bundles of yours thanedoms?
I ask because all aren't open / open assets.
Thanks
Why?
Plus Console users used to ask me a ton that I remove this requirement.
Im not sure how well it would work but you could try using Zmerge on the 5 Kingdom mods ive made and see how it works.
One issue with these assets though, the windows seem excessively bright - is there a way to dim them a little?