Skyrim Special Edition

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Ronniemagnum

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Axis1211

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51 comments

  1. Axis1211
    Axis1211
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    Locked
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    NEW ESL VERSION AVAILABLE

    REQUIRED FOR BSA VERSIONS, WILL REQUIRE A NEW SAVE FILE THOUGH
  2. hotrack
    hotrack
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    Man, the Thanedom Assets are what the vanilla assets should have been in the first place for some of the locations/NPC homes. Small shacks/cottages [loaddoor-interior/no-loaddoor], rather than spacious interior stone houses with lots of stuff for arguably poor peasants/migrants.

    I would love to see vanilla location overhauls using these assets/design philosophy, as it'll open more space for stuff, but that'll be hoping for too much (not to mention navmesh/patching hell).
  3. Brolyssl83
    Brolyssl83
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    Hi
    I'm a xbox player.
    Can we port bundles of yours thanedoms?
    I ask because all aren't open / open assets.
    Thanks
    1. Axis1211
      Axis1211
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      sure!
    2. Brolyssl83
      Brolyssl83
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      Thank you very much
  4. BaleaMen
    BaleaMen
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    Nice mods, but that windows are toooo bright. Can you make them more in line with normal skyrim windows. Thx
    1. Rockegon
      Rockegon
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      +1
  5. Lolmaester
    Lolmaester
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    Hi, just wanted to note that the latest update is not ESL flagged (can be easily done by xEdit's setEsl script by the user)
  6. NormalUsername2
    NormalUsername2
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    An update :eyes: Does that mean we'll see new hamlets/thanedoms soon? :eyes: 
    1. Axis1211
      Axis1211
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      Rorikstead, did the navmesh and design, need to add NPCs no plans for adding new quests tho.
  7. AliRenegade
    AliRenegade
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    I have a suggestion but i'm not sure how well it would work, but you should make these mods compatible with Organic Factions and also see if you can add them to the Civil War so they need to be conquered too before you can take the capital of each hold, also if possible could you make a patch for Conquest of Skyrim so the player's custom faction can take them over and change who leads each of the new towns that you've added
    1. Axis1211
      Axis1211
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      id be interested someday in making a patch for Conquest of Skyrim, however I wanna finish making all the Kingdoms of Skyrim, and ill be getting married next year so my life will be very busy
  8. Rafnagud
    Rafnagud
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    ""I've removed USSEP as a requirement, and plan to remove it as a requirement for my other mods""

    Why?
    1. Axis1211
      Axis1211
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      It wasn't necessary, and I think in the long run it would be good to reduce requirements, I worry about stuff like future updates to Skyrim, USSEP and such and figure setting up my mod so it works independently would be a good practice

      Plus Console users used to ask me a ton that I remove this requirement. 
  9. AliRenegade
    AliRenegade
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    I'm not sure if you've considered this before but would it be possible for you to merge all of the Kingdoms Of mods into 1 single esp, I really want to use all of them but with the rest of my mods that I've added to make Skyrim into a Fantasy Life Simulation I don't have much room left for more esps
    1. Axis1211
      Axis1211
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      thats what ive planned to do since the begining, I planned to make an all encompassing overhaul of all Skyrim, working on Rorikstead right now.

      Im not sure how well it would work but you could try using Zmerge on the 5 Kingdom mods ive made and see how it works. 
  10. LadyAneka
    LadyAneka
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    I really like your mods for adding immersion and filling the "gaps" in Skyrim, thank you!

    One issue with these assets though, the windows seem excessively bright - is there a way to dim them a little?
  11. thesignedpainter
    thesignedpainter
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    Almost all of the buildings have no walls and just doors. Is this a conflict or are assets missing?
    1. Axis1211
      Axis1211
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      you aren't using the latest version of this, with the latest versions of the mods. that's why this is happening