Ok I have discovered that this mod causes me to have replicatible and consistent CTD's. Took me awhile to find but the problem started recently and by process of elimination narrowed it down to this mod. If I travel down the road a lil past the windward ruins (near dawnstar) not toward whiterun but rather morthal and solitude it crashes consistently when passing by a group of four pieces of rubble in the road (two on either side). If I travel past this bit of rubble with the mod disabled a assassin will usually spawn or the revelers who'll offer a drink. Those are the only npc's in that immediate area.
I am 52 hours into my playthrough and recently added this mod into my load order a few days ago. I have not had a single crash or freeze prior to this with having 290 mods active with 142 plugins (and indeed this mod only seems to cause issue in this specific area, however I'm not sure if this will resurface later).If I try and tavel around and skip this area (not loading that cell) it runs fine. Any ideas what could be causing this? If not how do I safely uninstall and terminate this mod's single script from my save game? No save tools really available I believe, is there a console command I could enter? TNX
Edit: Nvm, I got rid of the thing and removed the two orphan scripts. Reduced save file size by 25% from 8mb to 6mb.
Yep same thing happened to me at Silent Moons Camp. I think it was trying to spawn a bandit healer and CTD'd every time. I am also using the Populated mods so it might be a conflict with the one that adds extra bandits. I cleaned my save also with that cleaner...isn't it great? Just a couple clicks
Me too I experienced this CTD, for me was in Helgen Fort when you go down to torture room, so for now just avoid to use this mod.. until some updates will fix this problems
You said that it is not save cleaner yet for SE if i am not mistaken. - Take a look at this - http://www.nexusmods.com/skyrimspecialedition/mods/5031/?
i didn't open the mod files, from your description, it said healers are added by a script, right? so from the principle of your script functions, you think asis will add spawns to healers and work well, right? when asis or other adding-spawn mods released, remember to pay a little attention on the compatiblity, thx.
@calfurius love your "lol", i was planning to say some dirty words and hurt someone's heart
19 comments
I am 52 hours into my playthrough and recently added this mod into my load order a few days ago. I have not had a single crash or freeze prior to this with having 290 mods active with 142 plugins (and indeed this mod only seems to cause issue in this specific area, however I'm not sure if this will resurface later).If I try and tavel around and skip this area (not loading that cell) it runs fine. Any ideas what could be causing this? If not how do I safely uninstall and terminate this mod's single script from my save game? No save tools really available I believe, is there a console command I could enter? TNX
Edit: Nvm, I got rid of the thing and removed the two orphan scripts. Reduced save file size by 25% from 8mb to 6mb.
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Take a look at this - http://www.nexusmods.com/skyrimspecialedition/mods/5031/?
i didn't open the mod files, from your description, it said healers are added by a script, right? so from the principle of your script functions, you think asis will add spawns to healers and work well, right?
when asis or other adding-spawn mods released, remember to pay a little attention on the compatiblity, thx.
@calfurius
love your "lol", i was planning to say some dirty words and hurt someone's heart