0 of 0

File information

Last updated

Original upload

Created by

Sagittarius22

Uploaded by

sagittarius22

Virus scan

Safe to use

19 comments

  1. Wyrmspleen
    Wyrmspleen
    • member
    • 29 kudos
    Has anyone managed to get this mod working? Like to hear results.
  2. Wyrmspleen
    Wyrmspleen
    • member
    • 29 kudos
    Thanks will test this mod sounds interesting.
  3. evanfalcon1564@gmail.com
    [email protected]
    • premium
    • 3 kudos
    Ok I have discovered that this mod causes me to have replicatible and consistent CTD's. Took me awhile to find but the problem started recently and by process of elimination narrowed it down to this mod. If I travel down the road a lil past the windward ruins (near dawnstar) not toward whiterun but rather morthal and solitude it crashes consistently when passing by a group of four pieces of rubble in the road (two on either side). If I travel past this bit of rubble with the mod disabled a assassin will usually spawn or the revelers who'll offer a drink. Those are the only npc's in that immediate area.

    I am 52 hours into my playthrough and recently added this mod into my load order a few days ago. I have not had a single crash or freeze prior to this with having 290 mods active with 142 plugins (and indeed this mod only seems to cause issue in this specific area, however I'm not sure if this will resurface later).If I try and tavel around and skip this area (not loading that cell) it runs fine. Any ideas what could be causing this? If not how do I safely uninstall and terminate this mod's single script from my save game? No save tools really available I believe, is there a console command I could enter? TNX

    Edit: Nvm, I got rid of the thing and removed the two orphan scripts. Reduced save file size by 25% from 8mb to 6mb.
    1. StudlyBeargasm
      StudlyBeargasm
      • member
      • 0 kudos
      Yep same thing happened to me at Silent Moons Camp. I think it was trying to spawn a bandit healer and CTD'd every time. I am also using the Populated mods so it might be a conflict with the one that adds extra bandits. I cleaned my save also with that cleaner...isn't it great? Just a couple clicks
    2. calfurius
      calfurius
      • premium
      • 77 kudos
      I can also support that this mod gives consistent CTD's at Silent Moon Camp.
    3. nvlad89
      nvlad89
      • supporter
      • 5 kudos
      Me too I experienced this CTD, for me was in Helgen Fort when you go down to torture room, so for now just avoid to use this mod.. until some updates will fix this problems
    4. Richardo11
      Richardo11
      • member
      • 9 kudos
      You said that it is not save cleaner yet for SE if i am not mistaken.
      -
      Take a look at this - http://www.nexusmods.com/skyrimspecialedition/mods/5031/?
  4. w1ixi
    w1ixi
    • member
    • 0 kudos
    Hi . Does it affect spawning in any negative way. Does it only add bandit healers or does it substitute one bandit out for a healer?
    1. sagittarius22
      sagittarius22
      • premium
      • 1,033 kudos
      It only adds bandit healers through one single script. No compatibility should happen.
  5. cooltxh
    cooltxh
    • member
    • 0 kudos
    Is this MOD compatible with OBIS?
    1. sagittarius22
      sagittarius22
      • premium
      • 1,033 kudos
      Yeah
  6. SpookaXX
    SpookaXX
    • premium
    • 13 kudos
    Great idea. Are these healer bandits guaranteed to accompany all bandits or is there a chance for them to spawn?
    1. sagittarius22
      sagittarius22
      • premium
      • 1,033 kudos
      No, they have a chance to appear, but they are not guaranteed
    2. SpookaXX
      SpookaXX
      • premium
      • 13 kudos
      Brilliant!
  7. yexian7
    yexian7
    • member
    • 10 kudos
    compatible with asis?
    1. sagittarius22
      sagittarius22
      • premium
      • 1,033 kudos
      Yes.
    2. calfurius
      calfurius
      • premium
      • 77 kudos
      ASIS isn't even available for Special Edition lol. What a weird question to ask.
    3. yexian7
      yexian7
      • member
      • 10 kudos
      @sagittarius22,

      i didn't open the mod files, from your description, it said healers are added by a script, right? so from the principle of your script functions, you think asis will add spawns to healers and work well, right?
      when asis or other adding-spawn mods released, remember to pay a little attention on the compatiblity, thx.

      @calfurius
      love your "lol", i was planning to say some dirty words and hurt someone's heart
    4. sagittarius22
      sagittarius22
      • premium
      • 1,033 kudos
      As I said, it will be compatible.