Skyrim Special Edition

File information

Last updated

Original upload

Created by

Anduniel

Uploaded by

Anduniel

Virus scan

Safe to use

Tags for this mod

160 comments

Comments locked

The author has locked this comment topic for the time being
  1. Anduniel
    Anduniel
    • premium
    • 733 kudos
    Locked
    Sticky
    This Mod's Comments page is now locked. From now on please use the individual "Anna's (house)" pages to comment.
    Only those will be updated now, since the files are now ESL, thus the merged version (which can't be ESL) is pretty pointless, and I don't want to keep uploading to 2 separate pages every update. Each house has it's own mod page except Severin Manor, but so far I only add things to a small area in the basement crafting.
    These files will remain available for those that want, but will be unsupported.
  2. Anduniel
    Anduniel
    • premium
    • 733 kudos
    Locked
    Sticky
    Update April 19, 2022:
    - Updated separate files, ESL. Optional (older) Merged File also includes RR Abandoned Building & Severin Manor.
    Same files also uploaded to individual mod pages:
     -- Breezehome, Honeyside, Hjerim, Vlindrel Hall, Proudspire Manor
  3. riverbord
    riverbord
    • premium
    • 67 kudos
    Love it, but it seems to be incompatible with LUX. The added room in Honeyside right across the staircase downstairs is basically invisible, until you walk inside. It's like there's an occlusion plane where there shouldn't be one. My own attempt to patch it didn't work as expected. Any chance you or someone might patch it for Lux?
    1. jaghar7
      jaghar7
      • member
      • 21 kudos
      I don't have Lux but I have the same issue with the downstairs rooms.  No idea what is causing it. 

      Edit: This wasn't meant as a "help me I have a problem" so much as "No it's not Lux".  In either case, probably seems to have resolved itself.  Currently suspicion is on outdated ENB.  
    2. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Both of you you:
      Are you using existing save, or NEW game? I tested using LAL Honeyside start, and absolutely everything is properly enabled and visible as it should be, nothing invisible. See my comment on the Honeyside page. So I have no idea either. I don't use any lighting mods. There are no "occlusion" or any other rendering markers.
  4. evilwillneverdie
    evilwillneverdie
    • premium
    • 0 kudos
    Hi Anna, first of all thanks and congrats for your mods, then I'm having a... structural issue here. Could someone help me to understand what's going on? it happens on the top floor, just up the last flight of stairs looking to the left wall, I can see objects falling continuously in the void and I can also jump myself.
    Thanks for any suggestions you may give me.
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Which version are you using?? If old version, buy the kids room from the steward. This does not happen in the updated Proudspire Manor version.
    2. evilwillneverdie
      evilwillneverdie
      • premium
      • 0 kudos
      Hi! the version is the 1.3 found on this mod page. I will try to buy the children's room and let you know, thanks!
    3. Anduniel
      Anduniel
      • premium
      • 733 kudos
      In the updated individual Proudspire Manor I made SURE to detach the entire childrens room item from its package, and when I tested it definitely showed up at the start...
    4. evilwillneverdie
      evilwillneverdie
      • premium
      • 0 kudos
      Well, has not happened the first time I spent time in the manor, I don't know how many times I entered the house, for that I find it strange. I have other mods that involves Solitude city exteriors and the Blue Palace, but nothing related to the interiors and the city inside the walls itself. I'm going to try to understand what may conflict, maybe this evening I can find some time to dig in. If you have suggestions on how to do it I would be grateful as I have no modding skills.
      I have no issues on restarting with a clean save if you think it may help, as I'm testing a new playthrough and I'm making up the world before beginning.
    5. gordhead
      gordhead
      • member
      • 6 kudos
      Are you using  Skyrim Project Optimization.  That mod places occulsion planes in the homes and can make it look like sections are missing.  If you are using this mod there is a no homes version that removes it's edits from the vanilla homes. 
    6. Epolbadare
      Epolbadare
      • member
      • 24 kudos
      i dont use SPO but still has the problem, im starting to think there is occlusion patch in USSEP
  5. WatcherCCG
    WatcherCCG
    • supporter
    • 1 kudos
    Would've posted this in the bug list but you've removed it. The lighting object for the original fire pit in Breezehome is still sitting where it used to be and is resisting my attempts to disable it. I don't think it's a bad mod interaction, since nothing else I have interacts with that cell, but I'd appreciate any advice you might have. And this happened with both the merged version and the ESL standalone file, so I'm not sure where the issue is.
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      That is not a bug with this mod. The firepit is completely removed, light and all. Could be bad save data. Or a lighting mod you have? Could try purging the cell (you'll have to look up the code). Other than that I don't know.
  6. PupWithLuck
    PupWithLuck
    • supporter
    • 0 kudos
    Heya! I've used this mod before without issue but after coming back there seems to be a compatibility flaw somewhere? I don't think i have anything that should modify the interiors of the homes [Disctinct interiors have vanilla homes turned off, same for SCFO] 

    The biggest/main glaring issue is the fact that the main bed for Honeyside [I don't use the other homes bc Riften is a longtime favorite] is permanently meshing with the dining table and two chairs. I've tried doing RecycleActor and disabling it but it's unaffected by both commands. 

    Any help would be appreciated as i truly adore the changes you've made to these homes. ;w;
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Thanks for using my mod(s) but I have no idea. Try purge interior, and reset interior? I don't know the command, you'll have to look it up.
    2. PupWithLuck
      PupWithLuck
      • supporter
      • 0 kudos
      Finally got around to trying this after reworking my modlist and this hasn't helped. I'm not sure if your mod should be high or low on the modlist but im also scratching my head bc i don't have much that changes playerhomes.

      I do use a disgusting amalgamation of JK's interiors, Distinct Interiors, and SCFO but none of them should touch honeyside to my knowledge :c

      Edit: Upon further investigation it seems there's a mod that customizes Honeyside via a cellar? I have no idea what mod could possibly do this and i don't see anything about it anywhere so i'm at a loss. It has a little cellar in one of the basement rooms and inside there's a bunch of statues and levers that correspond with factions. I'm assuming this is the main cause since it seems to revolve around the vanilla home but until i can find out what mod does this i'm kinda SoL
  7. swefrida
    swefrida
    • premium
    • 1,378 kudos
    Hi Anna! Thank you for making these homes feel like a home :) Endorsed! 
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Thanks!
  8. Kgod2019
    Kgod2019
    • premium
    • 0 kudos
    Love these designs, Honeyside and Breezehome are gorgeous! Only thing I noticed is that I am for some reason able to walk through the wall directly above the stairs in Breezehome and fall out of the cell. I have no idea what is causing this, probably on my end somewhere but I thought I may as well report it just in case nobody ever tried to walk through a wall before to discover it.
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Walk through a wall... nope, no idea. It's all vanilla assets, unedited.
  9. Drevan80
    Drevan80
    • premium
    • 2 kudos
    I'm a little confused you have two merged files without Hjerim (Anna's Vanilla Homes (Merged) and Anna's Vanilla Homes (Merged) - No Hjerim) what is the difference. Is it just that one works better with vanilla mission "Blood on Ice" and the other one not?
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      The "no Hjerim" doesn't include the changes to Hjerim...
    2. Drevan80
      Drevan80
      • premium
      • 2 kudos
      Ok. thanks for the answer
    3. Sauroller
      Sauroller
      • supporter
      • 1 kudos
      Dear Anduniel,
      but the description says that they BOTH (merged 1.0.2 and merged 1.0.3) do NOT include Hjerim. 
      Confusion persists...
      Sincerely, Che Ttako Sogo
    4. Anduniel
      Anduniel
      • premium
      • 733 kudos
      I moved 1.0.2 to "Old versions"
  10. InMyBestInterest
    InMyBestInterest
    • premium
    • 8 kudos
    Hello; I really like your mods but I have having some issues with the merged version in that if I use the updated individual houses and overwrite the merged version I get some overlapping mannequins. I am using the Sexy Mannequins mod that is most likely causing this issue. The next time I start a new game I will use the individual houses so with that said would it be possible to separate the RR Severin Manor house into a separate mod so I can have that one too? I want to have all your houses like I do now. Thanks.
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      That mod probably is your issue then. I didn't change location of any of the mannequins from the merged version, it's a lot of trouble moving all those trigger parts. Yes it is possible to separate RR Severin Manor. I haven't yet b/c I haven't gotten around to it.
      Btw I just released RR Abandoned House separate ESL.
    2. InMyBestInterest
      InMyBestInterest
      • premium
      • 8 kudos
      I checked your profile before I posted my comment to see if you might have added the separate RR houses and downloaded the RR Abandoned house for my next new game. Thanks for the reply and separate RR Abandoned House mod.
  11. Daeron187
    Daeron187
    • supporter
    • 3 kudos
    Bit of a silly question, but I want to use all your homes minus breezehome, but i see you only doing the all in one which makes 1 esl/esp. Do I need to just dl all the separate mods rather then as I can see where to just disable Breezehome. Yeah I kinda have a thing about breezehome so use a specific mod for it.

    Thanks. 
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Use the individual ones you want. They are more updated than the Merged ones.
  12. swefrida
    swefrida
    • premium
    • 1,378 kudos
    Love your homes! Endorsed^^
    1. Anduniel
      Anduniel
      • premium
      • 733 kudos
      Thank you!