Skyrim Special Edition
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ZelieSovn

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ZelieSovn

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39 comments

  1. Cesar668
    Cesar668
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    Ey buddy, You can do this but to LE Version? 
  2. insectlover96
    insectlover96
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    So let me make sure I'm understanding this right. This patch will make it so that the breton paladin mod's quest doesn't exist, and instead I do the LOTD quest to get the crusader armor, which will look like the BP armor ofc, but it will still maintain the LOTB armor buffs and only LOOK like the BP armor? Or will it have the BP armor enchantments and looks with the LOTB quest?
    1. majinyasu
      majinyasu
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      If you delete or disable the esp, the breton paladin won't exist, and the LOTD crusader armour will only have the appearance of the breton one, not it's enchantments abilities or anything far from that
  3. spongebobananapants
    spongebobananapants
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    Can you give further instructions on extracting the archive? Where do I need to extract it to? What do i get once i extracted the archive?
    And do i still need the esp from this page?
    1. MechaDoomDragon
      MechaDoomDragon
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      Just spent a while figuring it out myself. You need to extract the files from Breton Paladin into the folder of THIS mod, alongside the esp.
    2. spongebobananapants
      spongebobananapants
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      Does that matter? I just unpacked the bsa in the data folder and the esp is also in the data folder. The armor now has the model and textures of frankfamilys mod but i dont know if that will bring problems with the esp and the dragonborn quest
    3. ZelieSovn
      ZelieSovn
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      the fact that you're extracting stuff into your data folder just shows you don't use a Mod Manager and means you're asking for problems.
      Doesn't matter where you extract it, those files will not be overwritten by anything, it's just cleaner to throw it into a mod manager.
      If you disable the esp of this mod, then what are you even downloading? Use your common sense.
    4. reddrunner
      reddrunner
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      Took me a minute to even realize I needed to download this mod since it wasn't in the instructions, haha. 
  4. stephenince
    stephenince
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    I have the .esp from this mod and the .bsa from the Artifacts mod in my data folder (Artifacts .esp is deleted) but I'm not getting the new textures on the Crusader armour. Any tips?
    1. ZelieSovn
      ZelieSovn
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      reading the modpage
  5. Vainslayer13
    Vainslayer13
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    Bless you, boss!
    I have no idea how this isn't part of the official patcher!
  6. Atroxion
    Atroxion
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    Just wanted to check if it's actually necessary to unpack the BSA or whether this mod works regardless. Thanks :)
    1. Atroxion
      Atroxion
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      Nevermind, I got my answer when the armor was invislble in the game haha. I also wanted to check whether the scripts folder from the Artifacts mod is required, or whether it's okay to hide/delete it. Thanks!
    2. ZelieSovn
      ZelieSovn
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      the scripts are referenced by the mod only, so they're never gonna get triggered
  7. megablackk1d
    megablackk1d
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    Is it possible to add a display for it rather than replace?
    1. ZelieSovn
      ZelieSovn
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      be the change you want to see in the world.
  8. NewVegasJoker
    NewVegasJoker
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    That's weird, Skull Crusher ground model and display model are normal, but first person, third person, inventory models are using old LotD assets..why?

    EDIT: Figured it out, the 1st person model (WNAM) of the weapon record needs to be changed to new model path as well, otherwise first person, third person, inventory models are going to use old LotD assets, it's linked to STATIC.

    EDIT2: Yep, not only Skull Crusher, other weapons needs their first person model changed as well.
    1. ZelieSovn
      ZelieSovn
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      Thanks for the report, fixed in latest version.
      I dont fucking know how i let that slip ....
    2. NewVegasJoker
      NewVegasJoker
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      No worries man!
  9. zubr3
    zubr3
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    How compatible is this mod with the Creation Club mod and its unofficial fixes?
    1. ZelieSovn
      ZelieSovn
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      Not taken into account when making it.
      I do not take into account paid mods when I work, behavior when using them is unknown to me.
    2. Selfishmonkey
      Selfishmonkey
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      It will depend on load order, one is overwritten by the other, as they are touching the same entries. Personally, I'm making an xEdit patch, where the CC armor is a replica (coz it looks cheap) and the FF armor is the "actual" armor.
  10. PrestonCoIe
    PrestonCoIe
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    When MO2 asks me "Do you wish to remove BSAs after extraction is completed?",

    Do I select "Yes" or "No"? 

    Sorry if this is a stupid question - New to this BSA thing. 
    1. ZelieSovn
      ZelieSovn
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      You can answer no, totally fine.