Man, I wish I could get this to work. I've shot fireballs into every water body in Skyrim and don't get any splashes. The mod is working somewhat, since I get bubbles and ripples that I don't get without the mod, but I never get an explosion. I'm certainly hitting rocks/surfaces like the OP explains, and I have to have tested SOME water that isn't marked as dangerous. If anyone has any ideas, I'd appreciate the help.
The game might crash with this mod as it is outdated. if you want to install it, and you are on the current updated version of Skyrim to this date (1.6.1170), then the most stable version to choose is 1.6.323 as it is less invasive.
From personal experience, SKSE mods always need updating.
From my personal experience as a developer there is no need to fix what aint broken. Source is available so you can recompile this yourself, if you truly feel it needs updating.
'From personal experience, SKSE mods always need updating'.
If you're speaking from PERSONAL experience, why would you make such a bold claim as that something ALWAYS needs to be done?
Counter claim: From my personal experience, SKSE mods can often be made version independent through use of the address library. For reference, on the address library modpage, this is one of the first few sentences: "For SKSE DLL plugin authors: This is a modder resource (a header file). You can load a database that stores offsets so your DLL plugin can be version independent without requiring to be recompiled."
I probably sound like a dickhead, and I do genuinely apologize for that, but I feel like that's the best way to put it for both explanation purposes and for people who made read this in the future and find themselves confused. Generally, the mod author is always right. Happy modding.
Is there a way to re-enable water displacement in places where it isn't present? The Whiterun ponds around Dragonsreach, if you get in the water, there's no displacement. Small ponds in the wild though, with much less water, have full water displacement enabled. Also bodies of water added by mods like Rayek's End jacuzzi, that doesn't have displacement either. Anybody knows how it can be done or if there's a mod to do just that somewhere on the Nexus?
How about that white foam that forms when anything generates a splash? I can't find a replacement anywhere, and that's like 144p it's so low res, one of the very few remnants that have survived from the very first Skyrim.
From description :"Splashes will not work in water flagged as dangerous. This can be toggled in the included config." If you use a survival/needs mod or have your water flagged as dangerous for some reason, that might be why.
So there is no explosion or effect with the incinerate and chain lightning spells. Can i somehow add that the effect aplies to those spells and if so how?
284 comments
From personal experience, SKSE mods always need updating.
From my personal experience as a developer there is no need to fix what aint broken. Source is available so you can recompile this yourself, if you truly feel it needs updating.
If you're speaking from PERSONAL experience, why would you make such a bold claim as that something ALWAYS needs to be done?
Counter claim: From my personal experience, SKSE mods can often be made version independent through use of the address library. For reference, on the address library modpage, this is one of the first few sentences:
"For SKSE DLL plugin authors:
This is a modder resource (a header file). You can load a database that stores offsets so your DLL plugin can be version independent without requiring to be recompiled."
I probably sound like a dickhead, and I do genuinely apologize for that, but I feel like that's the best way to put it for both explanation purposes and for people who made read this in the future and find themselves confused. Generally, the mod author is always right. Happy modding.
You need THIS.
Ty Po3!
If you use a survival/needs mod or have your water flagged as dangerous for some reason, that might be why.
Seems like it does not consider incimerate as a fire spell at this line.