Made some changes to the meshes, hopefully no one will end up with exploded night sky meshes now.
The 12 new nebulas use a different night sky mesh which i made using a sub-divided plane i curved then symmetrized so as to end up with a mesh which makes use of all the available uv space and still covers the whole sky, could have gone with a symmetrized dome but some uv space would have been unused and i didn't want that, i tried all the different sky boxing techniques as far as i know (cylindrical, spherical, cube, dome, quadrilateralized spherical cube projections and also tried the cards+atlas method i used for the console version) and this is the one i was the most happy with.
Removed 2 stretched out stars in the galaxy texture, made a new desaturated option and 2 other saturated and desaturated options but with different alpha channel data.
Remade my moon mod and included it here, fixed black outline and made a moon glow version, also covers the werewolf perk menu moon.
Made 5 new aurora models available in 7 options, made from 12 new "parts" each having 3 layers just like the vanilla aurora (the parts are included as resources each in their own nifs for mod authors interested in making their own combinations and such, i've also split the vanilla aurora into 5 parts for those that need it).
-V1.1
Merged the galaxy outline fix with the main files.
Fixed seams in some of the star textures.
Added 2 new star textures, (Thorn shaped option 4 and 5), 5 having a lot more stars than any other textures (You may want to tweak stars animation density and intensity under the skies properties in enbseries.ini for this 5th option especially).
Added a 5th option for the nebulas, this option won't install nebula textures and removes the nebula mesh from the nif, it's for those who do not want any of the nebulas.
Added a de-saturated galaxy option.
I've added a version of the mod i had made specifically for console, the goal was to keep the file size as small as possible without sacrificing the resolution too much, it's sort of a mix between performance and quality, in my opinion it's on par with the 8k resolution for the stars and 4k for the nebulas but with the file size of 1k/2k textures, i relied on "cards" and tiling a lot to make this but did my best to hide any repetition as best i could, should be a great alternative for really weak pc's.
Fixed fomod not installing the de-saturated galaxy texture properly.
-Latest change:
Fixed auroras not responding to enb aurora parameters.
In a universe where literal magic and demon gods exist the night sky would also be chaotic. Also Nirn is in like its own pocket dimension. The stars are actually holes that are in the void landscape.
Wonderful mod! I am obsessed with spectacular galaxies, so I just keep trying to fill my skyrim's sky. Thanks a lot for your mod! So is it possible to have a version that combine two or even more different nebulars together in one night sky? :)
It's written in the sticky above (latest change) and in the changelog tab, i don't like to always update the version number because then i have to do it in the fomod too..
For minor updates, you could just make hotfixes numbered 2.0.1, 2.0.2 etc, Then after a while incorporate the hotfixes into a new 2.1.0 FOMOD. I see people do that, seems to not raise any questions.
I love it all! But Masser seems to be very huge for me. Covering a large portion of the sky, while Secunda is the size of the vanilla Masser. Is there any way to reduce their size?
Both should be vanilla size so i have no idea why it's not the case on your end, you can use the plugin in the archive to change their size though so you can try that and see if it works.
129 comments
-Latest change:
Thanks a lot for your mod!
So is it possible to have a version that combine two or even more different nebulars together in one night sky? :)
and whats the change log?
Maybe it can be a bit inconvinient to adjust the version number but it is a huge help for the user to manage the versions.
Is there any way to reduce their size?