Version 1.3 : > Added the Battle of Hjaalmarch > Fixed the Navmesh > Added built-in compatibility with mods adding scabbards to the weapons > Fixed a bug causing two bodies to spawn near the Nightgate Inn > Added NPCs to the Battle of the Sea of Ghosts > Added a trigger to spawn the Sea Dragon only when near the battlefield > Moved the Privateer to the shore > Corrected a typo in the Letter of Marque > Added a new "Wild Dog" creature > Moved some statics in the Ambush in the Valley to fix pathfinding issues > Assets packed in a BSA for better performance
Also you can now find a bit of lore concerning each battle in the mod description. Enjoy !
Love the mod, but having an issue where everytime I travel to, and/or enter and exist the Morthal player home (Windstad manor I think it's called), the bodies of the Morthal guards from Hjaalmarch battle spawn all over my yard and a stack of bows and shields.
Also, is there no unique weapon added to the Battle of Hjaalmarch?? I found the others from the three battles but none in Hjaalmarch.
SO I'm playing the mod and I remember a while ago there were weapons I could get in the mod. I cannot remember where the pirate sword is. Am I missing something or did it used to spawn on a dead sailor?
I really love the idea of this mod but holy hell some of the scenes can be a real fps killer. I encountered a battle somewhere between Dawnstar and Whiterun and my average fps went from high 40's all the way down to ~19 ?.
Is there any way we can get the same scenes, but with some npc's and clutter removed so it doesn't nuke my fps whenever I stumble across them?
+1 I love this mod, but I'm going from ~50 pfs to ~15 fps in the Battle of Hjaalmarch area (and others) and wish there was some middle ground....I assume my having physics on all their cloaks isn't helping things either...
same, drops from around 60 to 10-20 fps near the battle sites, really hit hard at Korvanjund I do run mods that add physics like fsmp so it makes sense, all those dead soldiers probably have physics added plus modded armor
No actually, I'm using Nordwarua's armor replaces and all my dead guys are fully clothed... might be your Load order? Try checking your plugins and that some stray armor replacer isn't in the wrong place.
I love the atmosphere that these battlefields add, a really very good mod, I would like more fields throughout skyrim but it would be abusing my luck in terms of compatibility with other mods hahaha thank you very much for this!!
This mod combines wonderfully with the Windstad mine mod. Once the mine exterior is build the battle of Hjaalmarch becomes the battle of the Windstad mine. The battle is literally right outside the gate and walls of the mine area. It really looks like they are meant to go together. I love it.
187 comments
> Added the Battle of Hjaalmarch
> Fixed the Navmesh
> Added built-in compatibility with mods adding scabbards to the weapons
> Fixed a bug causing two bodies to spawn near the Nightgate Inn
> Added NPCs to the Battle of the Sea of Ghosts
> Added a trigger to spawn the Sea Dragon only when near the battlefield
> Moved the Privateer to the shore
> Corrected a typo in the Letter of Marque
> Added a new "Wild Dog" creature
> Moved some statics in the Ambush in the Valley to fix pathfinding issues
> Assets packed in a BSA for better performance
Also you can now find a bit of lore concerning each battle in the mod description. Enjoy !
Also, is there no unique weapon added to the Battle of Hjaalmarch?? I found the others from the three battles but none in Hjaalmarch.
Am I missing something or did it used to spawn on a dead sailor?
Is there any way we can get the same scenes, but with some npc's and clutter removed so it doesn't nuke my fps whenever I stumble across them?
I love this mod, but I'm going from ~50 pfs to ~15 fps in the Battle of Hjaalmarch area (and others) and wish there was some middle ground....I assume my having physics on all their cloaks isn't helping things either...
I do run mods that add physics like fsmp so it makes sense, all those dead soldiers probably have physics added plus modded armor
Dummy won't be worn cloaks.
Floating shiields