For some reason, after getting up, he puts away his weapon and takes it out again, so that the enemy can hit him in the meantime. It's an endless loop.
After a player is resurrected from a bleedout, he is attacked by the enemy before he is ready and bleeds out again. In other words, it loops forever. Perhaps, but it was necessary to temporarily stop the combat AI, e.g., for 5 seconds.
It would be best if, for example, in the MCM, a slider could be set to stop the combat AI for 5-10 seconds after the return of the bleedout.
This would transform this mod into something wonderful and nice. I sincerely wish you the best of luck with the modification.
This mod is secretly probably the least buggy and best alternative death mod to avoid the Loading corruption bug. ahead of its time. Kind of wish, it could be rebranded. Its too unnoticed and underrated with current title
great work
Edit: Just read permissions. never had the legs to go the distance. Basically can't build add-ons or even settings loaders for it
I have a questioned is it possible to set the players health value that would initiate the down but not out stage to 1 instead of 0? Cause I'm trying to play skyrim together and it always hard desyncs on a players death which leads to having to restart the whole game to fix. But I found this mod last night and was like ok this could be on to something to possibly fix that issue. Cause the issue with that is that when your health reaches zero and you die the ai bugs out like crazy and keeps agro on you even after death but what I noticed with this mod is that once you go into the down but not out stage or even with the turn into a ghost setting is that they will de-agro on you and reset which is great honestly. Anyways what I'm trying to say is, is it possible to set that value to 1 to keep your character from reaching zero thus putting you in the down but not out stage and keeping you from truly dying in the games engine but still have the benefits of this mod if that is even possible to do so? But honestly it's just a theory that I came up with that might be a solution to it but honestly I don't know too much about coding so may not be possible.
Hi KatShiro, As I only ported the mod and haven't made it, the only think I can say is that the AI doesn't bug out when I die and come back with this mod. Sorry I can't help you further, never played Skyrim Together.
A good mod. It works stably. The only thing missing in the MCM-menu settings is the ability to disable the mod. On/Off. This option would be very useful when testing other mods, without starting a New Game.
yeah works fine, all other death mods are wokny, but one thing is annoying with the ghost mode, when you leave a corpse behind, soon multiple areas will be filled with copies of your naked corpses. those do not despawn when you loot your gear, no idea how hard it would be to implement, to disable the corpse after looting
I agree that the left-over body when one becomes a ghost and comes back is not immersive.
I only use the knockdown mode with injuries (Essential only option; 10% HP; with Injuries on).
+1 to the mod @Torllay - Really like it. The injuries are severe enough (notably the broken leg) that it really does not feel like a free pass. The player is free to reload if it feels cheesy, etc.
If the bodies disappears it would be like "World of Warcraft", it would be amazing.. But this is a port, and I do not think they can add that option.. :(
You can remove it easily. Using either the Console (Just click on the corpse, and when you have their ID selected, type in Disable or Markfordelete-Then Disable.) Or you can use Proteus. Use "Proteus - NPC" on the Corpse, and click "Remove Corpse".
Wait I thought in the MCM you can turn this feature off? Unless you want to become a ghost. I'm wondering if there are any bugs when you just leave the essential only option on. Idc much for becoming a ghost.
55 comments
I don't understand why they made it this way.
thanks yoru reply.
i don't know how can i standing up such you said.
i using faster stand up motion mod.
what i should do next?
After a player is resurrected from a bleedout, he is attacked by the enemy before he is ready and bleeds out again. In other words, it loops forever.
Perhaps, but it was necessary to temporarily stop the combat AI, e.g., for 5 seconds.
It would be best if, for example, in the MCM, a slider could be set to stop the combat AI for 5-10 seconds after the return of the bleedout.
This would transform this mod into something wonderful and nice.
I sincerely wish you the best of luck with the modification.
great work
Edit: Just read permissions. never had the legs to go the distance. Basically can't build add-ons or even settings loaders for it
As I only ported the mod and haven't made it, the only think I can say is that the AI doesn't bug out when I die and come back with this mod. Sorry I can't help you further, never played Skyrim Together.
The only thing missing in the MCM-menu settings is the ability to disable the mod. On/Off. This option would be very useful when testing other mods, without starting a New Game.
I only use the knockdown mode with injuries (Essential only option; 10% HP; with Injuries on).
+1 to the mod @Torllay - Really like it. The injuries are severe enough (notably the broken leg) that it really does not feel like a free pass. The player is free to reload if it feels cheesy, etc.