Looking for an update to this patch so it doesn't error Dyndolod 3.0 Alpha-84 since it's saying that this patch is rather the wrong patch version for Weathered Road Signs Fixed or has become permanently unusable. Sadly, a lot of mods are requiring Dyndolod 3.0 nowadays and this is why I am seeing if something could be done about this patch?
I don't think this is a problem with DyndoLOD or the patch. There are two versions of Weathered Road Signs. There is Weathered Road Signs and Weathered Road Signs Fixed***. They both have the same esm but this patch is for the Fixed** version and DyndoLOD will recognize this as a problem. I got the same error. I had to uninstall Weathered Road Signs and download and install Weathered Road Signs Fixed. The same mod, but a different version that the mod author for some reason uploaded to a different mod page. Correct Fixed version: Weathered Road Signs Fixed
Works ok for the meshes, but it's not synced with LoSII's dynamic turning off and on function? Any fix?
EDIT: Ok, for some signs, like when there's another pole with lantern standing above the signs, dynamics work. However, some signs have their own lanterns sticking to them, they are always on.
It's bearable, better than duplicate lanterns anyway...
Thank you so much for this - I was having mad CTD issues every time I got near Helgen and it was driving me nuts until I narrowed it down to Weathered Road Signs + LOTS patch.
29 comments
Correct Fixed version: Weathered Road Signs Fixed
Any fix?
EDIT: Ok, for some signs, like when there's another pole with lantern standing above the signs, dynamics work.
However, some signs have their own lanterns sticking to them, they are always on.
It's bearable, better than duplicate lanterns anyway...
and this patch still needed...
(Description clearly states "Simply WiZkiD's patch for Weathered Road Signs but adapted to fit fixed, eslfied version of mod from mnikjom.")