Skyrim Special Edition

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wankingSkeever

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wSkeever

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68 comments

  1. zhuabaobao123
    zhuabaobao123
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    Textures Do Not MatchSee Textures Do Not Match for explanations and help for this message.
    Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_0.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE02F802]Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_4.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE02F802]
        Recently, dyndold appeared, how to solve it
    1. wSkeever
      wSkeever
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      Please ignore these and don't report in the future
  2. StrayHALOMAN
    StrayHALOMAN
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    Hey can we get a Lux patch?
    I've got invisible parts of the house in my game... Looks good though :)
    1. SherlockCones
      SherlockCones
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      this ^ would be nice
    2. Crow7420
      Crow7420
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      ^ Another one joins the line
  3. cjmstate
    cjmstate
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    I have a weird bug where the exterior on the building fades in and out. I was hoping this mod might fix it but no luck. Anyone encountered this before and found a fix?
    1. delfofthebla
      delfofthebla
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      • 17 kudos
      Experiencing the exact same situation.. no fix found yet.
    2. wSkeever
      wSkeever
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      Not related to this mod.
    3. quabityassuance
      quabityassuance
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      I know it's not from this, but I can't figure out how to fix it. When you walk past the gate towards the right side of the museum, suddenly all the decorations "pop" in, depending where you are standing. I believe it to be an occlusion culling issue but I'm not sure how to fix it in xEdit. Perhaps wankingSkeever could be kind enough to drop some insight on us. 
    4. wSkeever
      wSkeever
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      Bad occlusion planes. probably from missing a patch with efps
    5. quabityassuance
      quabityassuance
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      I don't use efps, but turns out it was just a load order issue.
    6. Saul84
      Saul84
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      this worked for me, I had completely forgotten about the EFPS patch. thank you so much!!!
    7. JDTonts
      JDTonts
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      I didn't know about the EFPS patch, but I ended up needing that too.
    8. Alasador
      Alasador
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      This is why we read the comment section. Speaking of which this one should probably be pinned for the time being.
  4. deleted74338003
    deleted74338003
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    • 1 kudos
    Thank you very much for these fixes!

    CoTN is a very popular series with similar texture weirdness, with misaligned boards and whatnot. If you were ever up to it, it would very much benefit from similar fixes as well, and I'm sure many people would love you for it!
  5. fallankid
    fallankid
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    im shocked that they didn't fix it by now....
  6. BeranabusBarnes
    BeranabusBarnes
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    Good work.
  7. Silvyvale
    Silvyvale
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    Are there any plans to add the Erikur house fix for open cities? :D
  8. dragonrykr
    dragonrykr
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    • 10 kudos
    Thanks for this awesome mod! However, while nearly all of the fixes have been applied, for some reason I still get the z-lighting at the entrance... Any idea what could be done?

    Photo - https://ibb.co/2NS5mhm
  9. jonado1
    jonado1
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    The implementation of the OCS patch is really bad. There is actually a reason for having duplicates of the objects in the closed worldspace. So instead of moving all fixed objects from the closed worldspace to the open one, you should map the copies in the open worldspace with the originals and apply the changes to them. There is a useful script for doing that here: https://www.nexusmods.com/skyrimspecialedition/mods/6536. I will try this myself and tell you if I encounter any problems.
    1. wSkeever
      wSkeever
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      I didn't make it, and I don't care about it. If you care, you can make a different one.
    2. Fuzzlesz
      Fuzzlesz
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      Please grab the new version.
    3. DomT602
      DomT602
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      -removed-
  10. nianox
    nianox
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    Some of the ballustrades on the upper level of the museum are very horrible. Any chance of a fix for that?