v1.1 will make this mod not change buckets added from other mods. v1.2 mini hotfix to add missing mesh I forgot to edit. v1.3 added the mesh the NPCs use
The purple issue is caused by bucket02b.nif not being assigned to the sopabucket02 texture but that's fixed if you change the texture pathes to textures\clutter\sopabucket02.dds and textures\clutter\sopabucket02_n.dds
What is a good rule of thumb for textures. I've heard the larger items need higher resolution ( like statues = 4k ) , and smaller items look fine with lower textures, in fact you can't tell the difference between 1k and 4k spoon unless you zoom in.
Any guidelines on this? I'm running a 1660ti 6gb so I'm careful with texture resolution.
These look great, I just don't want my game to lag like a slideshow.
Any random character uses more polygons and textures AND is moving with an AI. I would expect a a difference from vanilla if you spawn like 50 buckets at the same time.
You're running a 1660ti and you're being careful about modded Skyrim? I can understand wanting to avoid stutters, but I've overhauled my game to the extreme with my 1650 Super and I've yet to come across an issue. There are some minor stutters in the outside game world, but that's just because of my ridiculous amount of graphics mods.
Your rig probably won't have a difficult time running the game if you decide to give everything (such as spoons) a 4K texture. Your GPU is better than mine and your VRAM is more than sufficient, so I don't foresee any major problems with 4K stuff. At most, you'll suffer a few stutters, but usually not in interior cells where gameplay matters most.
To answer your question, it's somewhat up to preference. I'd definitely agree that the bigger things are in much need of 4K or above, like walls/floors, statues, terrain; things that you can see a blurry texture on. Believe it or not, retextures on bigger objects won't murder your frame rate alone. When it comes to the big things, usually it's your grass/flora mod, your lighting/weather mod, or your ENB that causes the most lag. If you're still worried about performance (rather than peace of mind looking at random objects in your game) then you'll be just fine going with 1K or 2K textures for small objects.
Now, if you're like me, you look at everything in your game like a human magnifying glass to check if it has a good texture or not. I immediately slap a 4K retexture on anything that has even a slight blurriness to it. At that point, your game might run a tad bit slower. Again, your rig is better than mine and I only suffer minor issues, so I don't see why you couldn't handle a few 4K textures.
So to conclude, here's my advice: You'll be fine with 1K or 2K on small stuff and 4K on the big things. You won't have major problems with 4K on small things, but you can avoid an excess amount if you want to avoid stuttering. It's not a necessity to slap textures on every, single, thing in your game, so go light on those unless you find something that really needs a retexture. I also strongly suggest you pick performance friendly landscape and lighting mods, as well as ENB. You might even dare to play without an ENB.
83 comments
v1.2 mini hotfix to add missing mesh I forgot to edit.
v1.3 added the mesh the NPCs use
You can also see this in-game
https://ibb.co/b2ZgTLG
HERE
Honestly in this case it probably warrants a main file update.
Hello, how to make NPCs wear your bucket and not vanilla?
https://c.radikal.ru/c40/2201/10/d0bd0cc06af9.jpg
https://a.radikal.ru/a08/2201/ef/7970c450e13d.png
dear god
there is more
no!
I am dumb and didnt check the optional files. fml
HAPY NEW YEAR HOHOHOHOHOHHHHHH
Happy new year! Especially to you, ElSopa!
I'm using SMIM if that helps, but I don't know what in particular is causing the issue.
My best guess is a mesh-texture conflict of some sort, I really have no knowledge in that department.
Image with console references:
https://imgur.com/a/8S6GZAJ
For more info: Mod Organizer shows no conflict with WACCF. One of the buckets has some kind of problem, the one with the side ropes is normal.
Any guidelines on this? I'm running a 1660ti 6gb so I'm careful with texture resolution.
These look great, I just don't want my game to lag like a slideshow.
Your rig probably won't have a difficult time running the game if you decide to give everything (such as spoons) a 4K texture. Your GPU is better than mine and your VRAM is more than sufficient, so I don't foresee any major problems with 4K stuff. At most, you'll suffer a few stutters, but usually not in interior cells where gameplay matters most.
To answer your question, it's somewhat up to preference. I'd definitely agree that the bigger things are in much need of 4K or above, like walls/floors, statues, terrain; things that you can see a blurry texture on. Believe it or not, retextures on bigger objects won't murder your frame rate alone. When it comes to the big things, usually it's your grass/flora mod, your lighting/weather mod, or your ENB that causes the most lag. If you're still worried about performance (rather than peace of mind looking at random objects in your game) then you'll be just fine going with 1K or 2K textures for small objects.
Now, if you're like me, you look at everything in your game like a human magnifying glass to check if it has a good texture or not. I immediately slap a 4K retexture on anything that has even a slight blurriness to it. At that point, your game might run a tad bit slower. Again, your rig is better than mine and I only suffer minor issues, so I don't see why you couldn't handle a few 4K textures.
So to conclude, here's my advice: You'll be fine with 1K or 2K on small stuff and 4K on the big things. You won't have major problems with 4K on small things, but you can avoid an excess amount if you want to avoid stuttering. It's not a necessity to slap textures on every, single, thing in your game, so go light on those unless you find something that really needs a retexture. I also strongly suggest you pick performance friendly landscape and lighting mods, as well as ENB. You might even dare to play without an ENB.