Skyrim Special Edition

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YsCordelan

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YsCordelan

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22 comments

  1. astrathefluffyderg
    astrathefluffyderg
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    kind of wish to see some of these in Legendary edition as i don't like the changes made between 32-bit and 64-bit skyrim and no i can't/ won't back-port it as i don't own special edition and have no plans to ever get it (this is partially addressed to people who think they have rights to answer questions directed towards the author so if you are not the author or a site admin please don't reply to this saying to port it myself or just get special edition}
  2. keyah111
    keyah111
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    One hand master spell seems to be not working because it animates the vanilla master spell animations, did I install it wrong or something because I ran it thru FNIS and loot also checked PCA.
  3. Saecan
    Saecan
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    Hey, I just wanted to let you know that I saw in SSEEdit that there are some fixes from the USSEP that are overridden by this mod. For example, this mod doesn't add the bonus to archery, one-handed and two-handed to the Call to Arms spell that the USSEP adds. It's not a huge deal but it'd be great if you could carry forward those few changes from the USSEP.

    Edit: Never mind, it looks like you did implement those bonuses, just not the same way as the USSEP.
  4. supernova123
    supernova123
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    I just tried to use this mod, was hoping to stack a couple of cloak spells, and it said in the description that it was possible, but in-game my cloaks still override each other when i cast a new one...

    Edit: Actually, just looked at the active effects, it looks like it only works on the vanilla cloak spells, any chance that this could include ones added by mods?
    1. YsCordelan
      YsCordelan
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      It requires editing the Magic Effect for each cloak individually, so I can't make it automatically apply to cloaks added by mods. But it's fairly easy to do yourself in the CK or SSEEdit. All you need to do is uncheck the ' Dispel Effects with these Keywords' box in the Magic Effect edit window for the cloak in question (and remove the Hit Effect Art if you want to get rid of swirling particles). Here is what that looks like in the CK.
    2. supernova123
      supernova123
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      Thank you for the help, took me a bit to work with the ck, first time actually. Again, thanks for the help/reply. That pic helped a lot too.
    3. Thrashlock
      Thrashlock
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      I was about to ask if I could just slam in Dragonhide, Soul Cloak (from Apocalypse) and Fire Cloak into Ocato's Recital (also Apocalypse) with this mod. But honestly, it's still probably the best mod for onehanded master spells out there. Thanks!
  5. Snakesrc
    Snakesrc
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    if it's not too much trouble, would it be possible to modify Blizzard by increasing its damage?
    And thank you for the spell tweaks, endorsed!
  6. Immortalkidthunder
    Immortalkidthunder
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    Could you please upload your incredibly comfy boots mod to Xbox one, its such a good enchanment! would be great if you can,no worries if you dont want to.
  7. hempmeister69
    hempmeister69
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    The spell tweak effects seem pretty cool. Is it compatible with Deadly Combat's changes to wards?
    1. YsCordelan
      YsCordelan
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      Yes, as far as I can tell.
  8. Saecan
    Saecan
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    Hey, I love the master spell tweaks, but I'm wondering whether the fact that they can be cast one handed now also means that they can now be dual cast in the usual way? Do the master spells benefit from dual casting perks now if you cast them with both hands, etc?
    1. YsCordelan
      YsCordelan
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      Yes.
  9. Roniellio
    Roniellio
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    Can you make those unbelievably comfortable boots disenchantable? So they can be applied to other boots?
    1. hippiluv
      hippiluv
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      +1

      If they are not, it would be awesome if they were..
    2. YsCordelan
      YsCordelan
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      I guess I could do that.

      EDIT: It is done.
    3. altean
      altean
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      Finally I'll be able the enchantment on my slippers..Ahem..I mean my war-boots..nope..what was I saying?.. Yeah,,,! Assassin!
      Regal Assassin Boots! My favorite..
      Thank you.lol
  10. AntiPlan
    AntiPlan
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    question: would this work with Ordinator? or is there some kind of conflict? I'd love to use this with Ordinator^^
    1. YsCordelan
      YsCordelan
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      The spell tweaks mod works fine with Ordinator. The spell scaling mod does not.
    2. AntiPlan
      AntiPlan
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      thank you i think ordinator has spell scaling integrated, right? it's usually the first perk in a skill tree: spell is x% stronger per skill level and stuff.
    3. YsCordelan
      YsCordelan
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      Yes, Ordinator has its own spell scaling solution. Ordinator is my preferred perk overhaul, too. I made the spell scaling mod the other day mainly for PS4 players who can't use Ordinator and other full-featured perk overhauls, but I figured I might as well upload it here. The spell tweaks mod is something I made ages ago and have always used with Ordinator.