kind of wish to see some of these in Legendary edition as i don't like the changes made between 32-bit and 64-bit skyrim and no i can't/ won't back-port it as i don't own special edition and have no plans to ever get it (this is partially addressed to people who think they have rights to answer questions directed towards the author so if you are not the author or a site admin please don't reply to this saying to port it myself or just get special edition}
One hand master spell seems to be not working because it animates the vanilla master spell animations, did I install it wrong or something because I ran it thru FNIS and loot also checked PCA.
Hey, I just wanted to let you know that I saw in SSEEdit that there are some fixes from the USSEP that are overridden by this mod. For example, this mod doesn't add the bonus to archery, one-handed and two-handed to the Call to Arms spell that the USSEP adds. It's not a huge deal but it'd be great if you could carry forward those few changes from the USSEP.
Edit: Never mind, it looks like you did implement those bonuses, just not the same way as the USSEP.
I just tried to use this mod, was hoping to stack a couple of cloak spells, and it said in the description that it was possible, but in-game my cloaks still override each other when i cast a new one...
Edit: Actually, just looked at the active effects, it looks like it only works on the vanilla cloak spells, any chance that this could include ones added by mods?
It requires editing the Magic Effect for each cloak individually, so I can't make it automatically apply to cloaks added by mods. But it's fairly easy to do yourself in the CK or SSEEdit. All you need to do is uncheck the ' Dispel Effects with these Keywords' box in the Magic Effect edit window for the cloak in question (and remove the Hit Effect Art if you want to get rid of swirling particles). Here is what that looks like in the CK.
I was about to ask if I could just slam in Dragonhide, Soul Cloak (from Apocalypse) and Fire Cloak into Ocato's Recital (also Apocalypse) with this mod. But honestly, it's still probably the best mod for onehanded master spells out there. Thanks!
Could you please upload your incredibly comfy boots mod to Xbox one, its such a good enchanment! would be great if you can,no worries if you dont want to.
Hey, I love the master spell tweaks, but I'm wondering whether the fact that they can be cast one handed now also means that they can now be dual cast in the usual way? Do the master spells benefit from dual casting perks now if you cast them with both hands, etc?
Finally I'll be able the enchantment on my slippers..Ahem..I mean my war-boots..nope..what was I saying?.. Yeah,,,! Assassin! Regal Assassin Boots! My favorite.. Thank you.lol
thank you i think ordinator has spell scaling integrated, right? it's usually the first perk in a skill tree: spell is x% stronger per skill level and stuff.
Yes, Ordinator has its own spell scaling solution. Ordinator is my preferred perk overhaul, too. I made the spell scaling mod the other day mainly for PS4 players who can't use Ordinator and other full-featured perk overhauls, but I figured I might as well upload it here. The spell tweaks mod is something I made ages ago and have always used with Ordinator.
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Edit: Never mind, it looks like you did implement those bonuses, just not the same way as the USSEP.
Edit: Actually, just looked at the active effects, it looks like it only works on the vanilla cloak spells, any chance that this could include ones added by mods?
And thank you for the spell tweaks, endorsed!
If they are not, it would be awesome if they were..
EDIT: It is done.
Regal Assassin Boots! My favorite..
Thank you.lol