Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Felisky

Uploaded by

Felisky384

Virus scan

Safe to use

344 comments

  1. adelinadragonborn
    adelinadragonborn
    • member
    • 22 kudos
    Real game changer, and a good reason to downgrade skyrim to 1.5.97. Totally worth it!
  2. Alex400
    Alex400
    • supporter
    • 0 kudos
    Floating Damage stops working when I install this.
    Any ideas?
  3. abelyo
    abelyo
    • member
    • 13 kudos
    Is there really no way to make this work with projectile spells like ice spike or fire bolt?
  4. 0niJim
    0niJim
    • premium
    • 35 kudos
    MAGNIFIC MOD!!! I made it work with more functions
    ; 1 - Interrupt
    ; 2 - Stagger
    ; 4 - Knockdown
    ; 8 - Unequip armor
    ; 16 - Unequip weapon
    ; 32 - Decrease weapon speed
    ; 64 - Increase spell charge time
    ; 128 - Decrease movement speed
    ; 256 - Disarm
    EffectTypeHead=5
    EffectTypeArms=97
    EffectTypeFeet=129
    EffectTypeHeart=3
    ----------------------------------------------------------------------------------------------------------------------------------------
    EffectTypeHead=5 (1+4)(Interrupt+Knockdown)
    EffectTypeArms=97(1+32+64) (interrupt+DecreaseWeaponSpeed+IncreaseSpellChargeTime)
    EffectTypeFeet=129 (1+128) (Interrupt+DecreaseMovementSpeed)
    EffectTypeHeart=3 (1+2) (Interrupt+Stagger)
    1. qwertypol012
      qwertypol012
      • supporter
      • 74 kudos
      Thanks for sharing this. Does this setting work well in your game?
  5. leviatam
    leviatam
    • supporter
    • 1 kudos
    QUESTION: does ANYBODY know what increments the time values are in the ini? is it seconds or milliseconds or what? it seems that nobody knows the answer...

    for unequip armor (16), does it unequip all your armor? or only that body part?
    i was thinking it would be cool to unequip the helmet if you get hit in the head. is that possible?
    *UPDATE* yes, i believe it is working as i originally thought. it only affects the helmet if it is for the head damage.
  6. Sinnerr69
    Sinnerr69
    • premium
    • 0 kudos
    Is this mod compatible with Skyrim 1.6.640? Modding Wiki lists this mod incompatible with the latest game versions, but the mod description does not specify anything.
    1. l3lessed
      l3lessed
      • premium
      • 22 kudos
      Would like to know this. Thinking about using it on a 1.6.640 together server, as the precision wound system hasn't been put in for animals yet.
    2. mikeboydus
      mikeboydus
      • premium
      • 23 kudos
      It has not been updated for AE. It only works on 1.5.97 or earlier. 
    3. ZadeL2P
      ZadeL2P
      • premium
      • 21 kudos
      https://www.nexusmods.com/skyrimspecialedition/mods/63863
  7. Prokieff1917
    Prokieff1917
    • supporter
    • 0 kudos
    Any way to disable for player? It's annoying to get oneshotted no matter my level and gear
    1. miluett
      miluett
      • member
      • 0 kudos
      Yeah just set "NPCToPlayerMult" to 0 in [Damage] and/or [Effect Chance]
  8. 0niJim
    0niJim
    • premium
    • 35 kudos
    Can Someone one give me a hand?. I want to add SP, HP, MP damage.

    Are these values correct?:
    DamageTypeHead=1+2+4
    DamageTypeHead=6(2+4)
    1. miluett
      miluett
      • member
      • 0 kudos
      DamageTypeHead=1+2+4 or
      DamageTypeHead=7 are correct
  9. Deepstrike101
    Deepstrike101
    • premium
    • 2 kudos
    I would really love to get this for Fallout 4. 
  10. cmspence83
    cmspence83
    • premium
    • 2 kudos
    Anyone who took the time to modify your INI mind sharing?