I use Skyrim Adjustable attacks of opportunity with ultimate combat (for headshot multiplier). I disable everything else on ultimate combat. Its absurd that headshots were not included in the "adjustable attacks of opportunity" mod and its crazy how there isn't a standalone mod for headshot damage.... Sounds like a very obvious mod for me.
Precision - Unofficial Locational Damage Framework Updated (https://www.nexusmods.com/skyrimspecialedition/mods/111351) has a yaml file you can config to change damage multipliers and add effects when you hit different body nodes, like hitting the head, arms, tail etc. There's even throat locational damage, which I haven't seen in any SE mod.
QUESTION: does ANYBODY know what increments the time values are in the ini? is it seconds or milliseconds or what? it seems that nobody knows the answer...
for unequip armor (16), does it unequip all your armor? or only that body part? i was thinking it would be cool to unequip the helmet if you get hit in the head. is that possible? *UPDATE* yes, i believe it is working as i originally thought. it only affects the helmet if it is for the head damage.
Hey, just wanted to leave this info here in case anyone runs into the same issue I had.
I'm running SSE 1.5.97, and if I have both this mod and Horseback - Witcher-style horse stamina mechanic (SKSE) enabled at the same time the game will not start a new game. Without Witcher-style horse stamina enabled, this mod works fine, and vice-versa. I A/B tested this several times with no other mods (other than SKSE itself), and with many other mods (about 130 SKSE plugins).
I realize people are moving on from 1.5.97, and it's not actually a problem with this mod, just a conflict. I just hope this will save some time for others who may encounter this. I'm going to leave the same info in the Witcher-style horse stamina comments. Thanks for reading, have a good one.
Is this mod compatible with Skyrim 1.6.640? Modding Wiki lists this mod incompatible with the latest game versions, but the mod description does not specify anything.
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for unequip armor (16), does it unequip all your armor? or only that body part?
i was thinking it would be cool to unequip the helmet if you get hit in the head. is that possible?
*UPDATE* yes, i believe it is working as i originally thought. it only affects the helmet if it is for the head damage.
EDIT: IT f*#@ing WORKS!!!
I'm running SSE 1.5.97, and if I have both this mod and Horseback - Witcher-style horse stamina mechanic (SKSE) enabled at the same time the game will not start a new game. Without Witcher-style horse stamina enabled, this mod works fine, and vice-versa. I A/B tested this several times with no other mods (other than SKSE itself), and with many other mods (about 130 SKSE plugins).
I realize people are moving on from 1.5.97, and it's not actually a problem with this mod, just a conflict. I just hope this will save some time for others who may encounter this. I'm going to leave the same info in the Witcher-style horse stamina comments. Thanks for reading, have a good one.