Skyrim Special Edition

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Kittytail

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  1. Lertkrush
    Lertkrush
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    Here's the full list of the effects of Blade of Akatosh:

    +30 fire damage. -- Fire Breath
    +30 frost damage. -- Frost Breath
    +10 frost damage. 50% slow. -- Ice Form
    +Charm Animal. -- Animal Alligence.
    +0.25 Stagger. -- Unrelenting Force.
    +50 Reduce Damage Resist. +10 Reduce Health. -- Marked For Death.
    +30 Fear. -- Dismay
    +30 Shock Damage. -- Storm Call.
    +40 Turn Undead. -- Call of Valor.
    +3, +4, +5 Drain Health, Stamina, Magicka for 10 seconds. -- Drain Vitality.
    +40 Calm (only animals) -- Kyne Peace.
    +Soul Trap 3 seconds. -- Soul Tear.
    +15 Whirlwind Damage. -- Cyclone
    +Bend Will effect. -- Bend Will.
    +99 Disarm. -- Disarm
    +Dragonrend effect, +30 Damage (to dragons) -- Dragonrend.
    +15 Fire and Frost damage while the wielder is under the effect of Dragon Aspect.
    1. Lertkrush
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      Note: There's another The Grand Paladin book inside College, The Arcanum, making it the 3rd one.
  2. SirDaemon
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    Ever thought of making the description actually readable? Never heard of accessibility?
  3. juanono
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    this is a really nice looking and entertaining mod, very high quality.
  4. Kulharin
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    Hi, this may be helpful as I saw a few of these references in your mod.  "TrapRune(____)Projectile" should only be applied to objects.   while "Rune(___)Projectile are the floor traps.   It can lead to invisible rune trap bug if the wrong one is used
    .
    1. Kittytail
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      Ah those might be from areas in older version of the mod perhaps. I'll look into this regardles thanks for bringing this to me.
    2. lightsourced
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      I think this is what's happening to me... with this mod enabled, I keep having invisible runes exploding randomly inside interiors (any interior, not just your interiors). It was driving me crazy and I went 1 by 1 through my modlist and I've narrowed it down to only this mod enabled in my list and paradigm alternate start (which starts in a prison interior cell) and on a new character creation, sure enough, the rune explodes every time. I disable the mod, and no explosion...  o.o

      I'm on version 1.5

      Glamoril apparently also had that bug and someone patched it with this mod.. maybe taking a look at this can help you to make a patch for this as well? https://www.nexusmods.com/skyrimspecialedition/mods/96633
    3. Graveman
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      I was wondering why I had random elemental explosions. I might just patch this myself for personal use since I don't see any patches for this problem.
  5. Steamvikings
    Steamvikings
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    File: "Skyrim.esm" -//- count: (2)
    File: "GrandPaladinSE.esp" -//- count: (1)
    FormID: 0x000B94D3 -//- count: (1)
    FormID: 0x00073323 -//- count: (1)
    FormID: 0x6E1FEFB7 -//- count: (1)
    [RSP+1DD0] 0x140217FFCF0      (BGSArtObject*) -//- count: (1)
    [RSP+1DF0] 0x38CEFEF48        (BGSLoadGameBuffer*) -//- count: (1)
    [RSP+1E58] 0x38CEFEF48        (BGSLoadGameBuffer*) -//- count: (1)
    [RSP+1EB8] 0x38CEFEF48        (BGSLoadGameBuffer*) -//- count: (1)
    [RSP+2518] 0x13ECA483800      (BGSSaveLoadManager*) -//- count: (1)
    [RSP+2558] 0x13ECA483800      (BGSSaveLoadManager*) -//- count: (1)
    [RSP+2800] 0x13ECA483800      (BGSSaveLoadManager*) -//- count: (1)
    [RSP+2808] 0x13ECA483800      (BGSSaveLoadManager*) -//- count: (1)
    [RSP+28C8] 0x13ECA483800      (BGSSaveLoadManager*) -//- count: (1)

    Part of the Nordic Souls wabbalist. I didn't even know it existed until the crash. I;'ve not began such a quest or been to either locations as my character is level 4

    Any clue as to what may be causing this ?
  6. joca93
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    Hello, is this mod in French? If it is not, would it be possible to translate this mod into French?
  7. EruMaewos
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    Just to be clear:

    All those effects are active in ONE SINGLE weapon?

    Just waiting for a response to download it.
    1. LibraN3nk0
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      Just the one of your equipped shout. If you have fire breath active, then the sword does fire damage and so on.
  8. Cyproxylph
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    Does shadow construct conjuration spell refer to the three one time only summons or am I missing a spell?
    1. Lertkrush
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      You're missing a spell! You can loot that unique spell tome off of one of the acolyte mages near the end of the mod.
    2. hyp3rst0rm
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      but cant iceblaze atronach's such a shame...
  9. qwemin
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    this gonna sound weird af but i found a very weird bug with this mod and the mod shinobu Lingerie (3BA/BHUNP) outfit from someone in patreon 
    basically , installing this mod will cause smp broken on the left top wing from the outfit mod ( like very specific left top wing )
    i dont know why , it probably because something in your .bsa file 
    weirdest s#*! i ever see 
    1. modal1
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      Can confirm.

      It also happens with the tip of the left wings from this mod, though less pronounced:

      https://www.patreon.com/posts/melantha-wings-67555953

      *edit: just noticed fix posted for Melantha, capitalization changed in xml file.. testing and will update soon
      With the fix the right wing sinks into the ground, left still stretches. Turns out the wings are both made by Cloudbird. Strange this only happens with this mod installed. It doesn't overwrite anything from these wing mods.
      **edit: It seems to be some setting in the esp. When hiding the BSA's in MO2 the issue still occurs. Stretching also happens with the belt/skirt from RyanReos Bladedancer Mercenary

      ***edit: so commonality between the two wing mods and Bladedancer Mercenary is that their SMP cloth bones are named:
      A00
      A01
      B00
      B01
      etc.

      Renaming the the bones to A00_RRBD etc. in the NIF and updating the xml file to match solves this issue.

      I guess there are some parameters in the esp that conflict with that naming scheme.
  10. Khaibit
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    I'm running into a tiny compatibility bug -- posting this on the other mod as well .  I'm just about at my wit's end trying to track this one down myself and hoping someone else has seen something similar or has some advice on where to look next.  Thank you all :)

    At any rate -- this mod seems, somehow, to have an odd interaction with Complete Alchemy and Cooking Overhaul (https://www.nexusmods.com/skyrimspecialedition/mods/19924)'s  potion renaming.  CACO has a feature that renames potions as they're created to standardize how effects are presented and to indicate relative strength via a set of scripts.  When this mod is enabled in MO2 with the .esp active alongside CACO, two potion effects (that I've noticed) have capitalization errors -- "Slow" becomes "sLow", and "Stamina" becomes "stamina".  So for example, what became my standard test run here was to start a new game with Alternate Perspective, add 1 Large Antlers and 1 Deathbell to my inventory via console, then set my start point to the Sleeping Giant Inn.  Combining these materials at the alchemy table, I end up with "Weak Poison of sLow".

    I'm admittedly rather confused as to how this mod could possibly be causing this -- I've gone over it in SSEEdit and it does not modify any base game magic effects, alchemical or otherwise. I've run it through a translation tool to extract all strings used by the .esp and scripts and there's no instance of "sLow"; there is an instance of "stamina" without capitalization but it's not related to a magic effect, ingredient, or ingestable.  I've extracted the scripts from the BSA and decompiled them; none of them, to my eye, appear to do anything that could modify an effect's name. I've created a modified version of the script CACO uses to handle the renaming -- "caco_adjustpotionthread.pex" -- with some new debug output and confirmed A) The effect being read and parsed by the script is, in fact, the base game alchemy Slow effect (00073F25) and thus it's not being short-circuited somehow, and that calling GetName() on that effect does, in fact, return "sLow" somehow. In paring down my load order during testing bit by bit, this was one of the last things I turned off because I never figured it would have such an interaction, but it definitely seems to be the presence of something in this mod that does it -- deactivating the .esp or deactivating the mod entirely in MO2 makes the behavior cease, and turning it back on makes it happen again, 100% repeatable for me. 

    Mod list for my testing profile, pared down to nearly nothing other than CACO prereqs and some basic UI / fix stuff during my testing to ensure this was the cause: https://modwat.ch/u/JustTestingAThing/ Latest AE on Steam, no rollbacks or similar done.
    1. Wolfstorm
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      This is a issue with CACO. Using the CACO rename feature, and without this mod, I always get "stamina" in the description, instead of "Stamina". However, with this mod, I also get "sLow" instead of "Slow". This means the renaming system of CACO interacts with other mods as well, not just this one. I don't use the rename feature of CACO, because of these issues. 
    2. johnnyb1492
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      CACO is such a feature creep tbh.Does way more than it says it does.Still good mod tho
  11. Systemrt
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    Everytime I try to enter arcwind monastery, the game crashes.