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AndrealphusVIII

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AndrealphusVIII

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306 comments

  1. Rix34
    Rix34
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    Grabbing an item and stepping on it kills the player o rather make us unconscious
    1. AndrealphusVIII
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      Which items? Also, which modules are you using?
    2. Rix34
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      All because i was testing your mod and it was a wooden plate that did it. Maybe there is a conflict beetween other mods but i can't check it right now
    3. AndrealphusVIII
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      Working as intended. It is done to prevent you using these items to clip through walls.
  2. Kulharin
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    Would it make sense to install / enable all of em, and keep the plugins low priority in the load order (Just after USSEP and USMP) and let all other mod conflicts then?

    Thx
    1. AndrealphusVIII
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      I guess so. Ideally you'd make conflict resolution patches.
    2. Kulharin
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      pretty much standard forwards into a patch combing changes?
    3. AndrealphusVIII
      AndrealphusVIII
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      Yes.
    4. Kulharin
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      Thanks.  Just wondering if I should do this now vs individual patches or wait for a merged plugin if one is planned?
    5. AndrealphusVIII
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      There's no merged plugin planned, so go ahead.
    6. Kulharin
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      Is the backwards sneak power attack needed if using attack / MCO ... It adds a conflicting idle that is sneak specific.
    7. AndrealphusVIII
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      I don't use MCO, so I'm unsure.
    8. Kulharin
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      Also, not sure if it's related to the exploit fix, but sometimes when mounting a horse, my character will just fall off and die :P
    9. AndrealphusVIII
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      If the horse is standing on an angle that's too steep, mounting it might cause that. You can tweak the allowed angles threshold though:
      set ANDR_HEF_ThresholdAngleX to X
      (40 by default)

      set ANDR_HEF_ThresholdAngleX_Neg to X
      (-40 by default)
  3. GiraPomba
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    Hey there, it seems that the Attacking Friendlies To Get XP Exploit Fix is not checking correctly a stage for the The Way of The Voice quest. It's checking stage done 50 and not 80.
    1. AndrealphusVIII
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      Thanks, I'll fix that ASAP.
    2. AndrealphusVIII
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      Should be fixed in 1.2.13.
    3. GiraPomba
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      Thank you for the fast response. I forgot to ask before, if there's a way to ignore certain spells. For example healing spells on Ralof or Hadvar, as some folks tend to heal them during the intro lol.
    4. AndrealphusVIII
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      There might be a way, but to be fair, the Attacking Friendlies Plugin might need a better global implementation, instead of adressing some very specific cases.
    5. GiraPomba
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      Hmm, maybe a FormList to blacklist spells might work for the time being?
      Anyway, we can roleplay as "training restoration not allowed" hehe.
    6. AndrealphusVIII
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      I think looking for keywords might be better in that regard. Like any spell with an effect with the MagicRestoreHealth keyword, or the IsHostile function.
  4. AlexiousITA
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    Hi Andrealphus, first of all, thank you for your great mods.

    On this one, though, I have to note that it overwrites some plates and bowls from Rudy HQ Miscellaneous. Any idea why? 
    1. AndrealphusVIII
      AndrealphusVIII
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      This mod changes their collision layer to L_TRAP, which is needed for the scripts to trigger.
    2. AlexiousITA
      AlexiousITA
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      So the models are untouched, it's just the collisions?
    3. AndrealphusVIII
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      The .nif files are touched, as the collision is set within the .nif file, but they will look like the Vanilla ones, as I haven't altered their looks otherwise.
    4. AlexiousITA
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      This is the Grabbing Mode Exploit Fixes, right? How do I remove just them with xEdit?
    5. AndrealphusVIII
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      Just uninstall the plugin, using your Mod Manager. (MO2 or Vortex)
    6. AlexiousITA
      AlexiousITA
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      Right. This is also the feature that's already taken care of by Powerof3's Tweaks, correct?
    7. AndrealphusVIII
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      No, it's not.
  5. BluPhoenixPT
    BluPhoenixPT
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    Hi. Thanks for all your hard work.
    I'm testing some of your exploit fixes and came around one in particular that doesn't seem to work for me: the No Jumping while Swimming or Sneaking.
    While sneaking I can't jump but while swimming I can.
    Does someone else have the same issue?
    1. ORO8ORO
      ORO8ORO
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      I have the same issue. I can't jump while sneaking, but when swimming, my character can still jump, but now instead of the normal jump animation, he uses the sprint animation.
    2. AndrealphusVIII
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      That's strange, I have no clue what could be causing that. Most likely a conflict.
    3. falxtan
      falxtan
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      i have same issue, if you spam space on top of water you can jump still, i think it is related with TDM but without TDM i can still jump.
    4. falxtan
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      I am sure no conflicts with other mods in my load order, but it not related tdm as well, disabled all mods, kept one condition that subject "isswimming" equal 0 but issue remained;
      You can jump while swimming just above water surface -not inside- by spamming jump key, It is game engine level related something maybe, idk.
    5. AndrealphusVIII
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      I'll have to investigate.
    6. falxtan
      falxtan
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      hi, thanks for your efforts;
      i maybe found a solution for the problem that i mentioned not sure though;
      The game setting "fJumpSwimmingMult" default value in skyrim 2.0, i changed it to zero and despite spamming jump key i couldnt jump through above surface of water,
      But not sure this settings related other important stuff or not in gameplay though.
  6. Mkrriu
    Mkrriu
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    ↑ Key+Jump can still jump while swimming.
  7. starszeus
    starszeus
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    Thank you for your mod.
    Perhaps a merge version full?
    1. AndrealphusVIII
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      Maybe at some point.
  8. nexusbla18
    nexusbla18
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    The Paralysis Exploit fix conflicts with Mysticism. Does it need a patch or should we let Mysticism win the conflict?
    Spoiler:  
    Show


    1. AndrealphusVIII
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      It needs a patch.
  9. Occiput
    Occiput
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    You should include a fix for this magelight Alteration Exploit: https://www.youtube.com/watch?v=eJU23Wy1EFU
    1. AndrealphusVIII
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      Nice find! I'll add it to the list. Thanks.
  10. JaiGanesha
    JaiGanesha
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    Hello. I hate updating mods. Can I stop with 1.2.11 the version? Or is there serious fixes in the new version?
    1. AndrealphusVIII
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      I know the feeling, but I had to update, because option 1. Follower Favor Exploit Fixes wasn't working. If you don't use that module, you won't need to update. That's the drawback of me using a FOMOD. But people asked for it, so I made it.
    2. JaiGanesha
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      I use everything for the ultimate vanilla fix. I hope there is nothing critical there anymore because I don't want to update anymore. I specifically use mostly final old mods in my list. It's very annoying to update.
    3. AndrealphusVIII
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      You can manually fix it by removing and adding the perk through console:

      player.removeperk FExxxD65
      player.addperk FExxxD65

      The xxx depends on where Follower Favor Exploit Fixes.esp is loaded in your load order. So, if it's index is like FE015, the perk ID is FE015D65.

      You'll also miss out on another fix, namely followers being able to pick up non-playable items.

      I know updates are annoying, but in this case, the mod was broken without it.

      In addition, this mod is far from final. There are more modules coming.
    4. JaiGanesha
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      It seems that I am forced to abandon the mod for the safety of my psyche) Thanks for the clarification.