Would it make sense to install / enable all of em, and keep the plugins low priority in the load order (Just after USSEP and USMP) and let all other mod conflicts then?
Hey there, it seems that the Attacking Friendlies To Get XP Exploit Fix is not checking correctly a stage for the The Way of The Voice quest. It's checking stage done 50 and not 80.
Thank you for the fast response. I forgot to ask before, if there's a way to ignore certain spells. For example healing spells on Ralof or Hadvar, as some folks tend to heal them during the intro lol.
There might be a way, but to be fair, the Attacking Friendlies Plugin might need a better global implementation, instead of adressing some very specific cases.
I think looking for keywords might be better in that regard. Like any spell with an effect with the MagicRestoreHealth keyword, or the IsHostile function.
The .nif files are touched, as the collision is set within the .nif file, but they will look like the Vanilla ones, as I haven't altered their looks otherwise.
Hi. Thanks for all your hard work. I'm testing some of your exploit fixes and came around one in particular that doesn't seem to work for me: the No Jumping while Swimming or Sneaking. While sneaking I can't jump but while swimming I can. Does someone else have the same issue?
I have the same issue. I can't jump while sneaking, but when swimming, my character can still jump, but now instead of the normal jump animation, he uses the sprint animation.
I am sure no conflicts with other mods in my load order, but it not related tdm as well, disabled all mods, kept one condition that subject "isswimming" equal 0 but issue remained; You can jump while swimming just above water surface -not inside- by spamming jump key, It is game engine level related something maybe, idk.
hi, thanks for your efforts; i maybe found a solution for the problem that i mentioned not sure though; The game setting "fJumpSwimmingMult" default value in skyrim 2.0, i changed it to zero and despite spamming jump key i couldnt jump through above surface of water, But not sure this settings related other important stuff or not in gameplay though.
I know the feeling, but I had to update, because option 1. Follower Favor Exploit Fixes wasn't working. If you don't use that module, you won't need to update. That's the drawback of me using a FOMOD. But people asked for it, so I made it.
I use everything for the ultimate vanilla fix. I hope there is nothing critical there anymore because I don't want to update anymore. I specifically use mostly final old mods in my list. It's very annoying to update.
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Thx
Anyway, we can roleplay as "training restoration not allowed" hehe.
On this one, though, I have to note that it overwrites some plates and bowls from Rudy HQ Miscellaneous. Any idea why?
I'm testing some of your exploit fixes and came around one in particular that doesn't seem to work for me: the No Jumping while Swimming or Sneaking.
While sneaking I can't jump but while swimming I can.
Does someone else have the same issue?
You can jump while swimming just above water surface -not inside- by spamming jump key, It is game engine level related something maybe, idk.
i maybe found a solution for the problem that i mentioned not sure though;
The game setting "fJumpSwimmingMult" default value in skyrim 2.0, i changed it to zero and despite spamming jump key i couldnt jump through above surface of water,
But not sure this settings related other important stuff or not in gameplay though.
Perhaps a merge version full?
player.removeperk FExxxD65
player.addperk FExxxD65
The xxx depends on where Follower Favor Exploit Fixes.esp is loaded in your load order. So, if it's index is like FE015, the perk ID is FE015D65.
You'll also miss out on another fix, namely followers being able to pick up non-playable items.
I know updates are annoying, but in this case, the mod was broken without it.
In addition, this mod is far from final. There are more modules coming.