If you have any suggestion, comment or report do say, let me know in the comment section. This is really important for me to know them, to do always better. Hope you will like this modlist!
Hey! As you can see i just updated the modlist. Now everything about the mods and the guide is in the description. The INIs are in the files. Don't forget to change the screen resolution and the GPU name by your GPU name in SkyrimPrefs.ini. I hope you will like it, and again, i would be glad to hear some feedbacks! If you have any question or want to see and help with the progress of the modlist, join me in my discord!
Hey so i thought of an idea if you can upload your profile files for this modlist that contains the lockeddorder.txt loadorder.txt modlist.txt plugins.txt files and if we closed mod organizer 2 and replace those files inside of our profile folder we named in the beginning then if we loaded the program it automatically sorts the list. Just thought if you still have a backup of this list you can load the two backups and then copy those files it generates and we will have a corrected modlist in case we made a mistake. Each time you move stuff around left and right all those files automatically update.
Hey! For some reasons (im working on the Wabbajack version of my list, that is 3time bigger than this guide), i don't update anymore the list. But you're right, i can post the profile files so you can follow the progress. Here it is: Wunduniik - A Skyrim SE Modlist All the links, including the readme are linked in?
hey, super excited to try out this modlist as its graphics and composition look like everything ive ever wanted from sse modding! i am, however, incredibly novice to modding and am super confused already at that first unofficial patch step.
im not even sure where the unofficial patch subsection is or how to move the mod there and i get errors when i attempt to clean the plugins copied in sseedit, regarding unknown id's. is it supposed to look like that? a modding for dummies version of the steps for a newbie like me would be very appreciated. thanks for the effort put in to make such a thorough modlist!
Thanks for your comment! I understand you can be confused. I really would like to make a step by step guide be doing everything myself is very time consuming, time i don't have. However, currently im working on a Wabbajac updated and optimized modlist with better graphics and gameplay (a modpack), that should be out in the next weeks.
If you really need help about USSEP,i advise you to join my discord server where modding helpers will be glad to help you.
ah, alright cool maybe i'll upgrade to the new pack when it comes out. also, im already in your discord but my only questions are for this specific modlist. at this point ive just decided to move past the missing id's, so im no longer worried about that, but i am confused on where the Tools folder is located that im supposed to move the DynDOLOD files into. i dont seem to have that anywhere in my drive, nor do i know which program that file should belong to.
also, sorry if i am distracting you from your work with too many questions, good luck to you on the modpack!
Hey man! Looks like a TON of time went into putting this together. I am very new to skyrim modding and attempted to set this up. I have a few questions
- When I paste arguements into SSEedit, what is that supposed to look like? are the argurments seperated by a space or a comma or something else? - In PO3's Tweaks, you say to merge the optional INI with the main file. How do you merge files? - I got as far as SkyUI, but cant figure out how to flag as ESL - DynDOLOD instructions say to extract contents into my Tools folder. Where is that? I couldnt find a Tools folder
I believe that is where i had to stop as i didnt want to continue with the steps out of order. Thank you for your time and assistance
For ESL: 1. Open SSEEdit.exe 2. Right click on any mod in the list that will appear and choose "Select None" to unselect the whole list of mods because we do not need to load ALL the mods. 3. Check all the mods you want to flag as ESL in the list 4. Wait until you see "Background Loader Finished" on the right side 5. On the LEFT side where the mods are listed, right click on 1 of the mods you wish to flag 6. Click on "Compact FormIDs for ESL" 7. Click on the "Yes" button in the message boxes that will appear. Note: You may need to wait a few seconds for the first "Yes" button to be enabled. 8. Wait until you see "Done Changing FormIDs" on the right side 9. Left click on you mod on the left side to select it. Note: You may need to select another ESP file and then left click on your mod again for the options to appear on the right side. 10. Right click on the empty field on the right of "Record flags" 11. Select "edit" 12. Check the box "ESL" in the list that will appear 13. Click on the "Ok" button.
14. Repeat steps 5 to 13 for all the mods you want to flag as ESL. 15. Close SSEEdit. You will be offered to back up the mods if you wish before closing.
I have exact same GPU, 970 GTX and a 1080 monitor, i5. I am currently modding for a new playthrough. You can play all this guide at 2k textures and add more. SMIM + Noble 2k, Folkvangr grass, Water for enb 4k version, ELvAS, EvT, CG4 Trees and Bushes, Volumetric Mists, any Caves, mines, dungeons textures ( even from Pfuscher), DynDOLOD, snow mods, etc. OBIS + Heritage + Monster Mod + all Mihail monsters, weapons + armor mods and textures. 50+ FPS almost everywhere excepting well know zones. There you will have 45+ FPS. BUT, dont use an ENB. I use Obsidian Weathers and Reality - A Performance ReShade with 4.9.1 ReShade. You need Kart_CSSET cleaned textures + Remove useless plants and eFPS.
Hi, I used your guide to create a graphic base for my setup, looks good with Silent Horizons ENB. Your INIs are great, thank you very much. I could not get good results with ENB terrain parallax on (got warped textures around roads), or with snow under the roof and medieval bridges
For parallax, you don't nedd anymore SSE parallax shader fix, just go to your enbseries.ini file and replace false by true all parallax related settings (terrain & water). It should work well.
Collections are new, they didn't exist when i created that modlist. Also, collections are for Vortex only, and i use MO2 because Vortex is really bad, so there won't be any collection of this modlist, unless someone make it. The best we could do is a Wabbajack modlist.
81 comments
As you can see i just updated the modlist. Now everything about the mods and the guide is in the description. The INIs are in the files. Don't forget to change the screen resolution and the GPU name by your GPU name in SkyrimPrefs.ini. I hope you will like it, and again, i would be glad to hear some feedbacks!
If you have any question or want to see and help with the progress of the modlist, join me in my discord!
Installation:
• Download the Main File
which is the main file
is that the dyndolod version, or the one that says standard version
Each time you move stuff around left and right all those files automatically update.
For some reasons (im working on the Wabbajack version of my list, that is 3time bigger than this guide), i don't update anymore the list.
But you're right, i can post the profile files so you can follow the progress. Here it is: Wunduniik - A Skyrim SE Modlist
All the links, including the readme are linked in?
im not even sure where the unofficial patch subsection is or how to move the mod there and i get errors when i attempt to clean the plugins copied in sseedit, regarding unknown id's. is it supposed to look like that? a modding for dummies version of the steps for a newbie like me would be very appreciated. thanks for the effort put in to make such a thorough modlist!
I understand you can be confused. I really would like to make a step by step guide be doing everything myself is very time consuming, time i don't have. However, currently im working on a Wabbajac updated and optimized modlist with better graphics and gameplay (a modpack), that should be out in the next weeks.
If you really need help about USSEP,i advise you to join my discord server where modding helpers will be glad to help you.
also, sorry if i am distracting you from your work with too many questions, good luck to you on the modpack!
Looks like a TON of time went into putting this together. I am very new to skyrim modding and attempted to set this up. I have a few questions
- When I paste arguements into SSEedit, what is that supposed to look like? are the argurments seperated by a space or a comma or something else?
- In PO3's Tweaks, you say to merge the optional INI with the main file. How do you merge files?
- I got as far as SkyUI, but cant figure out how to flag as ESL
- DynDOLOD instructions say to extract contents into my Tools folder. Where is that? I couldnt find a Tools folder
I believe that is where i had to stop as i didnt want to continue with the steps out of order. Thank you for your time and assistance
2. Right click on any mod in the list that will appear and choose "Select None" to unselect the whole list of mods because we do not need to load ALL the mods.
3. Check all the mods you want to flag as ESL in the list
4. Wait until you see "Background Loader Finished" on the right side
5. On the LEFT side where the mods are listed, right click on 1 of the mods you wish to flag
6. Click on "Compact FormIDs for ESL"
7. Click on the "Yes" button in the message boxes that will appear.
Note: You may need to wait a few seconds for the first "Yes" button to be enabled.
8. Wait until you see "Done Changing FormIDs" on the right side
9. Left click on you mod on the left side to select it.
Note: You may need to select another ESP file and then left click on your mod again for the options to appear on the right side.
10. Right click on the empty field on the right of "Record flags"
11. Select "edit"
12. Check the box "ESL" in the list that will appear
13. Click on the "Ok" button.
14. Repeat steps 5 to 13 for all the mods you want to flag as ESL.
15. Close SSEEdit. You will be offered to back up the mods if you wish before closing.
Me myself only now finding out that area...