I was having the same problem, lemme put the solution in here
After you are done installing OAR, Smooth sprint and your sprint mod. Get to ingame OAR UI (with insert key). 1. Click on user mode 2. Then, you must be seeing your sprint mod in there, along with other OAR mods 3. Open your mod by clicking little arrow key. and then open submods (if it has one) by again clicking little arrow key and then edit the priority number, the box where it is written as +/- priority (higher the priority number, animation will be chosen firstly) 4. Then click save user config (small box in between the lines) 5. Repeat this for all the submods you want to take precedence over
Example: Lets say Smooth sprint has priority for some animations as 853346, then to supersede that animation, set your mod's animation priority as 900000. You mod's animation will take precedence
EDIT1: you have to check smooth's priority list for the animations (in-game UI of OAR) to see which is it's highest priority number, you have to use priority number more than that
EDIT2: make sure you dont use the same priority number, which any of your other mods are using. In such a case, check all of your mods (In-game UI of OAR), note their highest priority numbers. And then chose a priority number which is more than all of them. To make sure it precedes as well as does not conflict with any
yea sorry i never posted this as soon as possible but the solution helped i can finally use elder creed movement peacefull without any animations replacing it
AUDIO DOUBLED ON DRAWN WEAPON SPRINT: If anyone could point me in a direction, that would be appreciated. I have a different sheathed sprint animation which is not doubled, my audio only doubles on an unsheathed/weapon drawn sprint. I have many animation mods downloaded if that helps '-' EDIT: I fixed it. Base 1 in oar needs to be on but if you want a different sprint animation then turn off your unarmed modules.
Can anyone help me with creating a folder with the correct conditions to have the dual wield sword sprint animation also be used for axes and maces?
Edit: Sorted it, was actually extremely easy, I downloaded version 3 from the files page, selected the options I wanted in the FOMOD and just copied and pasted the folder with the conditions for sword, renamed it and renumbered the "isequippedright 1" to a 3 for war axes and 4 for maces
You don't need to run DAR at the same time if you're using OAR, im using MCO too. If a mod says it needs DAR and you use OAR it will run as if you were using DAR. You can actually see every animation made for DAR in the OAR menu (you open it with shift+O) by clicking on the "legacy" section, though they will be named by priority number and not the actual mod name.
I don't quite understand how to install this mod. My problem is that, for example, for a one-handed sword, during the sprint, the same animation is always played, which was in the video, but the others are not. In this mod, all the animations from the video are present or will you have to download others?
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https://www.youtube.com/channel/UCGSVlE3J2QGRRdI7PfhAiuQ/playlists
Elder Creed - Movement at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
now i cant use it anymore random sprint animation overwrites this mod above
After you are done installing OAR, Smooth sprint and your sprint mod. Get to ingame OAR UI (with insert key).
1. Click on user mode
2. Then, you must be seeing your sprint mod in there, along with other OAR mods
3. Open your mod by clicking little arrow key. and then open submods (if it has one) by again clicking little arrow key and then edit the priority number, the box where it is written as +/- priority (higher the priority number, animation will be chosen firstly)
4. Then click save user config (small box in between the lines)
5. Repeat this for all the submods you want to take precedence over
Example: Lets say Smooth sprint has priority for some animations as 853346, then to supersede that animation, set your mod's animation priority as 900000. You mod's animation will take precedence
EDIT1: you have to check smooth's priority list for the animations (in-game UI of OAR) to see which is it's highest priority number, you have to use priority number more than that
EDIT2: make sure you dont use the same priority number, which any of your other mods are using. In such a case, check all of your mods (In-game UI of OAR), note their highest priority numbers. And then chose a priority number which is more than all of them. To make sure it precedes as well as does not conflict with any
Have fun
If anyone could point me in a direction, that would be appreciated. I have a different sheathed sprint animation which is not doubled, my audio only doubles on an unsheathed/weapon drawn sprint. I have many animation mods downloaded if that helps '-'
EDIT: I fixed it. Base 1 in oar needs to be on but if you want a different sprint animation then turn off your unarmed modules.
Edit: Sorted it, was actually extremely easy, I downloaded version 3 from the files page, selected the options I wanted in the FOMOD and just copied and pasted the folder with the conditions for sword, renamed it and renumbered the "isequippedright 1" to a 3 for war axes and 4 for maces
if your using DAR and OAR at the same time mods dont run this 2 are complicated to each other
You can actually see every animation made for DAR in the OAR menu (you open it with shift+O) by clicking on the "legacy" section, though they will be named by priority number and not the actual mod name.