Skyrim Special Edition
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File information

Last updated

Original upload

Created by

Halifax 0815

Uploaded by

halifax0815

Virus scan

Safe to use

About this mod

Deutsche Übersetzung von "Redbag's Morthal SE"

Requirements
Permissions and credits
Original Description


Features
  • 5 new houses
  • 15 new citizens
  • Main gates, walls and 3 new guard towers
  • Burnt house becomes restored after completing the main quest of Morthal

Compatibility
  • This mod is potentially incompatible with anything that changes Morthal or its surrounding cells.
  • This mod creates entirely new interiors for Morthal (not just new meshes), so lighting mods for interiors should be compatible.
  • Patch collection by kiberme (Carriage and Ferry Travel Overhaul, Alternate Start - Live Another Life and The Notice Board SE)

Installation
IMPORTANT: Due to the complexity and invasiveness of this mod, (un)installation
mid-gameplay is for testing only. If you wish for this mod to function
properly, starting a new game is required.

  • Extract the files to your Skyrim/Data folder, and activate the .esp, preferably with a mod manager.
  • Run SSELODGEN if you want to update LODs (objects you see from afar). You
    can leave this step for later if you wish to test the mod first.

Known issues
  • NPCs will sometimes spawn in the swamp.
  • Your game may freeze for a couple of seconds upon loading an asset for the first time in your game session.
  • Innkeeper goes outside after you rent the bed and bed is always free

Special thanks
This mod wouldn't be possible without many individuals that selflessly
produce tutorials and third party tools and software, as well as
everyone that helps users on forums. One Reddit user, Blackjack_Davy,
took time to help with some difficult problems at the end, which saved
me a ton of time. Thank you!

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