Skyrim Special Edition

File information

Last updated

Original upload

Created by

lvlnem

Uploaded by

lvlnem

Virus scan

Safe to use

Tags for this mod

51 comments

  1. gaara415
    gaara415
    • supporter
    • 0 kudos
    Just downloaded the mod, looks awesome, but Arano Manor is covered halfway in sand, even the guard there is half covered is that a mistake or intentional?
  2. BrotherShamus
    BrotherShamus
    • premium
    • 9 kudos
    Just wanted to expand on my comment below... Genesis of Solstheim does affect Skyrim in a big way if you're using terrain parallax.  I thought that I would be okay just overwriting the mod but you actually have to go into xEdit and remove quite a bit (LTEX and LAND records) or you wind up with spiky terrain all over the place.  I love this mod because it turns Solstheim from my least favourite place aesthetically to my most favourite but to others wanting to use this... there is some work involved in getting it to sit in your LO properly.  I really hope this gets updated to fix the few little glitches (this and the silent grass)... I'd even be willing to take a crack at it with my very limited modding ability because it deserves more recognition than it gets.  Unfortunately in its current state, it's beyond my capability so I have find an alternative.
  3. ulanbaatar69
    ulanbaatar69
    • supporter
    • 4 kudos
    Genesis of Solstheim doesn't just affect Solstheim. It also changes the textures of several terrain in Skyrim including snow and grass.
    How can I fix this?
    1. BrotherShamus
      BrotherShamus
      • premium
      • 9 kudos
      I'm not sure that this is the correct way to do this but I just used xEdit and overwrote any worldspace edits in Skyrim with the other mods I was using and overwrote all of the worldspace edits in Solstheim with this mod.  Actually I did it twice... once before I made my smashed patch and then again after.  Again... not sure if that's the correct way but it seemed to work for me.  Still can't solve all of the environmental noise turning off whenever I walk in the grass though.
  4. BrotherShamus
    BrotherShamus
    • premium
    • 9 kudos
    It took a little tweaking (compatibility issues) but these two mods together look absolutely amazing!  Finally... I don't hate Solstheim!
  5. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    Mouth open wide, Wow. 
  6. Billem
    Billem
    • BANNED
    • 5 kudos
    It looks like the grass generated by Solstheim Genesis didn't have footsteps sound
    1. DigitalTesla
      DigitalTesla
      • premium
      • 3 kudos
      I'm having this issue as well.
  7. ASTRIDnLAFKA
    ASTRIDnLAFKA
    • premium
    • 1 kudos
    I think this blocks the entrance to " ashfalls tear" a standard Skyrim location with quests.. thanks and patiently waiting updates with interiors , love this mod!
  8. ulanbaatar69
    ulanbaatar69
    • supporter
    • 4 kudos
    Could you make it so that the statues use the vanilla paths so that if someone has statue replacers installed they will show up (for example from mandragorasprouts daedric statue replacers)? Currently despite the fact that I have these replacers installed, the statues in Raven Rock still use vanilla assets
  9. suckitjannies
    suckitjannies
    • BANNED
    • 0 kudos
    can you please make the genesis port standalone? i think your work is great but i much prefer quaint raven rock as its much closer to vanilla
    1. lvlnem
      lvlnem
      • premium
      • 25 kudos
      You can install genesis without my mod if you choose so
  10. usernamesux
    usernamesux
    • premium
    • 24 kudos
    The new houses can not be entered upon arrival to Raven Rock, ie the doors do not act as a transition activator and do nothing when activated. Is this intentional? Does it change when the mine is reopened?
    1. catnip92451
      catnip92451
      • member
      • 1 kudos
      I have the same issue.  doors act like they will open; however,  you cannot enter houses.  it sort of ruins the immersion.  I love how much greener and pleasant the island looks though.  
    2. KillinVillain
      KillinVillain
      • member
      • 0 kudos
      experiencing the same issue. doors prompt "door open" but activating them does not transport the player to the interior cell.
    3. seus72
      seus72
      • member
      • 0 kudos
      Not a bug. Rather , there are simply no interiors for the new houses.
    4. lvlnem
      lvlnem
      • premium
      • 25 kudos
      Interiors of the new houses are not done it's for this reason you can't enter them