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juhaaaaUploaded by
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This page was last updated on 16 November 2022, 1:47PM
- Changelogs
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Version 5.0.3
- Safe to update from 5.0.2.
- Rerun Nemesis/FNIS.
- Fixed a typo in behavior file
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- Successor to Sky Idles: https://www.nexusmods.com/skyrimspecialedition/mods/76825
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Version 5.0.2
- Safe to update from 5.0.1
- Fixed sum counter for non-conditional idles.
- Fixed idle array from overflowing which manages holding selected idles.
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Version 5.0.1
- Needs new or clean save if updating
- Added slider for stand still time, which determines how long a player has to stand still until an animation has a chance to play
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Version 5.0.0
- Needs new or clean save if updating
- Rerun Nemesis/FNIS
- Overhauled and re-scripted.
- MCM makeover and slider fixes
- Wheelmenu change to a list menu for easier navigation
- Some animations are offset arm animations which results in better blending animation and smoother out transition (downside: animations snap more noticeable when they start)
- some cyclic/looping idles are now acyclic/non-looping.
- Supports both FNIS and Nemesis
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Version 4.4.3
- Fixed wrong file uploaded.
Edit: Apparently Nexus just keeps uploading old version over and over again when I try to upload the new version...
Edit+: Correct file is now uploaded thanks to MaskedRPGFan for letting me know about the Nexus bug and how to fix it.
- Fixed wrong file uploaded.
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Version 4.4.2
- -217 and -218 folders from NPC addons changed to -110 and -111 to avoid conflict with lively children animations
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Version 4.4.1
- Removed testing animations that were accidental leftover
- Updated LE to 4.4.1
- Packed every version into one FOMOD for convenience
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Version 4.4.0
- New save or complete erase from old save is required (more info on mod page). Rerunning Nemesis is required.
- Added wheelmenu for easy idle pick (requires UIExtensions)
- Fixed eating and drinking not being continuous
- Script fixes
- 15 new idles that includes 5 new custom slots where user can put any animation that can be added as additional idle.
- Added behavior edit that prevents skating during idles
- Made all sliders 0 by default
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Version 4.3.1
- New save or complete erase from old save is required (more info on mod page). Rerunning Nemesis is required.
- Fixed papyrus stack errors when in vampire or werewolf beast form
- Added Dawnguard DLC as a dependency for vampire beast form detection
- Fixed behavior conflict with Jump Behavior Overhaul and possibly other Nemesis mods with same StateIDs (requires rerunning Nemesis)
- Added sneak detection, so idles won't play while sneaking
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Version 4.3
- Update Engine error should be now resolved
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Version 4.2
- Fixed ledger idle having false amount of probability
- Fixed typo in behavior file that prevented ground sweeping idle from showing
- Fixed mixed idle naming in the MCM
- Nemesis bug should be fixed now where if you had any other nemesis mod installed would lead to weird behavior
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Version 4.0
- New save or complete erase from old save is required (more info on mod page). Using Nemesis is required.
- Dynamic Animation Replacer and Address Library for SKSE Plugins are no longer needed for the 4.0-beta version
- Nemesis Unlimited Behavior Engine is required now
- Looping idles play until controller input is detected. For example eating idle play until player input is detected
- A lot of script changes for better performance
- Stand still feature is no longer adjustable, it is set to be 3 seconds all times
- Sword clean is separated from all other idles. Before its chance was tied with all other non-conditional idles
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Version 3.3
- Script will now check if player has remained still for user defined amount of time. This prevents animation being too interrupting. You can change the wait time in MCM
- Fixed dagger idle sliders not summing to 100
- Added backwards, left and right controls to animation cancel to make it more intuitive (if using controller, crouching is still the only one that works)
- Added shield requirement toggle in MCM. By default its off, so that animation won't require shield to be unequipped.
- Fixed condition issue where if you met a specific condition idle, it would not let any other idles to have a chance to play even if conditions were met
- Coughing detection changed to magic effects instead of spells. This should eliviate the problem of invisible spell coughing in theory
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Version 3.2
- Fixed non-cancelable idles to be cancelable
- Increased idle time of some idles to 30s
- Script tweaks
- Minor MCM changes
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Version 3.1
- Fixed papyrus stack error caused by accidental magic effect leftover
- Fixed special condition idles overtaking some of the probability chance if conditions were met but didn't play
- Added 8 idles and 4 semi working idles (can't cancel unless you jump). These have 0 chance by default
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Version 3.0.2
- Added a blank sound, so that you won't hear a weird sound after some of the idles
- Fixed inverted chance of sword twirl idle, which resulted in having 100% chance if slider was set to 0
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Version 3.0.1
- Changed conditions so that idles won't play while in dialogue, crafting, bartering and other menus
- Changed the way idles are being canceled
- Fixed a bug when moving with controller idle would play nonetheless
- Added ability to cancel movement with controller using crouch key (left stick by default)
- Changed some condition checks
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Version 3.0
- Idles don't loop anymore
- You can change the probability of the idle in the MCM
- You can change how often the script will try to play idle (refresh rate) in the MCM
- New idles
- Reworked some selfmade idles
- Currently just player only as I don't want to distribute script to NPCs yet. SPID is being considered when I am confident on script performance and reliability
- Before installing the new update, make sure to uninstall old Sky Idles as this replaces it completely. Esp is ESL-flagged. The update is in beta so treat is as such.
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Version 2.0
- Changed version scheme from dates to numbering
- MCM fixes that (should) include being able to update without extra steps, just replace the old one and launch game. Handy notification should indicate an update.
- Menu cleaning
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Version - 23.7.21
- - Small hotfix that fixes condition with paranoia idle. ("NOT IsInInterior()" was missing an "AND"), which resulted in DAR error.
- - Also added "NOT in combat()" condition to the idle, which was not included before
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Version - 22.7.21
- 4 new idles: Gauntlet 2, sweep, side effect and wounded 2
- 2 versions in FOMOD: MCM and non-MCM versions. (MCM version has ESL-flagged esp and contains only MCM scripts)
- Folder priorities lowered.
- MCM version comes with pose mode, which plays the animation constantly without conditions.
- Updated mod page "Animation Folders & Conditions when animations will play", "Incompatibilities & Troubleshooting" & "Known issues & plans" sections, please read them.
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Version - 20.8.21
- Fixed a couple of idles that had loop bug, which resulted in 3 frame spasm.
- Small tweaks to existing self made idles.
- Tweaked MCM and folder structure (again)
- Renamed some idles.
- Added mage stance back with some improvements.
- Fixed sweat idle not appearing in MCM.
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Version - 7.5.21
- ESL-flagged esp
- Coughing only triggers when contracted a vanilla disease (30% chance)
- Don't use on saves where the non-ESL-flagged esp version was used. Just to be sure.
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Version - 6.5.21
- BIG UPDATE:
- MCM menu with toggleable player and NPC idles
- 19 new repurposed Skyrim animation assets as idles
- Tweaked conditions
- Mod now includes an esp file for the MCM menu to work. (non-menu version coming soon! for those who prefer not to use SkyUI or don't want extra esp(s))
- Added more well deserved credits =)
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Version - 5.6.21
- Somewhat small update:
- condition changes which include a fix to drunk vampires and added some conditions to otherwise random idles like laugh and salute. (see the "Animation Folders & Conditions" drop down to see new conditions)
- Fixed paranoia not triggering due to how DAR reads time
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Version - 5.4.21
- Every animation has been tweaked and improved.
- New Idle: Glove Idle
- Mod Page got a facelift, corrected text and new GIFs of the improved animations.
- 30.4.21 - Changed archive file format to zip from rar.
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Version - 2.4.21
- 2 new idles added: Crouch Idle and Mage Stance Idle
- Added out of the box compatibility for smooth combat mod and added condition that the animations play in non-combat state only.
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Version -
- 16.02.2021
Initial release with two older animations and one new "Sword Master Idle" - 16.02.2021
Changed all files to be version 1.0 so mod managers don't freak out - 26.02.2021
FOMOD installer with and without GIFs + 2.2 version of Mage Dagger Idle
- 16.02.2021
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- Author's activity
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June 2023
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05 Jun 2023, 4:41PM | Action by: juhaaaa
Permission change
'Users can now use this file in any mods/files that are being sold.'
November 2022
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16 Nov 2022, 1:47PM | Action by: juhaaaa
Attribute change
'Description changed.'
October 2022
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29 Oct 2022, 9:25AM | Action by: juhaaaa
Attribute change
'Description changed.'
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27 Oct 2022, 4:55PM | Action by: juhaaaa
Attribute change
'Description changed.'
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10 Oct 2022, 11:39AM | Action by: juhaaaa
File added
'Sky Idles VR NPC DAR [version 5.0.3]'
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10 Oct 2022, 11:38AM | Action by: juhaaaa
Attribute change
'File \'Sky Idles LE NPC DAR\' category changed to Optional files.'
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10 Oct 2022, 11:38AM | Action by: juhaaaa
File added
'Sky Idles LE NPC DAR [version 5.0.3]'
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10 Oct 2022, 11:38AM | Action by: juhaaaa
File added
'Sky Idles AE SE NPC DAR [version 5.0.3]'
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10 Oct 2022, 11:35AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.3'
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10 Oct 2022, 11:33AM | Action by: juhaaaa
Attribute change
'Description changed.'
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09 Oct 2022, 3:26PM | Action by: juhaaaa
Attribute change
'Description changed.'
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09 Oct 2022, 3:25PM | Action by: juhaaaa
Attribute change
'Description changed.'
September 2022
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16 Sep 2022, 8:39AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.0'
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16 Sep 2022, 8:38AM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.3'
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16 Sep 2022, 8:37AM | Action by: juhaaaa
File added
'Sky Idles [version 5.0.3]'
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16 Sep 2022, 8:04AM | Action by: juhaaaa
Attribute change
'File \'Sky Idles\' description changed.'
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16 Sep 2022, 7:58AM | Action by: juhaaaa
Attribute change
'Description changed.'
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15 Sep 2022, 8:44PM | Action by: juhaaaa
Permission change
'Users can no longer use this file in any mods/files that are being sold.'
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15 Sep 2022, 8:15PM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.2'
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15 Sep 2022, 8:15PM | Action by: juhaaaa
Changelog added
'Change log added for version 5.0.1'
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- Mod page activity
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April 2024
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25 Apr 2024, 11:16PM | Action by: Zildrey
Endorsed
'Sky Idles'
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25 Apr 2024, 1:49AM | Action by: XxAri96xX
Tracked
'Sky Idles'
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24 Apr 2024, 8:19PM | Action by: ArthasMenethil0
Untracked
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24 Apr 2024, 3:02PM | Action by: CrestFalling
Endorsed
'Sky Idles'
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23 Apr 2024, 9:13PM | Action by: Dekko22
Endorsed
'Sky Idles'
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23 Apr 2024, 10:45AM | Action by: gybtsn1
Endorsed
'Sky Idles'
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22 Apr 2024, 3:42AM | Action by: xinphactinus
Tracked
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21 Apr 2024, 8:32AM | Action by: NexMaxTo
Endorsed
'Sky Idles'
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21 Apr 2024, 1:59AM | Action by: talesoftopographicoceans
Endorsed
'Sky Idles'
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20 Apr 2024, 10:37PM | Action by: applesims
Untracked
'Sky Idles'
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20 Apr 2024, 12:43PM | Action by: eidenavoy
Endorsed
'Sky Idles'
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20 Apr 2024, 7:01AM | Action by: ItsKeithme
Tracked
'Sky Idles'
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20 Apr 2024, 4:09AM | Action by: kotoriitssuke
Endorsed
'Sky Idles'
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19 Apr 2024, 10:12PM | Action by: EntitledPanda
Endorsed
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19 Apr 2024, 9:46PM | Action by: Eggolo
Tracked
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18 Apr 2024, 4:57PM | Action by: sid04vicious
Tracked
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18 Apr 2024, 9:25AM | Action by: fengxian89
Endorsed
'Sky Idles'
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18 Apr 2024, 3:02AM | Action by: cynicalwaltz
Untracked
'Sky Idles'
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18 Apr 2024, 12:48AM | Action by: StaleMate8950
Untracked
'Sky Idles'
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17 Apr 2024, 11:28AM | Action by: turbogan
Endorsed
'Sky Idles'
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