Skyrim Special Edition
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Naturedude9

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naturedude9

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15 comments

  1. KaiTheDeerGuy
    KaiTheDeerGuy
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    game tells me I cannot place camp while in combat and I am certainly not in combat. I'll mess around with it to see if I can fix it but if anybody else has a fix lmk. 
    1. SirCadsimar
      SirCadsimar
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      Might be some hostiles in the are you didn't see at the time...
  2. Heilhimmelsrand
    Heilhimmelsrand
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    Hello everybody :)

    Got the mod because I enjoy playing CC Survival and not having a place to keep you warm and to sleep is a problem when exploring Bruma. However, I noticed that there are very few places where you can set up camp in BS Bruma. In most of them, I kept getting the message "You cannot place camp near a town or city". It seemed that wherever I went, I was STILL too near a town, even when I was far from them.

    I found that very annoying because it kind of beats the purpose of the mod. The only way I found to fix it was to fire SSEEdit and remove the Bruma towns from the "spell conditions" header. That did the trick, but it also allowed me to set up camp basically everywhere in Bruma, even in the middle of the city LOL.

    Does anybody know a way or could anybody make a patch that reduce the "town radius" so that you cannot camp within the city, but can camp on the outskirts or around it?
    1. naturedude9
      naturedude9
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      I know this is quite a bit late, but I have released a patch for the mod that reduces the radii from the city center to allow for easier placement of the camp.
    2. Heilhimmelsrand
      Heilhimmelsrand
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      It is indeed late, I switched for Frostfall+Campire some time after that post lol. But I really appreciate you letting me (and everyone else) know about this patch, I'm sure it will come in handy for a lot of folks.
  3. lornpel
    lornpel
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    Great Mod. But I have some trouble with go to bed camping patch. These two mod edit same script that is shelterart's script. I try to combine these two script and compile, but failed. Could you have some idea for compatibility these two mod?
  4. Decaroidea
    Decaroidea
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    is still compatible with the new releases of CC and bruma?
    1. naturedude9
      naturedude9
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      As far as I know yes. I will double check and get back to you.
    2. ValCaour
      ValCaour
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      Any update? Thank you.
    3. naturedude9
      naturedude9
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      From my testing the mod appears to still work. Of course, please report any issues if you come across them!
    4. ValCaour
      ValCaour
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      Perfect, thanks!
  5. Tobith45
    Tobith45
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    Ah. A wonderful addition to refresh some CC content. The recipes are a welcome bonus as well. Thanks for this!

    One thing I noticed is that my map marker never actually popped up. Which is fine by me, I don't usually Fast Travel, I just thought I'd let ya know.
    1. naturedude9
      naturedude9
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      Thanks for enjoying the mod so far!

      Could you tell me how you installed the mod so that I may try to fix the issue you encountered? Also, do you have any other mods that edit the camping creation?
  6. speed0spank
    speed0spank
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    Fantastic idea.

    Side note: where the heck do you find corn in Bruma? Is it random? I have played that mod pretty extensively and there are a few food stuffs I have never run into.
    1. naturedude9
      naturedude9
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      I just checked xEdit and it turns out that you can't actually get corn in Bruma :( It's in the files but can only be accessed via console. I don't think I'll be patching the recipe out of the mod unless I also have to patch more serious issues because having the recipe visible isn't hurting anyone