Skyrim Special Edition

207 comments

  1. Dovahkiinathay
    Dovahkiinathay
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    UpdateLog 5.0

    BEFORE UPDATING, TAKE ALL THE BOOKS YOU PLACED IN BOOKCASES AND THE WEAPONS AND SHIELDS AT THE WALL DISPLAY RACKS AT THE ENTRANCE FOYER

    - Crew won't use prisoner's beds and idles anymore
    - Changed the dialogue priority as suggested (some of you complaint of not being able to recruit followers once they were invited to the ship, and suggested to change the priority of the dialogues)
    - Changed the strongbox to the default ones (Seems I put vald's strongbox on the ship by mistake)
    - Less Foggy living room
    - added a chopping block to the training area 
    - Better foywer, it was looking too empty
    - Deleted some custom music so the file won't be too heavy
    - Some furniture changes at the living room
    - Added a staff enchanter as requested (just ask one of the crew members to add it to the ship)
    - Fixed foyer's bookcases

    About recruiting the crew

    - The dialogues will only show up if you have the key in your inventory AND after you enter the ship docked in solitude (it's just a good measure to be sure the quest started and the dialogue will appear too
    - Some of you pointed that the dialogue for recruiting for crew wasn't showing, while the dialogue for prisoner and guests did. I don't know if that was happening because it was a bug OR because this specific dialogue had conditions to show up. To be sure, I set the dialogue available to anyone, BUT the NPC will only accept to be part of the crew if you are friends with him/her
    - Scripting fixes

    Well, that's what I can recall now. I took some suggestions and bug reports and did everything I could to solve and to please you all, but some of them are still a mistery for me, cause they just don't exist on my game (both LE and SE version), so I don't know if they are from the mod or just incompatibility with another mod. 

    And to my fellow russians from translate forums - not only from sea dragon mod - (yeah, I read your comments too), please understand that I could've just don't give a sh*** about the requests and stop updating the mod, but I do care about the users, so I'll keep updating the mod untill I feel it's finished, so if you don't like updates, don't use it 
     (and thanks to Damir?hik who so kindly keep updating his translations hahaha)

    That's it for now! Time to finish my next player homes/villages to share here soon 


    UpdateLog 4.0

    - Fixed traveling from Solstheim to Windhelm

    UpdateLog 3.0
    - Guests go outside the ship
    - Crew sleeps only in their beds
    - Better Kitchen
    - Better crew quarters
    - More containers for smithing
    - Better dialogue for crew
    - Some exterior improvements

    UpdateLog 2.0
    - Dialogues: The dialogues for hiring the crew, inviting guests, and send people to prison will only appear if the player is carrying the key to the ship. This way you won't have tons of dialogue when you haven't discovered the ship yet
    - Better packages for the crew
    - No more falling or getting stuck on the ship outside
    - Fixed traveling dialogues to and wheel travel to Solstheim.
  2. Dovahkiinathay
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    Possible Issues - Not exactly bugs:

    - Ship disapearing when I travel:

    Everytime you travel, the location you choose will enable the marker used to turn on/off the ship and it's objects at this location and disable the other ones. Sometimes it takes a little time, like 1min to disable the other ones. If you travel from one location to another without giving it a time, you may be traveling to the location when It wasn't disabled completely on the last travel, which can cause you to "lose" the ship because in the end all the markers will be disabled. So just for good measure, don't go traveling for all the places whitout giving a little time between the travels so the scripts can run normally

    If the ship disappeared for some reason, use a follower to "send a message to move the ship" and it will show up at the location you chose. (that works too if do exit doors disappeared, just talk to a crew member or a follower "time to move" and the doors will show up again )
  3. Lately some ship mods were published such as animated ships, ferries, it would be great if someone could make a patch to use them with this ship :)
  4. DeathsRain
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    how do i release a captive npc?
  5. Ellemeare
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    Absolutely love this! Currently playing a pirate-esque character and this suits her perfectly! I do have a question, however. Is it okay for me to go in and do a bit more decorating (obviously not to share, just for myself)? I'm a bit clumsy and so all the pretty decorations end up scattered when I run into things.
  6. aturin408
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    Sorry for my bad english :

    Is it a conflict with "my home is your home" ?

    I can't recrut crew members (in dialogues).
    I can't do prisonners (in dialogues).
    I can invite my followers (in dialogues) but nothing happens.

    It would be more easy to hire (create) PNJ (for crew) directly with septims,  no ?

    So, is it a conflict with "my home is your home" ? 
    Has someone an idea to resolve this (potential) conflict ?
    1. Hunterwolfsbane
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      i've got both mods and it works just fine, so it's either some other mod or you're f*cked :D (yeah i'm fairly new to modding so i can't help that much)

      ps. Your english is fine dw about it
    2. Dovahkiinathay
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      Well, it's been a while since I did this mod and played with it, but if I'm not wrong the conditions to have the dialogue to talk to the npcs is having the key (one key only) and have entered the ship docked in solitude at least once. BECAUSE the mod needs to know where you entered the ship to exit at the exact spot.
  7. PaterAelred
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    I'm having real fun with this. Using cheat follower and cheat resurrect spells, I'm recruiting a crew of characters/bosses that otherwise die for the story to my pirate crew - Roggvir, Erwan, etc. 
    1. Dovahkiinathay
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      That's a cool idea hahahaa
  8. Maarthok
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    Unfortunately I can’t add crew members to the ship. I don’t get the dialogue.

    As far as I understand, there is a quest scripted after opening the door. I don’t no why, but I don’t see this quest.

    Perhaps another mod blocks this I don’t know.

    Any solution for this ? Or what’s the quest Id, so I could finish that using console ?
    1. LordSaion
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      I'm having the same Issue, cant find what is wrong ><
    2. Dovahkiinathay
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      I'm a bit late for the comment and it's been a while since I did this mod and played with it, but if I'm not wrong the conditions to have the dialogue to talk to the npcs is having the key (one key only) and have entered the ship docked in solitude at least once. BECAUSE the mod needs to know where you entered the ship to exit at the exact spot.
  9. psychoweebslayer
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    Now I can live my life as a ship captain, proud to conquer the seas, on the mighty sea dragon, arghh!!!!
    1. Dovahkiinathay
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      ya hoy!
  10. LTDMNRS
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    Hello,Can the walrus be removed so that the boat under it has some new functions and can be parked near rivers and streams?Thank you
    1. Dovahkiinathay
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      it is part of the ship mesh and not moveable :/
  11. settlerking
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    can report the mod is compatible with the great city of solitude, capital windhelm expansion + the port city of windhelm. It is NOT compatible with The great city of dawnstar, also incompatible with BS skyrim: wares of tamriel (the ship clips into the city wall added by The Great Cities and the merchant ship added by wares of tamriel.). i was unable to test the compatibility of raven rock/tel mithryn mods but seems compatible from screenshots with simple raven rock expansion. 

    Would be lovely if a version with a offshore + landing dinghy, or alt locations for the ship outside settlements so the mod isnt incompatible with basically 90% of dock overhauls. The ship is so gorgeous but the incompatibilities, especially with dawnstar mods kills it for me.
    1. Dovahkiinathay
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      Sorry for that :/ unfortunatelly there's no much I can do abut this
  12. FishTechnician
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    Loving this so far. As soon as I saw that it was from the maker of Springwood I knew i was in good hands. 10/10 thank you
    1. Dovahkiinathay
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      oooh thank you ^^