Skyrim Special Edition
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wankingSkeever

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wSkeever

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76 comments

  1. zaorish83
    zaorish83
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    Hi,your mod overwrite completely FYX - Solitude Arch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) , since it does somethingh slightly different , what do we do ? keep only yours? Thanks
    1. IdleWanderers
      IdleWanderers
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      I overwrote this mod with that mod if that helps. 
  2. SARC0MA
    SARC0MA
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    I get this error in the Irkngthand Grand Cavern, if I delete the meshes\landscape\mountains folder everything is normalized.
    https://flic.kr/p/2kZzMvL
    1. jvmaliska
      jvmaliska
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      • 4 kudos
      I have this issue too and don't have this mod installed.
    2. wSkeever
      wSkeever
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      that issue got fixed because you restarted the game. it has nothing to do with this
    3. InFerNos1
      InFerNos1
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      I get this issue too. It is not solved by restarting the game.

      With the mod enabled the ceiling disappears. Disable the mod, the cavern ceiling returns. Tried it on a save with only this mod (excluding .dlls and ini edits) and it appears.
      While disabling this mod fixes it, it may be an .ini edit or a .dll that conflicts.

      Do note that the objects are still there, the objects can still be collided with, but they do not render.
      I've had some missing objects in other cells but I haven't investigated it until half the cave was missing. It occurs on the cave ceiling that glows, there's likely a change with another mod that breaks the rendering of the layered texture.
    4. wSkeever
      wSkeever
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      This mod has nothing to do with whatever you're experiencing. Just look at the files that's actually included. There is no way it could cause this unless you have completely broken up your game by going over the plugin limit or something.

      Please, don't accuse random mods of bugs they don't cause. Thanks
    5. InFerNos1
      InFerNos1
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      Not accusing your mod of breaking the game. We're simply reporting an incompatibility with another unknown mod or ini edit. I apologize if you took offense.
    6. tricker7
      tricker7
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      I have this exact issue, but i have never installed this mod. Did you ever manage o figure out what caused it?
  3. BurnsofWhiteFire
    BurnsofWhiteFire
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    I made a comment earlier on the warmaiden's holes mod. That wasn't what was causing the crashes, this was because it conflicts with Enhanced rocks and mountains.
    1. wSkeever
      wSkeever
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      I am sorry, but you're still wrong:
      1. this mod also only have meshes, and meshes don't simply change between saves. So they can't just break because you started a new save
      2. I just started a new game with both ERM and this mod installed with no issues. Plenty of mountains and rocks all around me. No crashes.
      3. both ERM and this mod only contain nif files. They simply overwrite each other. What is the conflict?
      4. If you have a crash post the crash log
      Please don't blame random mods.
  4. flosky
    flosky
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    Does the doublesided flag make a difference in dyndolod? Or is it just terrain undersides that matter?
  5. piotrburz
    piotrburz
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    If you have a script to batch process meshes, why not share the script so other mods like majestic mountain can benefit? MM updated and the double sided side mod wasn't updated yet. One could use such helpful tool then.
    1. wSkeever
      wSkeever
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      Doesn't exist
    2. piotrburz
      piotrburz
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      I found the script, actually i already had it installed and forgot about it...
    3. wSkeever
      wSkeever
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      I didn't use it
  6. Sauroller
    Sauroller
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    Dear wSkeever, 
    now this is a TREASURE TROVE \\(o.0) //
    I can hardly imagine how this could be overseen in course of 10 years, Bethesda really does not deserve a single penny for handing us a software with so many bugs which you had to solve, and both USSEP and USMP efforts over so many years were not enough, it seems.

    A humble inquiry, though. There is a mod Majestic Mountains - Double-Sided meshes v. 1.0.1 (2022 Jan 27)
    ( https://www.nexusmods.com/skyrimspecialedition/mods/57713 )

    Does you mod ally to non-MajesticMountains users? Do I get it right? 

    Sincerely, Che Ttako Sogo.
  7. deleted98644723
    deleted98644723
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    TerrainUnderside= in the ini you mention doesnt work anymore, update desc
  8. syrops
    syrops
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    pretty odd glitch, made green sunshafts appear inside castle dour. disabled this, instantly gone. i have no other lighting mods whatsoever.
    1.6.53 AE
    1. wSkeever
      wSkeever
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      ?green sunshafts
      this is vanilla bug that fixed itself after you restarted the game. this mod has nothing to do with sun shafts
    2. syrops
      syrops
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      yep, worked right after a restart with the mod enabled, sorry didn't know it was an old bug TY!
  9. darksynth0
    darksynth0
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    Hi, wSkeever, hope you're still around!

    So, today I have a weird question about compatibility with  SLaWF Skyrim Landscape and Water Fixes (that mods overwrites some meshes from this one and vice versa).
    Do you think it's necessary to forward SLaWF fixes to this mod as an optional file (for compatiblity), or inform SLaWF author to incorportae yours?
    Or maybe both does the same job (I don't think so but worth asking still)
    1. VeryWhiteGuy
      VeryWhiteGuy
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      SLaWF should overwrite this mod as it already does the same thing plus more :)
  10. ApexianNexus
    ApexianNexus
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    I'd have killed for this mod when I first used Dynamic Volumetric Lighting and Sun Shadows?! These two are inseparable to me since I couldn't stand the sun appearing on everything from behind a mountain at near-dusk! Thanks so much, great mod!