Skyrim Special Edition
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Malfegor18

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Malfegor18

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28 comments

  1. Malfegor18
    Malfegor18
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    If anyone has a an artifact weapon/staff that they would like to see animations for, let me know!

    Also, if you have good source material for inspiration (from games or films) for the moveset of an artifact, please let me know as well.

    Hope everyone enjoys this!
  2. ObsidianSilas
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    I'm particularly interested to see how you'd change dawnbreaker or the wabbajack. The wabbajack especially since there aren't any other mods that change first person staff animations. Do you intend to change the controls and make it two handed? Or are you keeping it one handed? I'd also just like to say, using the mace of molag ball is so much more fun with this.
    These aren't really daedric artifacts but are you planning on changing miraaks sword and staff as well? I'm just really curious.
  3. CurvingFyr3
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    those gauntlets look sick, what armor mod are they from?
  4. Skeerem
    Skeerem
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    I've really enjoyed this mod so far, as it adds much needed character to Volendrung/MoMB. The animations are super satisfying, and I'm looking forward to any other artifacts you're planning to add! If you're still looking for suggestions, I think the Rueful Axe and Wuuthrad could use some love, since they're pretty dull in the base game.
    1. Malfegor18
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      Thanks!

      I am planning to get back to this mod; after 6 unsuccessful tries of making something that stands out for the ebony blade I had taken a break from it. I'll look into what could be made for those two weapons, thanks for the suggestions!
    2. Skeerem
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      No problem, happy to hear you're continuing this!
    3. Arronic49
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      dang was gonna say dawnbreaker and mehrunes razor are also good suggestions too 
      such iconic artifacts as well
      +1

      meridia be praised
  5. IRogueCellI
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    This is really great. I would absolutely love to see you work on first person anim mods further in the future, your quality is above and beyond others that have made similar mods imo!
  6. Rivendell45
    Rivendell45
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    Any chance to get thiese swing animations for regular weapons please?
  7. pimpshark99
    pimpshark99
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    Love it and I can't wait for more!
  8. bigw0
    bigw0
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    Not gonna lie this is pretty amazing in concept, sounds great, but I'm hesitant to try it due to compatibility issues with CGO or First Person Combat Overhaul 2.0, haven't tested it out personally but if someone can vouch for their compatibility I'd totally give this a download.

    Seems like a hidden gem tbh, more people should know about this.
    1. Malfegor18
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      These should be compatible with both, as they are just animations. Animations from both CGO and FPCO 2.0 will only be overwritten for the artifacts, not for any other weapons.

      Hope this helps!
    2. glacialmind101
      glacialmind101
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      I'm using it with the second mod and have experienced no problems.
  9. JonnyKage45
    JonnyKage45
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    MAN, I beg you, change the animation 1hm_idle (1hand weapon IDLE animation) in one of the mods, I just dream that it looks different and the whole hand is visible
  10. JonnyKage45
    JonnyKage45
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    Oh dude, thanks! I took it myself and changed the animation of the one-handed one to yours from the mace. It looks amazing. Looking forward to more animations
  11. sajedbadir
    sajedbadir
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    Keep it up you legend